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Ravenhearst Mod

34.

This is how many days it took for me before I had the courage to leave my house at night.. and even then not for long.

Genuinely this mod is fantastic. I've over 1000 hours in vanilla 7dtd and this feels like a whole new game again, even better than the release of a new alpha.

The progression is my utmost favourite thing, in Vanilla I feel like there is no point in striving to play for longer than Day 40 or so, because you're already one hitting zombies with a spiked club. I can honestly say that in vanilla I rarely ever use a gun, because what's the point? Always felt like I was conserving the ammo for when something big, scary, and difficult came along, but that never actually happens and guns, for me, go untouched.

I like the feeling of being under powered to the point where I'm changing my play style to adapt to it - after 1000 hours of doing largely the same this is a real game changer for me.

The amount of workstations available is brilliant. I'm a very practical person, so when I see people building huge bases I never understood why, when all it has to hold is a few forges, workbench, chemistry table, and a cement mixer - of which everything takes up around 10 blocks total, so the extra rooms and corridors are just a waste of time (although aesthetically pleasing).

More workstations means that building a bigger base is actually encouraged in order to be organised and structured; again, something that I have not had the joy of doing in the past.

Without going on and on, the final thing that I really love is the balance, variety, even complexity of the food/cooking system.

Never have I been so concerned about where my next meal is coming from, the first 15-20 days were TOUGH. Eating the starting MRE food pack some time in the 2nd week was a very reluctant, and difficult decision to make, and I love that. The actual "survival" aspect of the game feels like it came back for me at that point.

The copious amount of recipes is bewildering, but kinda exciting, knowing if I find another cracker and I can make "crackers n' cheese" now I've found a butchers knife to slice the cheese with! It sounds sad, but that's another meal that I know I'll likely need until I can start growing my own crops.

Also, who's ever idea it was to be able to prepare the scavenged food into something more fulfilling, and nutritious with certain tools and stations i.e. Pouring chicken soup out of a can in to a bowl, and warming in the microwave; is a genius.

Sorry for the long post, I don't post very often so I figured I'd give my two cents all in one go, just as acknowledgement, and appreciation to Jax, and everyone who has worked on Ravenhearst. Thank you.

 
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Good day Ajbass

Well you could have the hours that I play .. overall between Vanilla and Modded .. I Have just passed 2800 hrs today and normally this is what I build as a base .. workbenches on 1st level / sleeping and kitchen on 2nd level .... Forges on roof area under Solar panel level which are main roof. ............ The floating base design is one of best designs, because the only thing to worry about are spiting cops

Currently 5 modded games on 7 maps ( 2 Ravenhearst - maps ) .. And .. I do use the 7d2d Mod Launcher with No Issues

View attachment 24382

Have Fun and Enjoy ... the Old Gamer .. :02.47-tranquillity:

 
Last edited by a moderator:
Hi.Been having an issue, the last couple of days, with the Ravenhearst mod on a rented server causing the console to open and prevent players playing the game. They have to force quit and restart. I did a clean install but used the backed up world and the error persists. Pressing F1 doesn't close the console and they are unable to use the mouse to click on close. This doesn't seem to happen to everyone on the server, at least not yet. Anyone any ideas what could be causing it or maybe a way to stop the console popping up when the error occurs.

https://drive.google.com/file/d/16N4R4xJH9c2CCxB5OKVlRfXiqsLKfzyY/view?usp=sharing
Any updates on this? Having 1 person on our server with this same problem and he is using the mod launcher to update the game.

 
Hi.Been having an issue, the last couple of days, with the Ravenhearst mod on a rented server causing the console to open and prevent players playing the game. They have to force quit and restart. I did a clean install but used the backed up world and the error persists. Pressing F1 doesn't close the console and they are unable to use the mouse to click on close. This doesn't seem to happen to everyone on the server, at least not yet. Anyone any ideas what could be causing it or maybe a way to stop the console popping up when the error occurs.

https://drive.google.com/file/d/16N4R4xJH9c2CCxB5OKVlRfXiqsLKfzyY/view?usp=sharing

Any updates on this? Having 1 person on our server with this same problem and he is using the mod launcher to update the game.
When you say the console is open do you mean it opens and they get a stream of red errors? Or that the console just opens but no messages are coming up.

@Darkaeacus - If you think it has something to do with the mod launcher you may get better answer in the launcher thread.

https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die&highlight=launcher

 
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When you say the console is open do you mean it opens and they get a stream of red errors? Or that the console just opens but no messages are coming up.
@Darkaeacus - If you think it has something to do with the mod launcher you may get better answer in the launcher thread.

https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die&highlight=launcher
Was just like the other guys screenshot with 1 red error and couldn't close it. He updated the game manually and all was well for 2 hours after that so we will see I guess.

 
Hi.Been having an issue, the last couple of days, with the Ravenhearst mod on a rented server causing the console to open and prevent players playing the game. They have to force quit and restart. I did a clean install but used the backed up world and the error persists. Pressing F1 doesn't close the console and they are unable to use the mouse to click on close. This doesn't seem to happen to everyone on the server, at least not yet. Anyone any ideas what could be causing it or maybe a way to stop the console popping up when the error occurs.

https://drive.google.com/file/d/16N4R4xJH9c2CCxB5OKVlRfXiqsLKfzyY/view?usp=sharing
I think you should check with Sphereii about .......I don't think it is a Launcher issue .. but game issue. I could be wrong ....... But are you running Window 7 by some chance and if you are ... have you updated the files for the windows-7 error. Just a thought

 
Is getting glass jar after consuming boiled meat considered a bug? Everything else boiled don't give glass jar back. And boiled meat is very efficient, especially compared to grilled meat.

 
anyone else got the Problem, that rotten zombies cant get hit by any explosives? (rockets, exploding crossbowbolts, pipebombs etc...)

 
I think you should check with Sphereii about .......I don't think it is a Launcher issue .. but game issue. I could be wrong ....... But are you running Window 7 by some chance and if you are ... have you updated the files for the windows-7 error. Just a thought
It has nothing to do with the modlauncher as a few players installed the game manually. A few are running windows 10 and still get the error and one is running 8.1 and get the error. It's something they are getting used to, once alpha17 comes out the problem will vanish till the mod is updated :D

 
Any updates on this? Having 1 person on our server with this same problem and he is using the mod launcher to update the game.
I also have this problem. on completing these extra Quest where u have to collect certain items like the diamond ring and the baseball. but i can close the console on solo play. some of these collectors items work some dont.

 
It has nothing to do with the modlauncher as a few players installed the game manually. A few are running windows 10 and still get the error and one is running 8.1 and get the error. It's something they are getting used to, once alpha17 comes out the problem will vanish till the mod is updated :D
if you're able to get an output_log for us that would be helpful, there's more info that you get in a console screenshot (usually)

logs can be found player side wherever they keep their mod folder inside the 7daystodie_data folder.

likewise the server output_log is in a similar location on the server if someone has access to retrieve, i think in the 7daystodieserver_data folder (or similar)

you can paste the log into pastebin.com and reply with links here.

thanks!

- - - Updated - - -

...and normally this is what I build as a base .. workbenches on 1st level / sleeping and kitchen on 2nd level .... Forges on roof area under Solar panel level which are main roof. ............ The floating base design is one of best designs, because the only thing to worry about are spiting cops Currently 5 modded games on 7 maps ( 2 Ravenhearst - maps ) .. And .. I do use the 7d2d Mod Launcher with No Issues

View attachment 24382

Have Fun and Enjoy ... the Old Gamer .. :02.47-tranquillity:
nice looking base ^^

 
Good day Ajbass
Well you could have the hours that I play .. overall between Vanilla and Modded .. I Have just passed 2800 hrs today and normally this is what I build as a base .. workbenches on 1st level / sleeping and kitchen on 2nd level .... Forges on roof area under Solar panel level which are main roof. ............ The floating base design is one of best designs, because the only thing to worry about are spiting cops

Currently 5 modded games on 7 maps ( 2 Ravenhearst - maps ) .. And .. I do use the 7d2d Mod Launcher with No Issues

View attachment 24382

Have Fun and Enjoy ... the Old Gamer .. :02.47-tranquillity:


Hello the base is very beautiful, you can put more captures, it is to see how it keeps floating. Greetings.

 
Good evening. Quick question, Boomstick shotguns...do you have to loot one or are they craftable? I have never seen one in this mod over my 2 games.

 
Patch: 3.1.4


NO Wipe Needed


Required File Updates -
items.xml, recipes.xml, blocks.xml, localization.xml, windows.xml, quests.xml, entityclasses.xml, localization - quest.xml, rwgmixer.xml, buffs.xml, sounds.xml, Icons Folder

-Added Wood Pillar 50 upgrades to recipes

-Fixed Advanced Forge Quest asking for 5 pipes when 6 are needed

-Fixed Description on Metal Siding

-Recipe of Shock Trap now yields 5

-Zombie Bear No Longer Attacks Zombies Out of Professional Courtesy

-All fridges now cool drinks

-Changed weight of WoodHard Mass to 10 from 36

-Changed weight of Wood Medium Mass to 5 from 36

-Train Cars no longer destroy into itself.

-Added canned food to shamway loot

-Fixed hops plant when harvested with hoe giving back potato seeds

-Scrap Iron Blocks that can be Crafted Increased to 30 each to make the wood upgrade path more cost efficient

-Scrap Iron Frames increased to 20 scrap iron

-Buckets can now be filled in wells

-Added Wood Pyramid Recipe

-Fully edited Progression,Quest and Localization files for German Translations

-Changed Rare Book to prob 0.2

-Dirt and Grass fall traps Hay Trap requirement removed and replaced by dirt fragments

-Increased chance of 5-7 drops

-Added Colt Python to Rare Guns Loot

-Increased Damage done by Colt Python

-Added Wood Counter 2 and 3

-Added Storage Shed to Advanced Workbench

-Fixed some descriptions

-Removed Snowberry Juice from Stoves

-Added Volume to LSAT

-Fishing Rod now Stacks to 1

-Bread Stove Recipe now requires 1 Dough

-Tree Growth times lowered from 420 to 360

-Increased Crowbar Chance Slightly

-Added Pan, Crucible and Tenderizer to Traders

-Adjusted some loot for junk food and seeds.

-Added Poured Concrete Stairs 50

-Added Redone RE Mansion

-All junk food now will reduce wellness by 0.01 (candy bars, soda, chips)

-Fixed Adhesive and Fire Traps

-Fixed improper loot list when breaking open a Secure Storage Chest

-Added Dancapos fixed Prison

-Fixed Spawning of Sinder and Dex houses (requires unexplored area)

-Painkillers now remove 0.1 wellness when taken and only remove 5 Hydration

-Adjusted Wellness and Hydration on serveral food items for better balance and to combat exploits

-Fixed Streamer Versions not having the corrected Zombie Hitbox Models

-Adjusted Boomstick and Reggie Special Damage

-Removed Class Only Stations from Traders

This hotfix does NOT require any restarts or wipes and will not break anything in your game. It is recommended to upgrade to this patch. We will no longer accept any bugs or questions on previous versions. The current version is the most stable version. Bluefang has the current version already so everything is set to go.

 
Help with skills ect.

hi, i'm new here, i want to up the leveling process in this mod a bit,

not much, i just think it is to slow as it is.

i don't want to make changes that might ruin this mod.

so can someone plz. help me?.

i want the skill points to be a fair bit faster, and player level a bit faster,

don't know what else is important, but at this phase i'll never get anywhere,

i know this can be changed, and i've done it in other game before, years ago.

but i'm quite rusty, so i thought asking for help was the best option.

sorry for my bad English.

 
Hello the base is very beautiful, you can put more captures, it is to see how it keeps floating. Greetings.
IF YOU Want to See how to build one and the steps involved .. Check out my G+ pages :https://plus.google.com/u/0/+GaryCico

Look for date material of 2/05/18 .. there are about 18-19 photos showing step by step and should give you basic knowledge to build you own. .... Now this is about as small as you want to build 15 x15 ground block wise because of support issue .. if you click on photos .. they should enlarge for better viewing.

Make sure you follow the basic 2 part foundation building with angle supports before going up.

Thank you for the interest and Leave me a note on G+ or here .. that you stopped by.

Hope you Enjoy ... the Old Gamer .. :02.47-tranquillity:

Larger bases 19 X 19 or bigger you will want to use a 9 block system for support

 
Last edited by a moderator:
IF YOU Want to See how to build one and the steps involved .. Check out my G+ pages :https://plus.google.com/u/0/+GaryCico
Look for date material of 2/05/18 .. there are about 18-19 photos showing step by step and should give you basic knowledge to build you own. .... Now this is about as small as you want to build 15 x15 ground block wise because of support issue .. if you click on photos .. they should enlarge for better viewing.

Make sure you follow the basic 2 part foundation building with angle supports before going up.

Thank you for the interest and Leave me a note that you stopped by.

Hope you Enjoy ... the Old Gamer .. :02.47-tranquillity:
Fantastic work, you have given me good ideas, greetings

- - - Updated - - -

Patch: 3.1.4
NO Wipe Needed


Required File Updates -
items.xml, recipes.xml, blocks.xml, localization.xml, windows.xml, quests.xml, entityclasses.xml, localization - quest.xml, rwgmixer.xml, buffs.xml, sounds.xml, Icons Folder

-Added Wood Pillar 50 upgrades to recipes

-Fixed Advanced Forge Quest asking for 5 pipes when 6 are needed

-Fixed Description on Metal Siding

-Recipe of Shock Trap now yields 5

-Zombie Bear No Longer Attacks Zombies Out of Professional Courtesy

-All fridges now cool drinks

-Changed weight of WoodHard Mass to 10 from 36

-Changed weight of Wood Medium Mass to 5 from 36

-Train Cars no longer destroy into itself.

-Added canned food to shamway loot

-Fixed hops plant when harvested with hoe giving back potato seeds

-Scrap Iron Blocks that can be Crafted Increased to 30 each to make the wood upgrade path more cost efficient

-Scrap Iron Frames increased to 20 scrap iron

-Buckets can now be filled in wells

-Added Wood Pyramid Recipe

-Fully edited Progression,Quest and Localization files for German Translations

-Changed Rare Book to prob 0.2

-Dirt and Grass fall traps Hay Trap requirement removed and replaced by dirt fragments

-Increased chance of 5-7 drops

-Added Colt Python to Rare Guns Loot

-Increased Damage done by Colt Python

-Added Wood Counter 2 and 3

-Added Storage Shed to Advanced Workbench

-Fixed some descriptions

-Removed Snowberry Juice from Stoves

-Added Volume to LSAT

-Fishing Rod now Stacks to 1

-Bread Stove Recipe now requires 1 Dough

-Tree Growth times lowered from 420 to 360

-Increased Crowbar Chance Slightly

-Added Pan, Crucible and Tenderizer to Traders

-Adjusted some loot for junk food and seeds.

-Added Poured Concrete Stairs 50

-Added Redone RE Mansion

-All junk food now will reduce wellness by 0.01 (candy bars, soda, chips)

-Fixed Adhesive and Fire Traps

-Fixed improper loot list when breaking open a Secure Storage Chest

-Added Dancapos fixed Prison

-Fixed Spawning of Sinder and Dex houses (requires unexplored area)

-Painkillers now remove 0.1 wellness when taken and only remove 5 Hydration

-Adjusted Wellness and Hydration on serveral food items for better balance and to combat exploits

-Fixed Streamer Versions not having the corrected Zombie Hitbox Models

-Adjusted Boomstick and Reggie Special Damage

-Removed Class Only Stations from Traders

This hotfix does NOT require any restarts or wipes and will not break anything in your game. It is recommended to upgrade to this patch. We will no longer accept any bugs or questions on previous versions. The current version is the most stable version. Bluefang has the current version already so everything is set to go.
Thanks for the update.

 
Error was related to corrupted file during upload. Re-uploaded file in question, issue was resolved o.0/

 
Last edited by a moderator:
thanks Jax for another great update, the crowbar chance increase has been needed for a while.

-Fixed improper loot list when breaking open a Secure Storage Chest
Does this mean they wont be empty anymore?

-Painkillers now remove 0.1 wellness when taken and only remove 5 Hydration
I can agree with the loss of wellness but not the loss of hydration, shoulda been left the same.

 
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