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Ravenhearst Mod

Latest Version: v1.08

Updates

-Removed copyright sounds from Nightmares for proper YouTube uploading from Streamers Only Version

-Added Purified Water recipe

-Fixed Farmer Class Paper from null'ing

-Increased weight of the schematics and books so you get slightly more Knowledge Points from them

-All engines can now be scrapped for car parts. Thebetter the engine the more the car parts you get.

-Incresaed Nail, Twine and Paint counts in loot.

-Removed one part of the recipe from the Halicopter preventing it from being crafted

-Scared Zombie, Curious George, Brute Zombie and Brute Zombie Boss now have chances to drop diamonds, coins, knowledge points, car parts and weapon parts!

Files Affected: Sounds.xml entityclasses.xml (Streamer version only) quests.xml items.xml materials.xml recipes.xml loot.xml

 
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so destroying couches and leather seats doesn't give you leather. why.

because i keep hitting couches and seats and i get nothing at all from them

 
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When i tried to activate the Farmer class in 1.05 it had errors and is now greyed out in my quest section. It still shows i have not activated the Farmer Class in my skills but when i try and read the paper now it won't let me.

Also where do u find these? I am on day 37 and have never seen these items.

[Q] Teddy Bear - All i can find is Dirty Teddy Bear

[Q] Toilet Paper - All i can find is Old Roll of Toilet Paper

[Q] Playing Cards - I have not found these

One other thing. Are you able to put the version number the server is running under the Ravenhearst Image?

 
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[Q] Teddy Bear - All i can find is Dirty Teddy Bear

[Q] Toilet Paper - All i can find is Old Roll of Toilet Paper

[Q] Playing Cards - I have not found these
I found Q-Teddy-bear and Q-Book in cupboard in an ordinary house.

But they are often founded in Tree Stumps than in cupboards.

 
so destroying couches and leather seats doesn't give you leather. why.
because i keep hitting couches and seats and i get nothing at all from them
Did you do it using wrench?

I think only wrench gives leather from couches or sofas.

 
The big white Zombie with the gas mask on you see at night....i put 100 rounds of 7.62 into his head at 2x damage for most shots and he still not dead.

 
Blade class issue

Does anyone else have problem with first quest in blade class?

When I craft bone shiv it is not registred as done in quest log.

15 zombie kills with bone shiv are correctly done but the crafting part isn't.

This blocks me from further progress.

I cannot even change the quest objectives in xml because after that game freezes on loading items part and I have to run game again from launcher.

 
Does anyone else have problem with first quest in blade class? When I craft bone shiv it is not registred as done in quest log.

15 zombie kills with bone shiv are correctly done but the crafting part isn't.

This blocks me from further progress.

I cannot even change the quest objectives in xml because after that game freezes on loading items part and I have to run game again from launcher.
Did you kill zombies and take bones with shiv from their corpses?

 
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You killed zombies and took bones with shiv from their corpses?
Yes, I did. I tried to start new game few times to see the difference. At firstt, I probably made shiv directly from first bone harvested with hunting knife. In other starts, I tried to get bone with shiv and get more bones before craft.

Interesting is that in first case the quest tracker for bone collection changed to 1/1 and turned green while in second case it went 1/1 but remained red.

 
Does anyone else have problem with first quest in blade class? When I craft bone shiv it is not registred as done in quest log.

15 zombie kills with bone shiv are correctly done but the crafting part isn't.

This blocks me from further progress.

I cannot even change the quest objectives in xml because after that game freezes on loading items part and I have to run game again from launcher.
The quest requires you to acquire a femur and craft the shiv. It tested ok on my end in version 1.08

The big white Zombie with the gas mask on you see at night....i put 100 rounds of 7.62 into his head at 2x damage for most shots and he still not dead.
There are no head hitboxes or bonuses on added models. I lowered all of their health dramatically. This SHOULD make them easier to kill but still be a challenge. This change will occur in v1.09

When i tried to activate the Farmer class in 1.05 it had errors and is now greyed out in my quest section. It still shows i have not activated the Farmer Class in my skills but when i try and read the paper now it won't let me.
Also where do u find these? I am on day 37 and have never seen these items.

[Q] Teddy Bear - All i can find is Dirty Teddy Bear

[Q] Toilet Paper - All i can find is Old Roll of Toilet Paper

[Q] Playing Cards - I have not found these

One other thing. Are you able to put the version number the server is running under the Ravenhearst Image?
Farmer Class has been fixed in v1.08. Household Quest Items are found anywhere inside house loot, and can appear in stumbs and coolers and cases. They are intended to be very rare since you can repeat the quests more than once. I will look into adding a version number in the future.

so destroying couches and leather seats doesn't give you leather. why.
because i keep hitting couches and seats and i get nothing at all from them
An oversight. I had them being harvested early and never changed it. In v1.09 releasing tonight it will be fixed.

 
Quote Originally Posted by klomer View Post

Hi guys! I'm building up my base by digging it like 40 blocks down, then I found out that if a zombie falls inside, they don't suffer any damage so, I'm wondering if that could be a bug. Do you guys know anything about it?

In my other bases, the zombies died immediatly or at least, they damaged theirselfs when they fell in.

Thank you!!

Some zombies have had their health increased, and since we are headshot only in Romero Style most likely the lack of body damage from weapons MAY be causing this. On our last server someone had a pit and they WERE dying to falls. I will do some digging to see what I can come up with.

anything???

and....

i have a question, the blacksmith station have the icon the welding torch and tailor station only have sewing kit......ummm i use launcher and play normal, is posible no update the game??? you say is remove from blacksmith station. sorry i confused

I need delelete the game to full clean and reinstall for loock all updates. In the launcher qhen i click on play mod no update the game. Now i can loock the changes on game. Is posible i make anything wrong??

Sorry my english is bad :(

 
Issues/Suggestions

Howdy, more ramblings from me playing on a dedicated with a few people on 1.07 last night, do with these what you will! Again, thanks for the fixes and I'm new to the server management scene so apologies if I bring up anything commonly known.

Bugs:

- Items not working from inventory/toolbelt. From what I gather this is a vanilla problem? I've told my players to use items from the toolbelt but sometimes they still don't work. It can be very harsh for the early-game with infections/bite marks.

- Hitboxes on some items are obscuring others. Mostly noticed when you're going for a wall safe and it's labelled as the trash can one unit underneath it. A good place to see this is the tower with the "ourbucks coffee" shops, the safe you find in the corner of those shops is usually reachable but with this mod you have to destroy the trash can underneath first to gain access.

- Hitboxes on some new vehicles seem off. Noted on haunted car and motorbike. Too small?

- Some skills are only increasing when watching the items being outputted in their crafting station. Tested this on Corn Seed with the Mortar and Pestle. Also, is a player meant to be getting any sort of skill gain from crafting bottled water in an advanced station?

- Lockpick implementation. I found a lockpick, it says it can be used to open safes but I couldn't figure out how to use it?

- The inventory crafting is allowing me to assemble a Bolt Rifle (Extended Magazine) by hand (via clicking assemble from a bolt rifle receiver) without a Weapon Station & Chisel, whereas the normal Bolt Rifle is appropriately greyed out.

- Night stands that appear from sealed crates are locked, when damaging them again they destroy instead of unlocking.

Suggestions:

- Very slight increase to antibiotic chance in looting? I may be reacting from a bad in-game run of 3 days without finding them, but still feels a tiny unbalanced for the early-game coupled with the items-not-using bug and the fact that you can't craft anything for infections for a while (took me ages to even find where you learn antibiotics, I wish the in-game search would actually search skill descriptions!).

- Call me a complete fool, but it took me 2 in-game days when I first started playing to actually realise what the class kits were xD I got confused and thought the "locked" in their title meant I had to level up to a certain point first... maybe just a little mention of the kits in the opening quest when you start a character?

 
Howdy, more ramblings from me playing on a dedicated with a few people on 1.07 last night, do with these what you will! Again, thanks for the fixes and I'm new to the server management scene so apologies if I bring up anything commonly known.
Bugs:

- Items not working from inventory/toolbelt. From what I gather this is a vanilla problem? I've told my players to use items from the toolbelt but sometimes they still don't work. It can be very harsh for the early-game with infections/bite marks.

- Hitboxes on some items are obscuring others. Mostly noticed when you're going for a wall safe and it's labelled as the trash can one unit underneath it. A good place to see this is the tower with the "ourbucks coffee" shops, the safe you find in the corner of those shops is usually reachable but with this mod you have to destroy the trash can underneath first to gain access.

- Hitboxes on some new vehicles seem off. Noted on haunted car and motorbike. Too small?

- Some skills are only increasing when watching the items being outputted in their crafting station. Tested this on Corn Seed with the Mortar and Pestle. Also, is a player meant to be getting any sort of skill gain from crafting bottled water in an advanced station?

- Lockpick implementation. I found a lockpick, it says it can be used to open safes but I couldn't figure out how to use it?

- The inventory crafting is allowing me to assemble a Bolt Rifle (Extended Magazine) by hand (via clicking assemble from a bolt rifle receiver) without a Weapon Station & Chisel, whereas the normal Bolt Rifle is appropriately greyed out.

- Night stands that appear from sealed crates are locked, when damaging them again they destroy instead of unlocking.

Suggestions:

- Very slight increase to antibiotic chance in looting? I may be reacting from a bad in-game run of 3 days without finding them, but still feels a tiny unbalanced for the early-game coupled with the items-not-using bug and the fact that you can't craft anything for infections for a while (took me ages to even find where you learn antibiotics, I wish the in-game search would actually search skill descriptions!).

- Call me a complete fool, but it took me 2 in-game days when I first started playing to actually realise what the class kits were xD I got confused and thought the "locked" in their title meant I had to level up to a certain point first... maybe just a little mention of the kits in the opening quest when you start a character?
These are all very good suggestions and I will be looking into them for v1.09. The hitboxes on the cars are bugged a bit. This i s because the models themselves have animated doors which 7 days does not play. So the doors and trunks of the cars cant have a traditional hitbox. Annoying i know trust me. But when Unity 17 is implemented you are going to see a WORLD of new content and possibilities in this game.

I will go more in depth on your post in a little bit.

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Quote Originally Posted by klomer View PostHi guys! I'm building up my base by digging it like 40 blocks down, then I found out that if a zombie falls inside, they don't suffer any damage so, I'm wondering if that could be a bug. Do you guys know anything about it?

In my other bases, the zombies died immediatly or at least, they damaged theirselfs when they fell in.

Thank you!!

Some zombies have had their health increased, and since we are headshot only in Romero Style most likely the lack of body damage from weapons MAY be causing this. On our last server someone had a pit and they WERE dying to falls. I will do some digging to see what I can come up with.

anything???

and....

i have a question, the blacksmith station have the icon the welding torch and tailor station only have sewing kit......ummm i use launcher and play normal, is posible no update the game??? you say is remove from blacksmith station. sorry i confused

I need delelete the game to full clean and reinstall for loock all updates. In the launcher qhen i click on play mod no update the game. Now i can loock the changes on game. Is posible i make anything wrong??

Sorry my english is bad :(
Hello, you most likely need to do an update or new install. Some of the issues sound like bugs from older versions.

 
Cool thank you! I would also agree on the suggestion of adding the Ravenhearst version number somewhere visible in-game.

@Ciphas: I found playing cards in a wall safe in a tower block, keep looking! I've also found 2 packs of condoms and many bongs. Loving the realism this mod brings ;)

 
Cool thank you! I would also agree on the suggestion of adding the Ravenhearst version number somewhere visible in-game.
@Ciphas: I found playing cards in a wall safe in a tower block, keep looking! I've also found 2 packs of condoms and many bongs. Loving the realism this mod brings ;)
Well we dont really KNOW how the Apocalypse started. Bongs...condoms...teddy bears? It was a helluva night! lol

 
ok i'm noob ...how do i host a MP server with Ravenhearst?

wanna try this out with some friends but i cannot set this up :miserable:

 
I thought the Double Blunderbuss like double-barrel rifle, I mean one shot - two rounds together. But actually this is a rifle with extended clip.

 
- Some skills are only increasing when watching the items being outputted in their crafting station. Tested this on Corn Seed with the Mortar and Pestle. Also, is a player meant to be getting any sort of skill gain from crafting bottled water in an advanced station?
i believe that's all the cooking skill, allows for perks to be purchased in "advanced cooking" not sure what else. my solution is to save my cooking for night and then go jog around the block or count my marble collection.

^_^

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ok i'm noob ...how do i host a MP server with Ravenhearst?wanna try this out with some friends but i cannot set this up :miserable:
from the previous page...

The mod Launcher installs BOTh sp client and server client files to the same folder.
To add this to a server you would go to your install folder and upload these folders from your install folder

7DaystoDieServer_Data

Data

Mods

That's all you need. And it should be up and running. You don't need a separate install or anything, the version you are playing has the proper provided server files in them already.
 
I thought the Double Blunderbuss like double-barrel rifle, I mean one shot - two rounds together. But actually this is a rifle with extended clip.
It SHOULDNT be it should be a blunderbuss with 2 shots instead of one. I will double check it.

And a major thank you to Twitchy and sinda for the assists. You guys (girl) are superstars.

 
New version

So. If this is going to be updated ( 1.09 I think earlier posts mentioned ) should we, or at least I just wait to play it again until then? Mod is enjoyable, but after selecting the 21 Day Blood Moon Horde, I saw another post mentioning Day 7/8 still saw a horde. Wondering if that's broken, or couldn't be helped.

Regardless, thanks for sharing this mod here.

 
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