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To be fair, I think part of this is a language barrier situation.*Looks at the credits list in the op...*
Yeh I've no doubts that Jax will credit where credit is due, especially if he knows credit IS due, but geesh, have some tact and pride on how you approach it.
andGood point.
I dunno, so many mods, so many ideas, keeping track of who made what is tedious. =)
My motto is "if I see it, I will use it." Jax is much more gracious than I will be. =)
What I want most to understand is that I LOVE this community. Not even just the 7 Days community but the modding community. Everyone for the most part has always been very helpful and kind to me. I hope that I can one day be as generous to others as they have been to me.Hello JaxTeller718.You named a lot of mods that you use. But were Experimental Recipies, wich you use too?
Still shows 2.05@JaxTeller718 loving the mod I'm playing the 21 day edition I restarted cause of the update but the game still shows 2.05 version. I'm using the mod launcher. Also any eta on when you think you will add fishing back to the mod. :smile-new:
<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<ModInfo>
<Name value="Ravenhearst" />
<Description value="Ravenhearst" />
<Author value="JaxTeller718" />
<Version value="2.05" />
<Website value="https://7daystodie.com/forums/showthread.php?76822-Ravenhearst-Mod"/>
</ModInfo>
</xml>
Done. Added them to the Main 7 Day version and the 21 Day Versions. Let me know if it is done properly.Jax, can you add this ModInfo.xml to your mod?
...you'll need to create a mods/ravenhearts folder to put it in.
...and then update it as well? It's a quick and easy way for me to log into the server to see what version it's running w/o having to load the game.Code:<?xml version="1.0" encoding="UTF-8" ?> <xml> <ModInfo> <Name value="Ravenhearst" /> <Description value="Ravenhearst" /> <Author value="JaxTeller718" /> <Version value="2.05" /> <Website value="https://7daystodie.com/forums/showthread.php?76822-Ravenhearst-Mod"/> </ModInfo> </xml>
Snow is sort of in flux right now. Stay tuned on that one.Bottle of murky water should be made on player with snow and glass jar/bowl/can. Just sayinAnd Tire Iron doesn't harvest as said in it's description.
Doesn't harvest cars, also can you check into the fire axe, it doesn't always connect after 1st, 2nd swing.Snow is sort of in flux right now. Stay tuned on that one.
The tire iron only harvests cars. Check to see if that is working, it doesn't harvest things like stove or electric panels.
my Problem is, that it is even worse then in vanilla, because if you kill just 2 zombies, and there is nothing around, in vanilla the zombieremains spawn just next to each other, but here in ravenhearst one of the two zombieremains doesnt even show up, you dont even see it getting destroyed like in the vanilla mod, it is like a blackhole shows up and sucks it in and let me crying back because it happens mostly on the zombies with the nice loot =(This is a vanilla thing, it has nothing to do with this mod. Therefore the mod author can't fix it.
It happens anytime another zombie dies on top of a corpse. Vanilla fixed this by adding a 2nd corpse if loot is in it after exploding or destroyed.my Problem is, that it is even worse then in vanilla, because if you kill just 2 zombies, and there is nothing around, in vanilla the zombieremains spawn just next to each other, but here in ravenhearst one of the two zombieremains doesnt even show up, you dont even see it getting destroyed like in the vanilla mod, it is like a blackhole shows up and sucks it in and let me crying back because it happens mostly on the zombies with the nice loot =(
this is a vanilla issue, it's just how the gore blocks work.idk if this already has been reported, cause i didnt read all the comments, but if you kill a zombie at the same place where anotherone died, the second corpse just disapears, and there is nothing to loot, so you loose it all, on hordenight you loose like 90% of the loot like this way
your game could crash from 3 million reasons, they would need more info, including the output logs.hey friends, trying to play a game with me n my friend with this mod, its single player mp.the game is crashing every 5-10 minutes for no reason which is really annoying because it takes 6 minutes to start up again each time.
also we're getting a metric crap top of lag in the inventory alone.
anyone know how to fix this shizzle?