Release!
v4.1 is now released to the Launcher. v4.0 Games and Saves are unaffected and can still be played from the launcher for the time being. 4.1 requires a complete wipe. I want to thank everyone for their extreme patience and understanding while me and the team worked around the clock to bring you what we feel is the best version of Ravenhearst yet.
For this version we changed how we address issues and develop our mod. We moved to using Trello, brought on a dedicated test team and redesigned how we develop and work. I'm proud to say that our mod going forward will be developed in the most efficient and professional way possible, and I am extremely proud of what we were able to accomplish here. 17 is around the corner and we look forward to what it brings to the table for Ravenhearst in the future.
Thank you all for the kind words, the bug reports and the continued faith and support. We will continue you to bring you the best response time, the most hands on and interactive Dev Team for any mod and look forward to exceeding expectations set by the community going forward.
Patch 4.1 Release Patch Notes Release Date 07/29/2018
-Removed Streamer Versions
-Added new RWGMixer. New roads, more connecting roads, new terrain, concrete roads, less chance of duplicate POIs.
-Rebalanced over 20 POIs for loot.
-Added zombie sleepers to multiple POIS that were missing them
-Removed a handful of broken and out of place POIS
-Added over 12 new guns to rare and radiation loot
-Prisoners textures improved
-Prisoner AI tweaked slightly
-Added over 6 new Herd Zombies
-Headshots added to Herd Zombies, Prisoners and SOME Terrors (Some are intended to be difficult)
-Boss stages in Horde night now work properly, scale with difficulty and also have better loot the higher gamestage you get.
-Reworked Gamestages so they increase more naturally
-Added and fixed multiple descriptions for spelling errors, improper stations.
-Fixed several Categories for Benches and Stations
-Hacksaw can now be found in carboard boxes as well as working stiffsa and construction loot
-Adjustments and balancing to spike and log traps
-Balance for the Bolt Turret
-Building path now makes more sense. There are three tiers. Each tier will break back into itself and will destroy on that first tier. The tiers are Tier 1 - Wood/Iron Tier 2 - Cobble/Flag/Brick/Concrete1 Tier 3 - Concrete2/Steel/Stainless
-Adjusted The opening Basic Quest Line
-Adjusted multiple recipes including cement and concrete.
-Adjusted quest lines for more accuracy (Craft errors etc)
-Fixed infinite Burn Time on Grinder and Mixer
-Added Reinforced Pant Fiber Clothes
-Removed Cooking exploit where you could level cooking to 10 instantly
-Added BBQ foods recipe book to Cooking Class starting kit
-Added special drink craftable by cooks only on day one
-Changed BBQ recipes to use BBQ sauce found on store shelves so cooks can BBQ on day one
-Gave cooks the Trash Can Smoker recipe on day one.
-Locked Aloe Cream back behind the Mortar and Pestle since Medic Quest has been adjusted
-Crops lowered to 240 a stage, roughly 8 hours
-Hives, coops, traps, collectors etc fixed and lowered to 4 hours
-Added Metal Industrial Gate
-Fixed ability to craft shotgun shells
-Removed Incendiary shotgun shells due to fire bug
-Finishing all the class quests now rewards you with craftable Twine and Crowbar recipe
-Added MORe rewards to the Terror Quests
-Water Well Added Back to Farmer Class
-Added more repair materials to hammer and wrench
-All boxes should now be Pry to Open
-Radiation zone tweaks. More deadly, need full suit and trioxin no more exploits
-Reduced gun loot in the world and increased yields from safes
-Buffs were tweaked a bit. They flow better now but still need maintaining to ensure proper cures
-Buff added to Bathubs so you can get clean at home over time
-Painkillers, honeycombs all have had buff re-arrangements to cure infections. Tooltips also updated so read those info screens!
-Removed Warm By Fire new buff and went back to the older one
-Fixed improper upgrading blocks
-Carbon yields increased and also added to boulders
-Legendary and Steel Augers and Chainsaws have had their stats increased to be better at Mining. Also added missing Miner Category to them
-Added Tazas Hammer and Pickaxes
-Zombie AI redo. They should now focus on Prisoners and Ghouls as well as you.
-Carbon can properly melt into BS forge
-Removed stone requirement from Bulletproof Glass
-Made sure stations have proper recipes for crafting the proper things (Anvil, Mortar and Pestle)
-You can equip bait and certain items with a hotkey
-Animal Trap, Chicken Coop, Composter, Collector and Beehive loot adjustments
-Terror sounds have been lowered a bit
-Several Model fixes for placement issues and size issues
-Gave Farmers Double Blunderbuss starting weapon in place of normal Blunderbuss and increased ammo
-Added Steel Arrows back to loot
-Added missing Skillet Recipe
-Added craftable dirt
-Removed several unused items
-Price adjustments on some items, some items that were craftable removed from trader, some added that were not sellable before
-Station craft times balanced
-Tainted Meat Recipe adjusted
-Femurs now have to be ground into Bone Dust using the Grinder to make things like Glue
-New wheat model thanks to Khaine!
-Lockpicks are now locked behind the skill properly
-Stack sizes adjusted on multiple items to correspond with hw much of each can be held in stacks
-Birds Nest Increase in certain biomes
-Iron Bow now takes Stone Arrows
-Store Shevles now give one guaranteed piece of loot
-Added some previously hidden Jackets from Vanilla
-Balanced out SI block upgrades properly
-Screws now used in Repairs
-Removed Unnecessary Research Book
-Added Lockpicking and Boxer Book
-Added Proper Molds and Casings for every bullet
-Rebar can now be properly made in the Blacksmiths Forge
-Glow added to the BS Forge for effect