I tried to like this mod, it does alot of nice things, but there are a few aspects I didn't like. I'll list them.
1: The game just feels like a slog, like everything was put in to make it take as long as possible. Also we need to be able to pick up some more of the stations without a land claim block, like the drying rack, and advanced campfire if its not pickupable. I tried the food prep table, but it just destroyed when I tried to pick it up. Tried to hit it like a campfire.
2: FAR FAR too much redundant unneeded clutter like the logs->log scraps->wood -> sticks thing, its really unnesscary to have 4 diff types (or more) of wood. Same for stone arrowheads, it just seems redundant.
3: The zombies.. why the hell are they now super tanky bullet sponges? Even on nomad it takes forever to kill them, On nomad they take longer to kill than on survival or insane in the base game. The zombies having so much hp, is one of the main reasons I dislike the mod. This coupled with their stupidly high spawn rate in v4.2 which was the version I played.
4: The repair kits for all diff types of weapons gotta go, its bad enough the zombies take for frigging ever to kill with headshots, but now you add in some overly convoluted repair system as well on top? I am sure its not a problem mid game, but early game, it just makes it far to much of a slog.
5: The UI lag, I know this is more a base game issue but, I think the recipie list needs to be edited to remove alot of the redundant things. Examples: stone arrow heads, sticks, etc.
6: The whole clean/dirty system is also just a pain in the arse. In a new game I spawned no where near any water, so I was pretty much screwed as I didn't have the mats being freshly started to make towels etc.
Other than those issues I rather liked what I seen. I'll give it a shot again when 4.3 comes out, from what I seen the spawn rate is being toned down to a lower level.
Hi!
I just thought I would respond to this because I agree with a few points as far as my personal gaming preferences go, so I made a few xml edits to fit how I like to play.
It is, of course, important to voice these concerns, but here are a few things that may help you move past them if the dev team disagrees with these design suggestions.
1. I don't have a solution for this. This is something to get used to, it's how Ravenhearst is. Try and get in the mindset of different progression. It can be a struggle, but see my answer to 3 for a trickle-down solution that may help with resources.
2. Again with how Ravenhearst is, it also opens up a ton of future crafting options. I love the logs for fuel purposes. It does take a little to get used to.
3. Ok so this is a big point here, I personally HATE tanky zombies. It breaks immersion for me completely. So what I did was a minor xml edit to clean this up. In "items.xml" I did a search and replace for
DamageBonus.head" value="
with
DamageBonus.head" value="1
then
DamageBonus.head" value="11
with
DamageBonus.head" value="2
(so you don't have stuff at x117 head damage etc)
This will basically add an additional x10 entity damage to head shots. It knocks the zombie difficulty down a ton and increases the pace considerably. I also play with my wife and her friend and they don't care for the insane zombie difficulty.
This is a major difficulty drop, but in a way that, for me personally, increases the fun factor considerably.
4: The adjustment to 3 makes this issue wash out for the most part. I personally like it, but if it really bothers you editing
<property name="RepairTools" value="clubrepairKit"/>
with like
<property name="RepairTools" value="wood"/>
can remove the kits for key starting items, etc.
5: This one sucks. Quick workaround in the meantime is to use the favorites system. You'll just have to click favorites when you log on or are done crafting. Not a real fix, but may help for now.
6: Yeah, this one is a struggle with no water source. I don't really have any suggestions there :]
Hope this helps!
It sounds like you might want to tweak your game a little. Try the head shot damage thing, it may do it for you. You may want to use half the value too.
Good luck!