JaxTeller718
New member
I am VERY glad that you bring up this discussion. The weapon station was something I thought long and hard about and it only remains in the game right now in my mod because it gives people something to do at end game which is to assemble the perfect guns.Hi Jax, Just got my Linux server working with your mod, havent played much to be honest! really looking forward to it!
i did have a look through some items etc and the one thing that stood out ALOT, the whole "-All weapon parts craftable with the Weapon Station" that there literally takes away a reason to continue to scavenge for parts, it makes the game alot easier, almost to a point that players will max their weapons quickly, get bored, etc etc
Something i wish the fun pimps would do is make items need players to be a certain level to use the item, on my server level 200 player gives a new player level 600 tools, weapons and armor thinking they helping, but then the player has nothing to play for and gets bored quicker, would you be able to apply something like this on your mod?
Great mod btw! cant belive how much is in it!!![]()
MY preference has always been to scavenge the parts and combine to make the perfect gun. I added the station months ago before the mod was considered for public release and it kind of just stuck around. It does make things a bit easier in the end game. At one point we had completely removed the combine feature in place of the weapon station so you HAD to make parts along the way. We brought combine back after some did not like the change.
For me i dislike both. I think the combine feature DOES give you something to do in a way but it also takes away from the scavenging aspect. I always try to promote scavenging over full on crafting. Will the weapon station remain? I am unsure because it has been so near being cut before. If it feels detrimental to the goal of the mod I will remove it.
We had this same issue on our server. A few players would get together on server wipes and max out different skills and when we had new players they would offer tools and weapons. I know they were only trying to help but those players who were given greater tools would eventually leave because they ran out of things to do eventually. The only real way to stop that is to not allow recipes to unlock until say level 100 but even then people can get others to craft or repair things for them.
I want the mod to remain challenging AND fun, and that can be a tough thing to balance. But yes, gun parts crafting is VERY near the chopping block since it is not available in vanilla anyway and giving that kind of access to players seems to be removing some challenge.
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Books give more than schematics, but at one point I did increase the scrap rate. I dialed it back a bit because it made getting the KP TOO easy.Watching Lumun has made me realise how much of a scruffy disorganised player I am on this game lol, cheers! Also still wondering why I'm only getting 3KP from every book when others are reporting varying numbers?