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traders disappear frequently in vanilla with trader protection on.Well it's day 50 and another trader bites the dust. Great mod in most respects, but I have to disagree with the decision to not protect the traders. Sorry, but this is too frustrating for me (I could spawn them in, but don't feel I should have to do this).Guess I'll take a break from 7DTD and play some Darkest Dungeon while I'm waiting for A17 to drop.
traders disappeared in vanilla due to a bug, not intentional like RH had it.traders disappear frequently in vanilla with trader protection on.
here's just a sample google has to offer.
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not released yet still in testing and QA.Hmmm Not seeing it on the mod launcher - any ideas? I also checked the GitLab repo, but the 14 day repo was just a README file.
I was in the same boat found a dozen or more traders that were gone.Well it's day 50 and another trader bites the dust. Great mod in most respects, but I have to disagree with the decision to not protect the traders. Sorry, but this is too frustrating for me (I could spawn them in, but don't feel I should have to do this).Guess I'll take a break from 7DTD and play some Darkest Dungeon while I'm waiting for A17 to drop.
there's a big difference between disappearing/missing traders and "broken over-run trader pois" spawning.traders disappeared in vanilla due to a bug, not intentional like RH had it.
Unfortunately that is what headshots will do to them. As for the other assets we wanted to move away from using anyone elses work and use our own. I am looking into purchasing some of those terrors for our mod myself though, but that change will most likely occur in 17Please make the night monsters as scary as before in 3. Now this is an elementary school for a walk...
I tried to like this mod, it does alot of nice things, but there are a few aspects I didn't like. I'll list them.
1: The game just feels like a slog, like everything was put in to make it take as long as possible. Also we need to be able to pick up some more of the stations without a land claim block, like the drying rack, and advanced campfire if its not pickupable. I tried the food prep table, but it just destroyed when I tried to pick it up. Tried to hit it like a campfire.
2: FAR FAR too much redundant unneeded clutter like the logs->log scraps->wood -> sticks thing, its really unnesscary to have 4 diff types (or more) of wood. Same for stone arrowheads, it just seems redundant.
3: The zombies.. why the hell are they now super tanky bullet sponges? Even on nomad it takes forever to kill them, On nomad they take longer to kill than on survival or insane in the base game. The zombies having so much hp, is one of the main reasons I dislike the mod. This coupled with their stupidly high spawn rate in v4.2 which was the version I played.
4: The repair kits for all diff types of weapons gotta go, its bad enough the zombies take for frigging ever to kill with headshots, but now you add in some overly convoluted repair system as well on top? I am sure its not a problem mid game, but early game, it just makes it far to much of a slog.
5: The UI lag, I know this is more a base game issue but, I think the recipie list needs to be edited to remove alot of the redundant things. Examples: stone arrow heads, sticks, etc.
6: The whole clean/dirty system is also just a pain in the ■■■■. In a new game I spawned no where near any water, so I was pretty much screwed as I didn't have the mats being freshly started to make towels etc.
Other than those issues I rather liked what I seen. I'll give it a shot again when 4.3 comes out, from what I seen the spawn rate is being toned down to a lower level.
Thank you GuppycurI'm not familiar with the latest version of ravenhearst but if Jax has not touched those three files then they will be compatible.
the mod isn't for everyone, we've always stated thatOther than those issues I rather liked what I seen. I'll give it a shot again when 4.3 comes out, from what I seen the spawn rate is being toned down to a lower level.

you could always start a fresh "test" game and add it and see if it breaks.Hello Jax, would be compatible with this mod: HDHQ - Texture Overhaul + Extended [WIP]? Thank you
Honestly the only real issue I have, that really bothers me is how tanky most zombies are. I can deal with the rest easly enough, but zombies taking like 6+ headshots on nomad diffculty is a little nuts.the mod isn't for everyone, we've always stated that![]()
zombies are nowhere near the bullet sponges they had been on v3 though, especially with the wilderness hives dying in 1-3 hits with starting weapons on warrior. fills up the world without every zombie being tanky. avoiding what you can early on is usually best.
there will indeed be a "casual mode" included in 4.3, as well as a "hell on earth" version.
people will just have to run them off of the .exe in the mod folder after installed, and not the launcher.
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invitation for anyone not with us yet to join us on discord, nearly always someone available to help or chat
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turn down difficulty level or play casual, whining about it generally speaking wont change nothing. Make a list, name the zombies you are having issues with, in a more constructive way may get further here.Honestly the only real issue I have, that really bothers me is how tanky most zombies are. I can deal with the rest easly enough, but zombies taking like 6+ headshots on nomad diffculty is a little nuts.
Honestly the only real issue I have, that really bothers me is how tanky most zombies are. I can deal with the rest easly enough, but zombies taking like 6+ headshots on nomad diffculty is a little nuts.
Is there anyway that we can on our personal game change an XML setting to protect the traders this is my second run through and I haven't found one alive? First one was in 4.2 and the second just now 4.3.Well it's day 50 and another trader bites the dust. Great mod in most respects, but I have to disagree with the decision to not protect the traders. Sorry, but this is too frustrating for me (I could spawn them in, but don't feel I should have to do this).Guess I'll take a break from 7DTD and play some Darkest Dungeon while I'm waiting for A17 to drop.