ok where is the recipe for Sewing kit it doesnt show up via search? or must that be found ? spending 10 points on tailor then finding out the Sewing Kit is mia is kinda of irritating.Version: 2.07
-Removed Traps XP that could give players extra XP
-increased timer on destroyed loot container backpacks to 480 to allow more time to loot them.
-Added Polished Wood which is used to make Decorative Items and can be crafted out of wood
-Added sticks to more recipes
-Adjusted Probabilities for certain types of rare loot.
-You must now "punch" plants and crops to harvest them.
-Increased Skill Point Gain from levelling from 7 to 8
-Fixed Shock Club breaking at 0 Durability
-Lowered entity damage on regular hammer
-Removed duplicate stove recipes
-Added yucca to Cactus Recipe
-Added Textile fabric made out of cloth and is used for all Decorative items and extra clothing recipes.
-Added Heat Free Torch recipe requires 3 normal torches to make.
-Adjusted Lucille Recipe
-Skill Books like Medicine and Archery found in loot now give 2 points towards each skill
-Added special Loot to Bus
-Added Special Loot To mystery Machine
-Fixed soda scrapping into glass
-Fixed box of nails scrapping to plastic
-Decreased Percent Traders Sell Items For
-Added Gun Locker
-Added Wardrobe Closet
-Fixed models of Hamburger and Candy Bar
-Added Soda Can Model
-Adjusted price of 556 Ammo and 32mm Ammo
-Adjusted Damage Duplet and Homemade Pistol Do
-Added new vehicles in the world such as Bus, Semi, Cars, Vans, and Dump Truck along with appropriate loot (Hint: You WANT to find a Semi)
-Removed headshot only, but made zombies a bit more difficult. This was done to make the Night Terrors allow proper body damage (No more farming them on spikes)
-Night Terrors now do more Block Damage
-Night Terrors now move slightly faster.
-Night Terrors overall are more tough. Do NOT go out at Night or in the Wastelands or Burnt Biome unless you are PREPARED. That is my only warning to you!![]()
-Added missing shock trap recipe
-Fixed Armor Quest showing wrong number of materials needed
-Slight wellness increases on certain foods and drinks
-Vegetable Juice Added. Great way to gain Wellness
-Plants must now be harvested by punching them, even in the world. This is part one of a new farming system coming in 3.0. There is a chance your harvest may go bad and return Rotting Harvests that can be used for Fertilizer. Keep in mind that punching the crops can result in ZERO harvest at times. The ONLY way to ensure a harvest is by using a farming tool.
-Using a Hoe, scythe or sickle now affords you the chance to get a seed back when you use them to harvest crops. Each hoe offers a different harvest bonus. Scrap is half, iron is full and steel gives a chance at more.
-Increased chances of finding Antibiotics in Medicine loot.
-Decreased amount of Compost needed to fill the Composter
-Increased timers on Rain Catcher, Composter and Chicken Coop
-Added empty jars to Rain Catcher loot
-Added Tarps can only be found and are required to make Composter and Rain Catcher. More recipes to come.
-Reduced Snowberries around the world except in the Snow Biome.
-Thanks to sphereii's new DLL edit whenever you craft an item it will AUTOMATICALLY favorite it. This makes using Favorites even easier and eliminates the process of forgetting or finding it again to favorite it. Using favorites is a GREAT way to cut down on Inventory and Workbench lag. If you wish you can still un-favorite any one time recipes.
-Removed Traps skill from Survival Class which will hopefully KILL the Traps bug once and for all.
-Bite Mark countdown timer slightly increased.
-Plants have decreased in grow time from 360 minutes a stage to 300 minutes a stage
-There is Sham in them thar hills!
-556HP and 32HP ammo recipes now Added
-Claw Hammer will no longer be OP on stone and dirt
Well isn't that a kick in the ballz. Thanks.This might be just my wild guess, but do you happened to put the blade trap at bedrock? because that also the bug that i encountered in other mod as well, it seems it might be from vanilla. i suspect the bug only happened when we put the blade trap very deep down underground, near bedrock. the blade will not work / touch any zombies. but if you put the blade trap near surface, (0-10 m deep from surface ground), it will never have that bug and will always hit the zombies properly.
(i've tested this by making a pitfall trap next to each, one is 57m deep, other is only 7m blocks deep. the 57m deep blade trap always have that bug, while the 7m block deep one works properly).
Cooked food none of the canned food does as far as i know ive also read use it from the bar not the backpack or cooking stationA question...what food gives more wellness?
Quoting myself lolI cant craft sticks for some reason i checked the recipe file it has the regular stick recipe 1 wood = 3 sticks but i can't find it in my menu or under wood items either. this is from uprgrading to 2.7 on a new world
Loot only item.ok where is the recipe for Sewing kit it doesnt show up via search? or must that be found ? spending 10 points on tailor then finding out the Sewing Kit is mia is kinda of irritating.
By memory bacon and eggs gives no wellness boost (or very minimal), only the complex recipes give wellness and the amounts given are significantly less than vanilla.I'm having some issues with wellness still. I have been eating bacon and eggs and turned on cheats so I could test why I am not gaining any wellness. Meat stew and bacon/eggs doesn't heal me nor does it give me any wellness back. I had 79/98 health and ate 5 bacon and eggs and nothing happened.The only way I gain health is by first aid kit and still no wellness gain. After eating 9 bacon and eggs and 1 meat stew total my wellness is still stuck at 98. This is gamebreaking for me and I have a really good game going except for this and unfortunately this is major. If I am doing something wrong I would appreciate any help someone could offer to help me get this figured out. Thank you in advance.
check the food status, how many welness it gave? in this mod, the wellness gain is reduced significantly to gave more progress. so for example, by my memory, meat stew gave 0.4 wellness, means you need 3 meat stew to raise your wellness by 1.I'm having some issues with wellness still. I have been eating bacon and eggs and turned on cheats so I could test why I am not gaining any wellness. Meat stew and bacon/eggs doesn't heal me nor does it give me any wellness back. I had 79/98 health and ate 5 bacon and eggs and nothing happened.The only way I gain health is by first aid kit and still no wellness gain. After eating 9 bacon and eggs and 1 meat stew total my wellness is still stuck at 98. This is gamebreaking for me and I have a really good game going except for this and unfortunately this is major. If I am doing something wrong I would appreciate any help someone could offer to help me get this figured out. Thank you in advance.
hi, from what i know, the lag is caused by the zombie's texture, try to reduce your display setting of UMA texture to the lowest. usually it helps.Hi, Great mod. I was really enjoying it, but after a trip into a tower, the game hit 4FPS (Totally unplayable). Shame as it ran fine outside of the towers, apart from some ui lag. Guess I`ll try again when we get some optimisation of the game.
Anyway, thanks for all your work, look forward to trying again in the future (Hopefully with a better PC!)
Hopefully works as intended, only because having too many favorites ends up with the same lag after a while.Version: 2.07
-Thanks to sphereii's new DLL edit whenever you craft an item it will AUTOMATICALLY favorite it. This makes using Favorites even easier and eliminates the process of forgetting or finding it again to favorite it. Using favorites is a GREAT way to cut down on Inventory and Workbench lag. If you wish you can still un-favorite any one time recipes.
You can scrap the wood into sticksI cant craft sticks for some reason i checked the recipe file it has the regular stick recipe 1 wood = 3 sticks but i can't find it in my menu or under wood items either. this is from uprgrading to 2.7 on a new world
A new save or world is not required but of course you won't get the new pois and vehicles. Adding stuff like this would require a new world but since it is not something that impacts gameplay i don't state a wipe is necessary.Hi all
Well, first thanks JaxTeller718 for that great mod, with awsome new content. Love it.
I edited the rwgmixer in order to add some prefabs (Compopack 29 and some others), so it may certainly be the cause of the glitch, however, could any one help me understand what may be causing this kind of glitches (example pic below) ?
the glitches are :
- Mod new vehicles spawning at weird places (like example below)
- Mod new vehicles spawning in at same place other objects are spawned too (can either be Mod new vehicles at same place as other new vehicles, or vanilla vehicles). Even saw school bus+bike+vanilla sedan sharing same space (with very only small parts of bike/sedan getting out of the school bus)
Many thanks for any clue
View attachment 23494
hey JaxTeller718, awesome mod you made there, but i have a question about trees,right after i started i found good place to make a base and cut down on the first day like 10 trees and planted new ones, but now im almost at day 7 and they didnt grow any larger since i plant them, did you change somthing in the farming system?
Not really. If you will learn one thing playing this mod is that it is leaning HEAVILY towards less crafting and more exploring. There are no craftable station tools except for the butcher knife and blacksmith hammer, and those were only added because they are vital to progressing. There will be similar changes coming in future patches that promote exploring.ok where is the recipe for Sewing kit it doesnt show up via search? or must that be found ? spending 10 points on tailor then finding out the Sewing Kit is mia is kinda of irritating.
Quoting myself lolWell i editied the starting quest to require no sticks but then i went to make stone arrowheads wont show up from searching or as a result for recipes from stones looked in the Recipe file and it is showing up so im kind of lost
This feature may be removed so more feedback is appreciated. I'm getting reports that unfavoriting items is taking up some time so more feedback is welcome.Hopefully works as intended, only because having too many favorites ends up with the same lag after a while.
As a rule (for me anyway, even in vanilla) I favorite what I know I'll need, then I'll keep a category (Decorative for ex.) picked so that the window stays blank until I need something, then I just type in what I need and choose decor again to blank the list after I'm done.
Only time I ever get lag is if I'm working on a large number of things at once, or if I get surprised by a wandering horde while in my inv. that makes me forget to blank list before I exit it.
- - - Updated - - -
Keep it up guys. The mod is shaping up nicely.
Farming is awful. No more crop progress display and hit box impossible, hoe damages the soil underneath. Frustrating and slow now. Plus we can no longer loot the traders crops as 'E' interaction now removed. Looking forward to a fix as farming is a main activity and so far it's broken. Other than that loving the mod :smile-new: