kamelophagous
New member
Got a problem with the farm table. Won't let me make seeds from potatoes or corn even though I have the first two levels of skill necessary... Am I missing something obvious?
Agree here - level 86+ and no cleaver. Can't even progress the class quests due to not being able to find one. It seems to be one of the rarest items in the entire game at this point. Needs tweaking so it's a lot easier to find.Thanks to you both for your efforts and support.
Incidentally, should the meat cleaver be as rare as it is? now level 100 and day 48 with 2 hours days - no cleaver![]()
yes, more perks in living off the landGot a problem with the farm table. Won't let me make seeds from potatoes or corn even though I have the first two levels of skill necessary... Am I missing something obvious?
we've gotten several in our mp game by haunting kitchens, will check, but i think the rng is being mean to you guys :/Agree here - level 86+ and no cleaver. Can't even progress the class quests due to not being able to find one. It seems to be one of the rarest items in the entire game at this point. Needs tweaking so it's a lot easier to find.
So I guess the question then becomes - does RH want to lock completion of class quests behind an item which it is possible to go an entire game (L1-L200+) without finding? I would think not. If I've read patch notes correctly it used to be craftable, and so obtainable at least with some effort involved. I'd recommend (based on my experience and hearing that of others in the topic) that it either be returned to craftable status, or have it's drop rate significantly altered.we've gotten several in our mp game by haunting kitchens, will check, but i think the rng is being mean to you guys :/
Im going to do my best here to explain why this is happening in a thorough and respectful manner, keeping in mind that most players have no idea how game mechanics, probabilities and loot lists work in 7 Days since A17. So bear with me.So I guess the question then becomes - does RH want to lock completion of class quests behind an item which it is possible to go an entire game (L1-L200+) without finding? I would think not. If I've read patch notes correctly it used to be craftable, and so obtainable at least with some effort involved. I'd recommend (based on my experience and hearing that of others in the topic) that it either be returned to craftable status, or have it's drop rate significantly altered.
As further information about my lack of a cleaver - I never miss an opportunity to loot a sink, an oven, a refrigerator, etc. Anything related to food and/or cooking is top priority for at least the first ~50 levels. It helps significantly with eating/drinking, acid for tires, etc. I also never turn down looting a trash can or trash bag, due to the possibility of finding treasure maps in them. The fact I find far more acid, cooking implements, treasure maps, etc than I do cleavers, supports the fact people think they are too rare.
I think that's all that could be asked for. Thanks for the reply and RNG information Jax.Things will be taking a major turn in 5.2. More extensive testing and balancing is expected.
Would be nice to see a TV which takes a youtube link to playback.FANTASTIC news on the wandering traders. Im also most likely going to unleash your bandits upon my victims as well![]()
I thought the amount seemed pretty decent, but I guess i can see instances where people may want to add to it? Thats a number that you know best about. We have the TV and the Theater Screen, each plays a different set of videos as a placeholder for players who may want to add their own. 5 would be a great number but its by no means a priority thing. I can always slip it in to a future update![]()
That is vanilla wandering horde behavior. They set a path towards where you are when they spawn. They walk slightly away from it and transform into a loitering horde. RH makes em huge tho.Those massive Wandering Hordes always find me and they stay near my base,even if i sit silently,probably it's intentional to make my life miserable,but i wished just for once that they would run nearby and away without stopping(like in vanilla game)
At least they can't startle you by punching from the rear silently like some lone Z's,you just wach how sudenly fps drops from 60 to 40That is vanilla wandering horde behavior. They set a path towards where you are when they spawn. They walk slightly away from it and transform into a loitering horde. RH makes em huge tho.![]()
You upgrade cobblestone to brick.How does one make bricks in this mod? I have the forge got stone and clay in there but i cant click craft. I have an anvil as well. What am i missing?
Then tell me how to make glass jars for the mortar.You upgrade cobblestone to brick.
I just found out you can craft Brick blocks in the workbench. And mortar needs jars filled with clean water also crafted in the workbenchThen tell me how to make glass jars for the mortar. It wont let me make them even though i have 1000s of glass and clay in forge with a mold in there......
Hmmm, but that does mean only one video can be played cause its hardcoded. I wish the client could enter a url to view a video.One of my billboards has a URL option...TVs could too, but that URL has to be configured in Unity just like the directory path used on the TVs.