• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Ravenhearst Mod

how do i install without the mod launcher
Copy a FRESHLY downloaded A17.2 to a folder and copy the unzipped player files (check second post) to the 7d2d folder.

 
Last edited by a moderator:
Someone throw me a bone here, Im playing with a few friends on 5.02 so the version for alpha 17.1 not 17.2 so keep that in mind if you try to help me out.

So we havent been having much luck with finding schematics, the only vehicles we can make is the regular bike and the firetruck.

But even so we have not been able to find any mufflers, gas tanks, or the siren lights. We have broken down so many cars and even gotten through atleast 30 garage boxes and no luck. Am I missing something? Do I need a different tool other than a wrench? Or are you locked behind buying those materials?

 
Someone throw me a bone here, Im playing with a few friends on 5.02 so the version for alpha 17.1 not 17.2 so keep that in mind if you try to help me out. So we havent been having much luck with finding schematics, the only vehicles we can make is the regular bike and the firetruck.

But even so we have not been able to find any mufflers, gas tanks, or the siren lights. We have broken down so many cars and even gotten through atleast 30 garage boxes and no luck. Am I missing something? Do I need a different tool other than a wrench? Or are you locked behind buying those materials?
Yes you need a crowbar (loot only) for the special parts. As for the schematics, It's RNG so keep searching bookcases. As for the siren lights, wrench (with a crowbar) cars with siren lights like firetrucks, police cars and what have you. Good luck.

 
Yes you need a crowbar (loot only) for the special parts. As for the schematics, It's RNG so keep searching bookcases. As for the siren lights, wrench (with a crowbar) cars with siren lights like firetrucks, police cars and what have you. Good luck.
Thanks for the help, Only have a Quality crowbar so still bad luck but found 2 of the 4 items for a firetruck after 37 cars xd. But atleast its better than how many I broke originally.

- - - Updated - - -

Any advice on where to get twine? Can't seem to find much and been wanting to make armor for more than just one of my group.

 
Any advice on where to get twine? Can't seem to find much and been wanting to make armor for more than just one of my group.
Try cabinets, washing machines, trash compactors, lockers, desks, cardboard boxes and nightstands

edit: Also cars, trash and trash cans/bins can have them.

(And wait until you gonna make four car seats, you need 32 twine for them)

Happy looting ;)

ps don't forget to repair tools BEFORE the breaking point (level 10 and under).

 
Last edited by a moderator:
Where does one find drill bits for the autominer?
just random, not very common. trash, working stiff boxes. Don't remember where I found them elsewhere. (And to be honest, the resources you get from autominer are meh, more a gimmick atm.)

 
Hi guys! I installed Rh on newest version in 7d2d mod launcher and can't start a new World.

At the point, where the game is building the chunks for the map, i get a error message in the console:

"IndexOutOfRangeException: Array index is not in range"

is there any way to fix this?
You get this error with a 'regular' Ravenhearst map, or did you use one generated with NitroGen? If the latter, you have to comment out two specific prefabs in the NitroGen prefab list:

apartment_adobe_red_5_flr,Downtown;ResidentialNew, 2,-10,45,36,37,citycenter;downtown

and

rh5_rave_factory(by_orak),downtown;industrial,2,1, 99,43,112,citycenter;smalltown;downtown;alone .

If using NitroGen, I have created some pre-configured prefab lists you can use, if you want:

https://github.com/NickPhaedra/7-Days-to-Die-NitroGen-Prefab-Lists/tree/Prefablists

Note:


The formerly mentioned errors no longer exist with the latest NitroGen version(s) (tested with NitroGen 0.352). This is reflected in the latest prefab lists as well.


 
Last edited by a moderator:
just random, not very common. trash, working stiff boxes. Don't remember where I found them elsewhere. (And to be honest, the resources you get from autominer are meh, more a gimmick atm.)
Ahh I see, just thought I would make a few if you could get drill bits easier since from all the wrenching I did on cars over crowbar, I have 2 full crates of engines xd

 
Just noticed that the 2 pocket armour mod is a tier higher than the three pocket.

Also... fossils? It says better chances in desert? Digging sand? Or ore pockets?

 
Ahh I see, just thought I would make a few if you could get drill bits easier since from all the wrenching I did on cars over crowbar, I have 2 full crates of engines xd
No loot only, and ever thought of selling engines to the trader?

Just noticed that the 2 pocket armour mod is a tier higher than the three pocket.
Also... fossils? It says better chances in desert? Digging sand? Or ore pockets?
Pocket mods is a vanilla issue.

Fossils, dig normal rock and the big lump of rock you see sometimes (not the bolders). And the desert, I believe it started out like that and got changed but this description not, just guessing. Go for the rock ;)

 
Hey guys,

I got a request from a discord user for an 8k map for use with Ravenherst. Used Nitro with Melt's RH files and got a the map I wanted. Loads up no problem, fixed biomes how i wanted, all good there. I was pretty happy with what it gave me back in terms of prefab placement, a few buildings not perfect placed, but I always check and tweak placement when i put in roads so no problem.

What I did notice though is RH's customized versions of a Magolis set, and a LOT of duplicates as its a very small selection from Compo, made even smaller by having some removed in Melt's scipt, which im not knocking, I also removed the sphinx for shooting the terrain up.

What I really want to know I guess is, whats the difference between those and me just using magolis set? Is there anything, outside of rwg placement problems, that would cause issues in RH if i also added in compo pack either instead of, or in combo with Compo pack? Like I said, I mostly hand make or at least severely clean up rwg maps, and it seems like a waste not add those building from compo in.

I havent played, but Raverherst looks pretty good, and I would like to maybe do this and a few more maps specifically for RH players who dont really do maps or mods. Any input is always appreciated

 
Hey guys,
I got a request from a discord user for an 8k map for use with Ravenherst. Used Nitro with Melt's RH files and got a the map I wanted. Loads up no problem, fixed biomes how i wanted, all good there. I was pretty happy with what it gave me back in terms of prefab placement, a few buildings not perfect placed, but I always check and tweak placement when i put in roads so no problem.

What I did notice though is RH's customized versions of a Magolis set, and a LOT of duplicates as its a very small selection from Compo, made even smaller by having some removed in Melt's scipt, which im not knocking, I also removed the sphinx for shooting the terrain up.

What I really want to know I guess is, whats the difference between those and me just using magolis set? Is there anything, outside of rwg placement problems, that would cause issues in RH if i also added in compo pack either instead of, or in combo with Compo pack? Like I said, I mostly hand make or at least severely clean up rwg maps, and it seems like a waste not add those building from compo in.

I havent played, but Raverherst looks pretty good, and I would like to maybe do this and a few more maps specifically for RH players who dont really do maps or mods. Any input is always appreciated
RH takes the more OP POI's out of the compo pack and iirc also edits some of the others left in removing loot boxes.

 
Back
Top