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Ravenhearst Mod

This is a tough one, im going to try to recreate it. If you get a chance the output log file may be of help as well for this. It LOOKS like a poi may be causing it.
I JUST uploaded a new file that may fix safes, so when you get a chance test that out on your current save.
Here's the output log via MediaFire. McDowell is pretty close to the two times that error occurred, even closer to the left is Parking PIO. On the previous save I recall that once that region is visited error doesn't appear again.

 
I JUST uploaded a new file that may fix safes, so when you get a chance test that out on your current save.
Yes, the new file fixes Wall Safe on existing save. Lootable with lockpick and doesn't disappear. Thanks for the quick fix JaxTeller718 :)

Btw, there are extra lines of spacing in recipes.xml, some have 4 lines ie lines 4706, 5286, 5302, 5763, 6920, 7552 - one has 7 extra lines at 4955. There are other occurrences of 2 line spaces. I'm aware that a single line space is used to separate different items and if you have your own reasons for this then I respect that.

 
Hi Jax, can we plz have the download links for this mod. The Launcher will not work with linux

 
Hi Jax, can we plz have the download links for this mod. The Launcher will not work with linux
Which one are you looking for? I will see what i can do for you

Hopefully in the future the Launcher will work with Linux.

- - - Updated - - -

Yes, the new file fixes Wall Safe on existing save. Lootable with lockpick and doesn't disappear. Thanks for the quick fix JaxTeller718 :)
Btw, there are extra lines of spacing in recipes.xml, some have 4 lines ie lines 4706, 5286, 5302, 5763, 6920, 7552 - one has 7 extra lines at 4955. There are other occurrences of 2 line spaces. I'm aware that a single line space is used to separate different items and if you have your own reasons for this then I respect that.
Thats a relief. Ok i will go through the recipes.xml and check for those. The file was edited at so many different times that Im certain i missed a bunch.

- - - Updated - - -

In how long do you think you will know if it needs a wipe?
If it does it will be a few days. I dont give timelines because then the pressure is on and more mistakes occur.

 
Which one are you looking for? I will see what i can do for you
Hopefully in the future the Launcher will work with Linux.
For single player the 21 day horde and the one for ur server wud be great

 
Yow do, so I had started fresh with 1.09 where the safes were still bugged, pleased to report the quick fix has brought back safes that had been destroyed and had left a void, ready to be opened with loot inside. Freshly spawned wall safes work fine. Didn't require a server wipe, thank you again for your work Jax! (i guess we'll call this version 1.09b for bandaid?)

One thing I've noticed through years of messing around with mods and forums, when you bring something big to the community you may find lots of buzz and sudden issues that sound like lots of frantic worry but ultimately most people are patient, stick to your own pace and don't worry about apologizing for server wipes :p

 
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Just a query, how much was the knowledge point increase from books meant to be, from the 1.08 update? My memory could be bad but it seems like they've always been 3 per book?

 
Liking it so far. Great job! Have few small problems:

- Some old car's windows appear pink (an indication of a missing texture?)

- The Advanced Campfire appears all black (missing all textures)

- Log file grows to 100s of MB full of lines like:

Code:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

attack(2) is Valid
Using Linux, so paths might be an issue. I tried to start in creative mode and fly around. Also created and placed the advanced camp fire. Couldn't reproduce the texture issues.

Can't see anything relevant in the log file, but hard to search due to it's size.

Completely fresh install with removing save files.

 
Just a query, how much was the knowledge point increase from books meant to be, from the 1.08 update? My memory could be bad but it seems like they've always been 3 per book?
it might be random, i scrapped something yesterday and got 7 KP.

 
Liking it so far. Great job! Have few small problems:- Some old car's windows appear pink (an indication of a missing texture?)

- The Advanced Campfire appears all black (missing all textures)
we haven't seen that at all on our server, so might be that linux thing.

TOR whom has posted in this thread has been working at it on linux, jax has said he really doesn't know anything about the system.

 
Jax, there's a streamer over on twitch that just ran this mod today. It looks pretty involved. I'm going to have to check this one out!

The streamer is Lumun, by the way. She runs Craftworx sometimes, so I've been watching her progress.

 
Jax, you mentioned looking at Quests bug from feedback provided so far in post #170. Thought to provide a screenshot - image - of activate quests as I only got this issue now, plus here's the log - MediaFire. As long as I close the Quest window the error no longer pops up, open it again and NullReferenceException repeats.

At a glance here is the error:

Code:
NullReferenceException: Object reference not set to an instance of an object  at RewardSkill.SetupReward () [0x00000] in <filename unknown>:0 
 at BaseReward.get_Icon () [0x00000] in <filename unknown>:0 
 at XUiC_QuestRewardEntry.GetBindingValue (System.String& value, .BindingItem binding) [0x00000] in <filename unknown>:0 
 at BindingItem.GetValue (Boolean forceAll) [0x00000] in <filename unknown>:0 
 at BindingInfo.RefreshValue (Boolean forceAll) [0x00000] in <filename unknown>:0 
 at XUiController.RefreshBindings (Boolean forceAll) [0x00000] in <filename unknown>:0 
 at XUiC_QuestRewardEntry.Update (Single _dt) [0x00000] in <filename unknown>:0 
 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 
 at XUiC_QuestRewardList.Update (Single _dt) [0x00000] in <filename unknown>:0 
 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 
 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 
 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 
 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 
 at XUiC_QuestWindowGroup.Update (Single _dt) [0x00000] in <filename unknown>:0 
 at XUi.OnUpdateDeltaTime (Single updateDeltaTime) [0x00000] in <filename unknown>:0 
 at A.ME.Update () [0x00000] in <filename unknown>:0 
 at GameManager.JQ () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0
 
Placed down an Oil Refinery ? I think its called that sorry im not in game right now to double check, whatever the thing is that makes the gas cans....anyway placed it down but cant get inside it nothing happens.

 
The Oil Refinery was hotfixed this morning. I will make sure that it went across all versions. I will track that quest bug down tonight.

As for the wipe it looks like it may NOT be needed as I spent all night making sure with each change an old save ran fine. Tonights update will be key here. If it goes through on our server with no issues (yes they are sort of the lab experiment for this lol) then I can release 2.0 which will add some new models and systems with no issues to saves. Fingers crossed!

Thank you everyone for the support and kind words. As a player and a modder I know patience can be very limited when it comes to wipes and updates so I am on your sides with the frustrations. I am doing my best to avoid it but if it does happen I completely apologize. For 2.0 it IS recommended to do at the very least a fresh install but game saves may still be able to work fine without it.

Unfortunately I can not help much with Linux issues. I haven't seen myself any issues with textures or the campfire so it is very hard to track this down and help with it. Stay tuned for the new patch/version number tonight some time.

 
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