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Ravenhearst Mod

If I had to describe this mod it would be... tedious.

Don't get me wrong, there are some parts that are good and I understand that this is a hardcore mod. But I think just because something is hardcore does not mean it needs to bore you to tears.

The building in this mod is as stated, tedious. Building was already quite tedious however this mod increases that. For example, upgrade kits, these will increase your building time to insane levels. Realistically, with all the hoops you need to jump through you will not have a functional base by Day 7.

Leveling is also painfully slow, this would be okay if you got more skill points but you don't and it makes everything feel far more grindy and slow.

Whilst the parts system is back you cannot actually improve your parts which is sort of a disappointment. With each weapons quality tied to a active skill you will be using grey quality weapons, tools and etc for a while.

I think what this mod has done is try to add too much, over complicating things for the sake of just making them complicated and as such makes them a chore. I think there needs to be a found balance between what is realistic and what is fun.

Tear my head off if you want, just stating my own personal opinions here.

 
Noob Server question, how to I make sure my server is up to date? I’m using Bluefang Solutions to host it, and I’m new to using mods on the server.

 
Although I love this mod, I agree with "The building in this mod is how it is said, tedious." I have not seen the point of upgrade kits. They just delay building until you have the rebar frames available, cause build a tiny base and upgrade to cement via upgrade kits is unviable.

 
Personally I don't experience it as 'boring'. I love the feelings it triggers of being 'on the edge', 'near despair', thinking you are never going to make it and the relief when you do see you get to live another day. it is not a chore for me personally.

They already give enough choices to make it more 'enjoyable'....not loosing backpacks or such, lessen the damage on blocks, letting zombies run ot not.

It is even tremendously more forgiving than real life would be when things there would really go wrong. And people generally don't like the feeling of being 'helpless'. Though...'realistically' seen, we would perish quickly when time threw us in an apocalypse.

Though I agree it is not for everyone. For me, it is a marvel.

 
I have an issue with zombies health bar, it doesnt show up!

I saw some youtubers playing this new version and they have that health bar (red one on top). How can i activate it?

 
I am over level 160 and have yet to find the recipe for military armor. Any suggestions on where to look for it?

Also what controls the level of the military armor that you craft?

60 animal feed is a lot for the class quest. I am growing wheat but 9 wheat plants gives 18 wheat which is only 6 animal feed so it is taking a long time even with fertilizer. What am I doing wrong or working as intended?

 
Patch 5.4.13 Hotfix No Wipes

Pallets that you place can now be repaired
Incorrect modinfo in Mods replaced with ModInfo so Linux can read it

Improper name for Honey Trap Corrected

XP Exploit with Slot Machine Fixed
 
Patch 5.4.13 Hotfix No Wipes
I loaded hotfixes 11-13 and my 4x4 truck disappeared. I am not sure if the two are related.

It was parked on a solid paved road but may still have glitched deep underground as that used to happen in vanilla a while back to minibikes.

 
I loaded hotfixes 11-13 and my 4x4 truck disappeared. I am not sure if the two are related.
It was parked on a solid paved road but may still have glitched deep underground as that used to happen in vanilla a while back to minibikes.
I've just started playing a vanilla game on a server. It just happenend to me with a motorcycle, still a vanilla issue.

 
ZombieHitDetriments has modinfo.xml instead of ModInfo.xml. On linux it wont load the modlet cause of that. Server and client package.
Cheers
Just downloaded 5.4.13 via link in OP (serverfiles).

Has that been updated? As i still have an all lowercase modinfo.xml. Now wondering if any of the changes are there.

Cheers

 
I have an issue with zombies health bar, it doesnt show up!I saw some youtubers playing this new version and they have that health bar (red one on top). How can i activate it?
I believe that the video you were watching was probably Darkness Falls mod not Ravenhearst. I have never seen zombie health bars in Ravenhearst.

 
I did use one 3th party modlet from Nexus to show health, sort of. Colorfull cirle over head that change color depending on health left. I like it more then DF one with exact number and bar. Can check when I got home from work if you want.

 
I believe that the video you were watching was probably Darkness Falls mod not Ravenhearst. I have never seen zombie health bars in Ravenhearst.
It wasnt, you need to change the XUI file (easy stuff). Did it, working and now its great. Every update we have to change it again, lame.

Dont understand why its not active, since same zombies have different health.

 
exception error

camping in POI, heard a dog rushing in, then console spam appeared. 17.4b4 vanilla with mod launcher.

Code:
2019-07-21T01:30:05 4990.668 INF Entity 395 killed by 171.
2019-07-21T01:30:13 4998.114 INF Time: 79.73m FPS: 54.81 Heap: 1555.1MB Max: 1860.1MB Chunks: 322 CGO: 217 Ply: 1 Zom: 12 Ent: 15 (69) Items: 2 CO: 1 RSS: 3316.6MB
2019-07-21T01:30:42 5026.883 INF VehicleManager Save
2019-07-21T01:30:43 5028.118 INF Time: 80.23m FPS: 53.39 Heap: 1580.9MB Max: 1860.1MB Chunks: 322 CGO: 212 Ply: 1 Zom: 9 Ent: 10 (69) Items: 2 CO: 1 RSS: 3318.7MB
2019-07-21T01:31:13 5058.136 INF Time: 80.73m FPS: 46.63 Heap: 1520.6MB Max: 1860.1MB Chunks: 322 CGO: 249 Ply: 1 Zom: 9 Ent: 10 (52) Items: 1 CO: 1 RSS: 3336.7MB
2019-07-21T01:31:43 5088.141 INF Time: 81.23m FPS: 57.00 Heap: 1593.3MB Max: 1860.1MB Chunks: 322 CGO: 249 Ply: 1 Zom: 0 Ent: 1 (52) Items: 1 CO: 1 RSS: 3254.7MB
2019-07-21T01:32:13 5118.149 INF Time: 81.73m FPS: 53.33 Heap: 1608.6MB Max: 1860.1MB Chunks: 322 CGO: 249 Ply: 1 Zom: 0 Ent: 1 (52) Items: 1 CO: 1 RSS: 3258.9MB
2019-07-21T01:32:42 5146.887 INF VehicleManager Save
2019-07-21T01:32:43 5148.153 INF Time: 82.23m FPS: 49.52 Heap: 1636.6MB Max: 1860.1MB Chunks: 322 CGO: 249 Ply: 1 Zom: 0 Ent: 1 (52) Items: 1 CO: 1 RSS: 3261.0MB
2019-07-21T01:33:13 5178.166 INF Time: 82.73m FPS: 59.01 Heap: 1661.5MB Max: 1860.1MB Chunks: 322 CGO: 249 Ply: 1 Zom: 0 Ent: 1 (52) Items: 1 CO: 1 RSS: 3277.5MB
2019-07-21T01:33:43 5208.171 INF Time: 83.23m FPS: 49.78 Heap: 1691.6MB Max: 1860.1MB Chunks: 322 CGO: 250 Ply: 1 Zom: 0 Ent: 1 (52) Items: 1 CO: 1 RSS: 3309.4MB
2019-07-21T01:34:13 5238.171 INF Time: 83.73m FPS: 49.59 Heap: 1711.5MB Max: 1860.1MB Chunks: 322 CGO: 250 Ply: 1 Zom: 0 Ent: 2 (53) Items: 2 CO: 1 RSS: 3283.6MB
2019-07-21T01:34:42 5266.891 INF VehicleManager Save
2019-07-21T01:34:43 5268.184 INF Time: 84.23m FPS: 53.20 Heap: 1739.3MB Max: 1860.1MB Chunks: 322 CGO: 249 Ply: 1 Zom: 0 Ent: 2 (53) Items: 2 CO: 1 RSS: 3286.9MB
2019-07-21T01:35:09 5294.033 INF AIDirector: Spawning wandering horde
2019-07-21T01:35:09 5294.035 INF AIDirector: FindWanderingHordeTargets at player '[type=EntityPlayerLocal, name=BroDator, id=171]', dist 53.15728
2019-07-21T01:35:09 5294.037 INF Party with 1 player(s) has a computed game stage of 4
2019-07-21T01:35:09 5294.037 INF Party members: 
2019-07-21T01:35:09 5294.037 INF Player id 171 gameStage: 4
2019-07-21T01:35:09 5294.156 INF AIDirector: Spawned wandering horde (group ZombieDogGroup, zombie [type=EntityZombieDog, name=animalZombieDog, id=397])
2019-07-21T01:35:09 5294.250 INF AIDirector: Spawned wandering horde (group ZombieDogGroup, zombie [type=EntityZombieDog, name=animalZombieDog, id=398])
2019-07-21T01:35:09 5294.291 INF AIDirectorGameStagePartySpawner: NextStage done (1)
2019-07-21T01:35:13 5298.197 INF Time: 84.73m FPS: 53.44 Heap: 1763.0MB Max: 1860.1MB Chunks: 322 CGO: 244 Ply: 1 Zom: 2 Ent: 3 (55) Items: 2 CO: 3 RSS: 3296.1MB
2019-07-21T01:35:32 5317.451 INF Entity 398 killed.
2019-07-21T01:35:32 5317.486 INF AIDirector: Wandering horde zombie '[type=EntityZombieDog, name=animalZombieDog, id=398]' removed from control
2019-07-21T01:35:43 5328.207 INF Time: 85.23m FPS: 58.31 Heap: 1820.5MB Max: 1860.1MB Chunks: 322 CGO: 244 Ply: 1 Zom: 1 Ent: 3 (55) Items: 2 CO: 3 RSS: 3308.3MB
NullReferenceException: A null value was found where an object instance was required.
 at ObjectiveGoto.GetPosition (.EntityNPC ownerNPC, System.Collections.Generic.List`1 usedPOILocations, Int32 entityIDforQuests) [0x00000] in <filename unknown>:0 
 at ObjectiveGoto.UpdateState_NeedSetup () [0x00000] in <filename unknown>:0 
 at BaseObjective.Update (Single deltaTime) [0x00000] in <filename unknown>:0 
 at QuestEventManager.Update () [0x00000] in <filename unknown>:0 
 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

NullReferenceException: A null value was found where an object instance was required.
 at ObjectiveGoto.GetPosition (.EntityNPC ownerNPC, System.Collections.Generic.List`1 usedPOILocations, Int32 entityIDforQuests) [0x00000] in <filename unknown>:0 
 at ObjectiveGoto.UpdateState_NeedSetup () [0x00000] in <filename unknown>:0 
 at BaseObjective.Update (Single deltaTime) [0x00000] in <filename unknown>:0 
 at QuestEventManager.Update () [0x00000] in <filename unknown>:0 
 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

NullReferenceException: A null value was found where an object instance was required.
 at ObjectiveGoto.GetPosition (.EntityNPC ownerNPC, System.Collections.Generic.List`1 usedPOILocations, Int32 entityIDforQuests) [0x00000] in <filename unknown>:0 
 at ObjectiveGoto.UpdateState_NeedSetup () [0x00000] in <filename unknown>:0 
 at BaseObjective.Update (Single deltaTime) [0x00000] in <filename unknown>:0 
 at QuestEventManager.Update () [0x00000] in <filename unknown>:0 
 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

NullReferenceException: A null value was found where an object instance was required.
 at ObjectiveGoto.GetPosition (.EntityNPC ownerNPC, System.Collections.Generic.List`1 usedPOILocations, Int32 entityIDforQuests) [0x00000] in <filename unknown>:0 
 at ObjectiveGoto.UpdateState_NeedSetup () [0x00000] in <filename unknown>:0 
 at BaseObjective.Update (Single deltaTime) [0x00000] in <filename unknown>:0 
 at QuestEventManager.Update () [0x00000] in <filename unknown>:0 
 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0
 
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