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Ravenhearst Mod

Can somebody tell me please ;–)
You can go into the dll and edit it yourself, and also the associated windows.xml and loot.xml but that is a lot of work.

I personally am not going to be making backpack mods of other sizes. Way too much work. They each would need a new ui, then we need server versions and 21 day versions. You're easily looking at 4 more versions of the dlls at least. Perhaps someone will make them?

- - - Updated - - -

Version: 2.06

-Lowered Skill Point Multiplier on Some Perks which was causing outrageous Point Prices

-Removed some craftables from being sold to a Trader

-Lowered Turd Chances in Nests

-Rebalanced and Adjusted M25 Sniper Rifle Magazine Sizes

-Horde Night kicked up a notch. You should now see nights lasting longer and no more trickle after 1am

-Wandering Hordes bumped up slightly

-All Vegetation now takes 360 Minutes per stage so 720 Total to make gardening more realistic.

-Antibiotics will be more rare and harder to make

-Murloc Mode has been disabled for now until we find a better way (I know but really it IS an exploit)

-Radiation Poisoning can kill you if you go near a radiation source

-Traders have been reduced to a guaranteed one per biome to a CHANCE per biome (60 percent chance)

-Bandits health increased slightly so they match zombies now

-Feathers Slightly Increased in Nests

-Readded Ramen due to overwhelming demand

-Added 2 new POIs

-Updated Tanker Model

-Duplicate Ammunition Table Recipe Removed

-Changed Rifles Class starting weapon from Hunting Rifle to an SMG

-Proper Tools have been added back to the Food Prep Table

-Reduced Chances of getting Rotten Apple buff from eating an Apple

-Reduced chance of getting Bite Mark from zombies slightly.

-Added Silenced Pistol and Extended Pistol recipes

-Fixed Handguns Quest (May require a quest restart)

-Added Scrap Armor to the Tailors Station

-Adjusted Traders so they will sell items for slightly higher and buy items for slightly less.

-The quality of items (600) will see a bigger difference in price then lower quality (1) that are sold by traders

-Reduced Amount of Cloth Tents Give

 
Hi Jax, great mod thanks for making this available.

Wanted to confirm the barb wire fence xp gain thing. I made 25 barb wire fences and I got from 1 to lvl 5 from it.

 
I tried installing the mod through sphereii's launcher but for some reason vanilla 7 days to die opens when I hit the Play Mod button,,

Ive tried uninstalling and now reinstalled.. After hitting Play Mod there's a message at the bottom says 'Refreshing Mods for 7 Day Horde Edition".. it has been going for a few mins so far..

I have used his launcher a lot in the past and have War of the Walkers installed right now..

Should I wait for the Refreshing message to complete ? or try removing and reinstalling ?

Cheers

 
I uninstalled and reinstalled again.. it worked this time.. cheers.

Looking forward to this mod...

I tried installing the mod through sphereii's launcher but for some reason vanilla 7 days to die opens when I hit the Play Mod button,,Ive tried uninstalling and now reinstalled.. After hitting Play Mod there's a message at the bottom says 'Refreshing Mods for 7 Day Horde Edition".. it has been going for a few mins so far..

I have used his launcher a lot in the past and have War of the Walkers installed right now..

Should I wait for the Refreshing message to complete ? or try removing and reinstalling ?

Cheers
 
Yes but the buff change was slipped in before I officially added it to the Patch Notes from before ;)
ah ok........I would have had to check it out anyway....you know for science........

 
MP?

Sorry if this has been asked but...is the dedicated server the same as a MP download? All i see is dedicated or SP, sorry if this has already been asked.

 
Would anyone be willing to impart me with some wisdom in regards to the 'diamond nodes' in the Wasteland. I know in WOTW there were surface nodes in the wasteland. Is that a thing in Ravenhearst or are they exclusively underground? Just how rare are they underground? Are they like one block, or full blown nodes? I've been digging for 6 hours in the wasteland and have yet to find anything but shloads of copper/zinc lol.

Mez

 
Thanks for adding the direct download.

Just a question: It uses more ressources than the vanilla game, right? Else something else is wrong on my side.

 
Hello, why using 60% of models from the modification Experimental recepes you did not what did not specify in the description.

At the very least you should specify in the description the mod whose models you use. What can you answer on this issue?

 
Last edited by a moderator:
idk if this already has been reported, cause i didnt read all the comments, but if you kill a zombie at the same place where anotherone died, the second corpse just disapears, and there is nothing to loot, so you loose it all, on hordenight you loose like 90% of the loot like this way

 
Hello JaxTeller718.You named a lot of mods that you use. But were Experimental Recipies, wich you use too?
I noticed this too, im sure its just an oversight on jaxtellers part sergant. Im sure he will correct this and give proper credit once he sees these posts.

 
I was afraid this might happen. My server wont intialise for this build.

After it loads myserver.xml

I get this exception

Exception: Block with name 'HDTire' not found!

at WorldBiomes.KH (System.String ) [0x00000] in <filename unknown>:0

at WorldBiomes.AH (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0

at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0

at GameManager+BI.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

I noticed a new folder in the download files called:

7DaysToDie_Data

Do i need that for a hosted server ? If so where does it go in the file tree ?

It looks like a client side folder to me.

thanks

 
idk if this already has been reported, cause i didnt read all the comments, but if you kill a zombie at the same place where anotherone died, the second corpse just disapears, and there is nothing to loot, so you loose it all, on hordenight you loose like 90% of the loot like this way
This is a vanilla thing, it has nothing to do with this mod. Therefore the mod author can't fix it.

 
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