Death2gnomes
Tester
I like the concept. This is my first play thru so without much explanation of these things its irritating to figure this out AFTER you spent the points. My suggestion would be to lock buying the tailor table (and others) behind a quest that the only requirement is to find a Sewing Kit. So now, the quest to craft Hide clothing and armor will sit in the quest list longer and until much later in progression, IF it gets done at all, because the player, after day 10-14, is already at a point that he/she is wanting to find/buy iron or better. The only other way I can see that initial quest worth doing at all is if you remove the requirement for the Sewing Kit for the hide armor just to progress the quest to next stage....
Not really. If you will learn one thing playing this mod is that it is leaning HEAVILY towards less crafting and more exploring. There are no craftable station tools except for the butcher knife and blacksmith hammer, and those were only added because they are vital to progressing. There will be similar changes coming in future patches that promote exploring.
.....
That all may sound stupid to those veteran Ravenhearst players but atleast its more considerate to new players that dont know where to spend points especially with all the point locked new craft stations.