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Ravenhearst Mod

nope, you are incorrect. i can say that with 100% accuracy.


Denser Cities - Mixer made by Makabriel that adds a large amount of towns and cities in close proximity of each other. People with lighter systems take caution when using this version as it is resource heavy.

Lesser Cities - A more rural scavenger type Mixer made by Makabriel. Good for those who want harder play and less towns and cities with the focus on Nomad and travel.

Default Mixer - Our normal RH default mixer in case you need to switch back
I compared the files rwgmixer.xml By default, there was "RH Lesser Cities Mixer" with an almost empty world. I had to pull it out of the folder and slip it "RH Default Mixer". Now at least the cities appeared.

 
I compared the files rwgmixer.xml By default, there was "RH Lesser Cities Mixer" with an almost empty world. I had to pull it out of the folder and slip it "RH Default Mixer". Now at least the cities appeared.
maka just told me on first release the files were swapped, but it was corrected pretty quickly. sounds like you might want to get a fresh set of files because there also some fixes at some point that i don't even recall what they are.

 
I do not have Denser Cities in my mod folder. 4.3 installed via launcher
its in the extra files folder.

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maka just told me on first release the files were swapped, but it was corrected pretty quickly. sounds like you might want to get a fresh set of files because there also some fixes at some point that i don't even recall what they are.
if refresh mods is checked in the launcher, this will install the corrected files "freshly". @cinda!

 
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maka just told me on first release the files were swapped, but it was corrected pretty quickly. sounds like you might want to get a fresh set of files because there also some fixes at some point that i don't even recall what they are.
I've already done a lot of fixes, I do not want to do it again after the update.

 
Survivor quest for making a chicken coop seems bugged. Says to kill and harvest two chickens with butchers knife to get the 'live chickens'. Doesn't work. You get no chickens.

 
Survivor quest for making a chicken coop seems bugged. Says to kill and harvest two chickens with butchers knife to get the 'live chickens'. Doesn't work. You get no chickens.
Worked for me the first time i tried it. You can kill the chicken with whatever item/weapon you want, just don't obliterate it. Once dead, use butcher knife. There's a chance you get a live chicken (a few posts back someone said the odds were 25 or 50%). I lucked out...you will too :)

 
Survivor quest for making a chicken coop seems bugged. Says to kill and harvest two chickens with butchers knife to get the 'live chickens'. Doesn't work. You get no chickens.
You expected to get chickens every single time? really?

Ahh, I didn't realise it was random.
If it wasnt random, you'd have no excuse to post here or pull your hair out, whichever comes first.

 
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We will be releasing Patch 4.3.1 this weekend. This patch includes an exploit fix for forges and benches. We are removing the 4th tools slots from all stations and also the extra output slota from the forge and extra slots in the benches. Please remove your tools and items from these slots ASAP to avoid loss of them. Once we update those slots will be gone and any items in those slots will be erased. This is your only warning about this.

No wipes are needed for this. Here is a preview of thenotes

**Patch ** 4.3.1 **Expected Release Date ** Week of 9/10/2018

**Ravenhearst**

-Several spelling and Localization Fixes

-Im Galil should now accept the proper parts to assemble

-Trail Mix added to Ingredients Category

-Increased loot chances of Hacksaw in Garage Boxes and Worker Zombies

-Increased Chance for Station Tools in Worker Zombies

-Lockpick Kits will now use all Lockpicks that came in the tier before it. For example, Level 3 Lockpick Kit will use level 1-3 Lockpicks so you no longer need to carry BOTH Lockpicks and Lockpick Kits

-5 Bones now needed for Bone Powder instead of 10

-Trees will now have a 50 percent chance to drop a SECOND seed

-Tree growing times reduced from 360 a stage to 240 a stage

-Lettuce will now have a rare chance to spawn in forests (can only be seen with a world wipe)

-Increased amounts of Plastic Bottles that can drop in loot

-Farmer Class will now receive a Mortar and Pestle when they open their kit in the event they are not high enough level to unlock the M and P Skill

-Fixed glue being in the improper place during Armor Questline

-Removed repair capability from Jerky so it no longer shows Entity Damage

-Lowered probability for destroyed traders in cities and raised chances of working traders. This change will only be seen on new maps or areas that have not yet been uncovered.

-Removed all terrain movement speeds. Road buffs remain unchanged and are still present. This was interfering with minibike speeds.

-Drilling Times on safes have been doubled. Previously they were too easy to open.

Extra slots removed from stations tools and outputs on benches and forges. You will need to remove any tools or items in outputs to prevent loss of tools before updating. After updating these slots will be gone.

**Hell On Earth**

-Removed 2 sets of Herd spawning for performance increases

-Lowered chance of Night Terror spawns to increase some performance.

 
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OK - so I am now on Day 23 of the 21 Horde version.

Have not located a drill, coffee maker, blender, tenderizer, skillet. Can anyone comment on the whereabouts? I've loot ALOT of cabinets.

 
Patch has been released!

**Patch ** 4.3.1 **Release Date ** Week of 9/16/2018 No Wipes Needed

**Ravenhearst**

-Several spelling and Localization Fixes

-Im Galil should now accept the proper parts to assemble

-Trail Mix added to Ingredients Category

-Increased loot chances of Hacksaw in Garage Boxes and Worker Zombies

-Increased Chance for Station Tools in Worker Zombies

-Lockpick Kits will now use all Lockpicks that came in the tier before it. For example, Level 3 Lockpick Kit will use level 1-3 Lockpicks so you no longer need to carry BOTH Lockpicks and Lockpick Kits

-5 Bones now needed for Bone Powder instead of 10

-Trees will now have a 50 percent chance to drop a SECOND seed

-Tree growing times reduced from 360 a stage to 240 a stage

-Lettuce will now have a rare chance to spawn in forests (can only be seen with a world wipe)

-Increased amounts of Plastic Bottles that can drop in loot

-Farmer Class will now receive a Mortar and Pestle when they open their kit in the event they are not high enough level to unlock the M and P Skill

-Fixed glue being in the improper place during Armor Questline

-Removed repair capability from Jerky so it no longer shows Entity Damage

-Lowered probability for destroyed traders in cities and raised chances of working traders. This change will only be seen on new maps or areas that have not yet been uncovered.

-Removed all terrain movement speeds. Road buffs remain unchanged and are still present. This was interfering with minibike speeds.

-Drilling Times on safes have been doubled. Previously they were too easy to open.

Extra slots removed from stations tools and outputs on benches and forges. You will need to remove any tools or items in outputs to prevent loss of tools before updating.

-Even larger rare Apocalyptic City for you to sacrifice your soul in

-Decreased size of some UMA textures should help with loading time.

**Hell On Earth**

-Removed 2 sets of Herd spawning for performance increases

-Lowered chance of Night Terror spawns to increase some performance.

 
FROM MAIN FIRST PAGE:

Ravenhearst 4.3 Has Released

Welcome to Ravenhearst 4! A scary new world of mutations and freaks unleashed upon the world of the undead. This time around we have peppered our world with new changes and ideas. We hope to gain feedback on these ideas as we plan our future going forward into Alpha 17! Below are some of the horrific and mind bending changes you can expect in this new world. There are many more to be discovered but this should be enough information to set you out on your course of destruction!

We are proud to announce our final version of Ravenhearst for A16 Patch 4.3. There are a lot of changes and additions so read up below and head to our Discord for install instructions, guides and much more. We thank everyone for their amazing support and look forward to what 17 has to bring to Ravenhearst.

Patch 4.3.1 Notes Release 9/16/2018 Wipe Required

 
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Patch has been released!

**Patch ** 4.3.1 **Release Date ** Week of 9/16/2018 No Wipes Needed <--- then jaxeller tell the truth at the first page , but not 2 post above :/

I play(ed) singleplayer casual version. Tried to mod the quests for only 1 kill needed, but somehow it doesnt work. And my mainclass (rifle) i even cant get anymore., was at last part quest.

Was on day 69, only 1 dead , lots of ammo and food, best minibike.......dont wanna start again....any help/ suggestions?

 
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Patch has been released!

**Patch ** 4.3.1 **Release Date ** Week of 9/16/2018 No Wipes Needed <--- then jaxeller tell the truth at the first page , but not 2 post above :/

I play(ed) singleplayer casual version. Tried to mod the quests for only 1 kill needed, but somehow it doesnt work. And my mainclass (rifle) i even cant get anymore., was at last part quest.

Was on day 69, only 1 dead , lots of ammo and food, best minibike.......dont wanna start again....any help/ suggestions?
It's all part of Playing Modded Games .. So - Just Have Fun and Enjoy

 
The most recent patch has some issues with lost quest state. It is being looked into. Don't download the patch (or run the launcher with update enabled) unless you back up your save game (and ideally the mod directory). I believe Jax is investigating these issues and should provide a fix shortly. Just a heads up... In the meantime, if you haven't applied the patch, you can always run your existing modded games directly from mod directory via running 7DaysToDie.exe (the one without the _eac suffix). Save often!

 
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