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Ravenhearst Mod

Well played Jax, well played.
In true survival they had rabid chickens that would snarl exactly like how a dog snarls when it sees you, I think it would be funny if you add that snarl to the chicken in ravenhearst, after you attack it.

 
I've noticed that the custom built crates are off center when placed. Even the green out line on where they "should" go don't line up with where the boxes actually are placed.

 
Hello,

I am in the missions of "Weird Science" and it does not allow me to make the table "Lab Table" because I do not have the recipe

Do I need the recipe or is it a skill that I have to buy in the skill tree?

Thanks for the help

 
After playing for a bit on vanilla, want to play some modded. Mod looks fun and awesome but I have one question, search won't let me search, and 283 is a lot of pages to go through. With that said, my apologies if this is already asked, answered or addressed. The one thing I hate facing and have always modded out on my own once I learned how are those damned dogs. Then the hornets. Now vultures and zombie bears. I HATE them. Are they still in the game? If so, will it cause problems if I go into the entitygroups file and replace all instances of them with spiders or another type of zombie?

Installed and playing and have not seen any of the stupid zombieAnimals so I'm happy there but getting aggravated in another area. One of the first things I do is rush through the starting tutorial in order to get the things I need for basic survival without having to rebuilt them later for the tutorial. I'm stuck on it though because I need coal to make coal treated clothing. I used to bust up old campfires and get some coal that one in vanilla, doesn't work and all I can find searching for coal is that isn't in the burned biome. Is there another way to get some if you're not in the burned...? Even just enough to get the basic clothing tutorial out of the way?

 
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If you bust boulders you should get some coal. At least you did on 5.4. Never seen hornets. Vultures and ravens (my vet friend tells me they are really crows, as Ravens apparently look and sound completely different) are good for feathers. I regularly shoot them down with a crossbow/bow. Bears are tough, but you can generally hear them before you see them. Get some sneak skills! I have no idea how you'd map them out though.

 
I'm still on a 5.4 server. I see zinc and copper have been added back to the badlands in 5.5 - um, what are they used for?

Also, in 5.4 I think 1x oil shale gave 2 fuel. Now that looks to be flipped in 5.5 - so that's like a 400% decrease in fuel production, right? And on top of it, some/all of the vehicles now burn more fuel? And fuel pumps can spawn broken? That seems a very heavy change. Is that adjustable in file settings somewhere? Because it now sounds like you are going to spend half your time mining oil shale or stick to bicycles, eh?

 
For the Weird Science quest, and trying to get the Lab Table.

I think I ran into that same issue. Trying to remember....I think maybe I had to get level 2? of the Trademen skill "Yeah, Science".

 
If you bust boulders you should get some coal. At least you did on 5.4. Never seen hornets. Vultures and ravens (my vet friend tells me they are really crows, as Ravens apparently look and sound completely different) are good for feathers. I regularly shoot them down with a crossbow/bow. Bears are tough, but you can generally hear them before you see them. Get some sneak skills! I have no idea how you'd map them out though.
I'll bust some boulders and see, thanks for the tip! Used to just stone and iron from those.

 
Hello

Well, I've looked at it and "Yeah, Science" I have it at level 4/5. The rest of Trademen skills say nothing about the "Lab Table". I do not know, I suppose if it is a recipe, when activating the mission of "Weird Science" I should have given it to me, that is why I think it is a skill, but at the cost of so many points, it is not a matter of trying to see what it is. So that in the end it is not one of the skill tree and has lost many points in things that I have no interest.

Thanks for the help in any case

 
Dullspoon, great advice, thank you. I did get a little bit of coal from bashing up a boulder! Now I need to figure out where to get bent nails LOL That one should be a bit easier, going to go bust up some furniture and hope for the best.

One think I've noticed though, a lot of textures seem very dull or bland or in some cases they look like blurry patches (mostly seeing this on some of the different ground tiles. This is the only mod I have and I used the recommended ModLauncher to DL, install and launch the game. Could it be because it copied the game files from steam to a different directory where it installed the mod? I'm playing on the high settings option, which is what I was using for the vanilla play I was doing earlier and everything looked amazing then.

 
I get the same blurry textures with ground - ran across some notes on the Ravenhearst Discord that suggested that you can solve that by turning off texture streaming if you have a decent PC (I suspect that includes at least 16Gb of memory) I have 16Gb in my system and found I was still having problems running short on memory so I turned my textures down to half-size and that helped. I'll try turning off texture streaming tonight and see how that goes. (Update: If you turn off texture streaming you'll have to turn your textures down to quarter-size unless you have more than 16Gb of mem - I started with 3.7Gb used, the game pushed my system to 15.9Gb used and the game load just stalled out - I finally hit Alt-F4 to kill it. Surprisingly the game didn't look bad with textures set that way - then I got busy playing the game and forgot to check the dirt to see if it was blurry! lol. )

Wooden buildings have wooden frames and when you take them apart that will get you bent nails. Destroying kitchen appliances (microwave, toaster, blender) will put that item into your inventory (needed for the Appliance Table). Deconstructing (preferably with a wrench) plumbing and mechanical "stuff" will get you pipes, mech and electrical parts, screws, etc. Chairs and zombie dogs are great for animal hides and leather. Window blinds and "flat" trash can get you plastic. Getting crowbars for retrieving the extra parts out of vehicles - try air drop crates. Some stuff only seems to start dropping as loot when you get to a high enough gamestage/level. Or maybe I just had to have my loot skill (main Adventurer skill) high enough. Also, iron/stainless/tungsten tools get you more types of resources from trees and stone. Tree sap, bees, higher level ores, etc.

 
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Sorry 'bout that. When I next loaded the game and searched the skill tree I couldn't find any mention of the Lab Table there. It is also not a schematic. And yet when I search on the Lab Table recipe, I can see it listed. Perhaps that's what it was, the recipe unlocks once you have the Weird Science quest. You have to watch out with quests and make sure you don't start them when your inventory is full - you can lose important items that way.

It seems like when I started that quest, it gave me something. Some item with an icon that looked like colored test tubes maybe? I originally thought it was a component to something, but if you have such an item then try to read it. Maybe that's what unlocked the Lab Table recipe.

I think the quest itself starts with build the Lab Table, then outfit the table, etc. So eventually you're going to need a scalpel, microscope, and something else - sorry haven't finished that quest yet.

 
Hi, i'm messing around with ravenhearst on single player, and I was wondering if there was a way to make land claims indefinite? I mean I don't mind the changes in difficulty but a max of 10 days before a death can make you spawn anywhere randomly and get you stuck in a death loop does not make for something to do occasionally :/

 
Patch 5.5.2.1 Hotfix No Wipes Needed

Some small fixes reported by you guys. Remember I am active daily on our Discord to respond and chat with you guys so if you arent there yet head on over. Link is on the first page. We have a great and large helpful community.

Military Crossbow is Now Craftable
Scrap Brass Can Now Be Made in the Chem Station. Recipe Was Missing

Localization Fixes

Added Marauder to Craft Quality Skill

Added Missing Icon for Bug Ka Bob

Added Police Locker Loot Container for Police Station POI

POI Edits to Post Office, Police Station and Fire Stations

Reduced Bag Size of Zombie Loot Bags

Files Changed: loot.xml, items.xml, progression.xml, blocks.xml, JaxTeller718_Stations.unity3d, Localization.txt, SMXmenu Folder, Prefabs Folder
 
Patch 5.5.2.1 Hotfix No Wipes Needed
Some small fixes reported by you guys. Remember I am active daily on our Discord to respond and chat with you guys so if you arent there yet head on over. Link is on the first page. We have a great and large helpful community.
Can I just replace those files in my 5 5 1 version to get the update without full download?

 
So... umm... going to make people think I'm a noob or what but here goes. Can anyone point me to what file I need to edit to lower the frequency of zeds? There's.. just... way... to many right now. Like seriously, took me almost 12 hours to walk a short distance from my base because they just kept popping out and coming after me. It really is no fun when you're one guy, trying to scavange but have to fend off 53 (yes, I counted) zeds in such a short distance.

 
So... umm... going to make people think I'm a noob or what but here goes. Can anyone point me to what file I need to edit to lower the frequency of zeds? There's.. just... way... to many right now. Like seriously, took me almost 12 hours to walk a short distance from my base because they just kept popping out and coming after me. It really is no fun when you're one guy, trying to scavange but have to fend off 53 (yes, I counted) zeds in such a short distance.
File spawning.xml

 
Sorry 'bout that. When I next loaded the game and searched the skill tree I couldn't find any mention of the Lab Table there. It is also not a schematic. And yet when I search on the Lab Table recipe, I can see it listed. Perhaps that's what it was, the recipe unlocks once you have the Weird Science quest. You have to watch out with quests and make sure you don't start them when your inventory is full - you can lose important items that way.
It seems like when I started that quest, it gave me something. Some item with an icon that looked like colored test tubes maybe? I originally thought it was a component to something, but if you have such an item then try to read it. Maybe that's what unlocked the Lab Table recipe.

I think the quest itself starts with build the Lab Table, then outfit the table, etc. So eventually you're going to need a scalpel, microscope, and something else - sorry haven't finished that quest yet.
Thanks for your explanation.

I have the colored test tubes, but I have not tried to see if that can be read. I will try it.

I might have a full inventory and that's why I don't have the recipe, I don't know, really, but it's a possibility

I will try and if not, I will let her be there to see if the role of the mission comes out again, but I don't know if she will let me read it again if the mission is already underway.

Thank you

 
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