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Ravenhearst Mod

i get an error called

UnauthorizedAccessException: Access to the path ''C:\windows\system32\AudioLog.txt'' is denied

I can just hit exit and play on, but it is a bit annoying. I have also checked the path and there is no file called AudioLog.txt in that libary

edit: made a total search on my pc and there is no file called AudioLog.txt

 
Last edited by a moderator:
Do you & this is an educated guess have Low admin priv on your PC..... Run the game with full admin priv & see if you get the eror still...

 
Thank you so very much for this great mod.

I appreciate very much how you handled the error in 3.0. Many major software companies with similar problems (and we know there are many) would have said and done little or nothing to fix that. but you spoke honestly to us and worked so hard for a quick fix. And here it is! Thanx

 
I was, saddly, on day 82 and started getting erros when screamers started screaming. They can spawn without any issue, but once they scream theres a loop error.

Version 3.0 SP

Saddly I have to go to 3.1.

My feedback so far.

Progression is a pain!

At day 82 (50min days) I had 3 classes (finishing farming, had bows and rifles), you notice that the aumount of classes is related to the amount of scrapping those books, I only had one book Scyscraper and a few mini stores, although this is fine.

Bows are overpowered, without a doubt I hardly use guns, the repeating bow is OP, at the level of the sniper rifle, and I can use all those feathers.

Food: pleanty every were, so no issues here, just loot or kill animals, simple, no farming needed if you don´t think wellness is that important (you manage wel with 120).

Electricity: is it a bug or I cant find any car parts???? Didn´t evolve in this one, got stuck on building batteries and engines, don´t have scrap car parts, can´t find them neither by scraping car parts weird.

New zombies: the big and small ones, nice aditions; the skin ones, nice; the terror new ones, slow and lots of HP... they suck; the terror ones are nice, I like them, just hope they would do something different, something that made me fear them. They should spit something (GNoMOD has the fire spiting, nice adition, the Skippy mod had a great zombie development with some exploding if they can´t reach you. Please review this.

NPC they are a pain, mostly avoid them, so its ok but i would improve them, although I didn´t find any nest, and it was removed on 3.1 so... improve it?

Biggest complaint: Tools! At level 87 I have 2 augers, 1 chainsaw and the, forgot the name, 3 electrical hammer, lots of parts... can´t mout them, can´t repair... WTF! Sure progression is slow, but then they shouldn´t appear so soon and so many! And this affects the number of pistols too, too many in my loot boxes, too many bullets (will never craft bullets).

So I think the time you guys spent on researching and adjusting the progression system is affected because you played together in servers, I guess for that case it might be perfect, for Single player... nope.

I'll never craft any ammunition, will never have the schematics for tools (in 82 days I only crafted one minibike and one of the machine guns from vanilla). Thats broken at least on my side.

And the new building, that giant tower... sux in loot and access, the "elevator" is a use once only, to come down you have to open every schaft so going there again is a big no no (I'll use it as a base :D )

Maybe, just maybe it was the seed (Ravenhearst seed sux big time kkk), I'm starting a new one.

keep up with the progress and: NICE JOB!

 
tnx for the mod

i have a question, i downloaded "Ravenhearst_3_1_21DayEdition-master" and "ZombieTextureOverhaul" from the link on the launcher

i unzip the first and place the files on 7dtd folder but i didn't know where the second go(resources.assets.7D2DPatch)

someone can help me?

 
Just uploaded the 3.1 files to my server, started it up with NO issues, Noticed I cant loot anything, Stumps, toilets, sinks & so on... book racks.... just about everything youd find in a prefab..... can loot zombies ? Does anyone have any clue as to how this has happened as its a fresh install of 3.1

 
Thank you so very much for this great mod.I appreciate very much how you handled the error in 3.0. Many major software companies with similar problems (and we know there are many) would have said and done little or nothing to fix that. but you spoke honestly to us and worked so hard for a quick fix. And here it is! Thanx
I have to agree 100% with this statement, fantastic work to fix the issues and a great mod to play.

Keep up the good work !! It is fantastic to see so many different variations of gameplay mods for this great game, I salute all of the modder's too for there efforts and if it wasn't for you guys I would not have put in over 2000 hours into this game oops lol :)

 
I was, saddly, on day 82 and started getting erros when screamers started screaming. They can spawn without any issue, but once they scream theres a loop error.
Version 3.0 SP

Saddly I have to go to 3.1.

My feedback so far.

Progression is a pain!

At day 82 (50min days) I had 3 classes (finishing farming, had bows and rifles), you notice that the aumount of classes is related to the amount of scrapping those books, I only had one book Scyscraper and a few mini stores, although this is fine.

Bows are overpowered, without a doubt I hardly use guns, the repeating bow is OP, at the level of the sniper rifle, and I can use all those feathers.

Food: pleanty every were, so no issues here, just loot or kill animals, simple, no farming needed if you don´t think wellness is that important (you manage wel with 120).

Electricity: is it a bug or I cant find any car parts???? Didn´t evolve in this one, got stuck on building batteries and engines, don´t have scrap car parts, can´t find them neither by scraping car parts weird.

New zombies: the big and small ones, nice aditions; the skin ones, nice; the terror new ones, slow and lots of HP... they suck; the terror ones are nice, I like them, just hope they would do something different, something that made me fear them. They should spit something (GNoMOD has the fire spiting, nice adition, the Skippy mod had a great zombie development with some exploding if they can´t reach you. Please review this.

NPC they are a pain, mostly avoid them, so its ok but i would improve them, although I didn´t find any nest, and it was removed on 3.1 so... improve it?

Biggest complaint: Tools! At level 87 I have 2 augers, 1 chainsaw and the, forgot the name, 3 electrical hammer, lots of parts... can´t mout them, can´t repair... WTF! Sure progression is slow, but then they shouldn´t appear so soon and so many! And this affects the number of pistols too, too many in my loot boxes, too many bullets (will never craft bullets).

So I think the time you guys spent on researching and adjusting the progression system is affected because you played together in servers, I guess for that case it might be perfect, for Single player... nope.

I'll never craft any ammunition, will never have the schematics for tools (in 82 days I only crafted one minibike and one of the machine guns from vanilla). Thats broken at least on my side.

And the new building, that giant tower... sux in loot and access, the "elevator" is a use once only, to come down you have to open every schaft so going there again is a big no no (I'll use it as a base :D )

Maybe, just maybe it was the seed (Ravenhearst seed sux big time kkk), I'm starting a new one.

keep up with the progress and: NICE JOB!
for the tower with elevator there is a fast exit (search for the exit letters on the wall) i had my douts when i saw but it works nicely, you dont have to open the hatches

 
tnx for the mod
i have a question, i downloaded "Ravenhearst_3_1_21DayEdition-master" and "ZombieTextureOverhaul" from the link on the launcher

i unzip the first and place the files on 7dtd folder but i didn't know where the second go(resources.assets.7D2DPatch)

someone can help me?
That's a patch file that the mod launcher can install. You could use a program called xdelta, but it's a bit of a pain.

 
Balance seems good so far. Many zombies and

They can be killed in reasonable quantities of shots. Boars are a bit hardened but as expected. Sleeper spawns are much better. We seldom had any in 3.0 when entering new buildings. Haven’t found some of the poi’s I was hoping for and know some were removed but otherwise playing well at this point.

 
Do you & this is an educated guess have Low admin priv on your PC..... Run the game with full admin priv & see if you get the eror still...
It was an 'error 40' ;-)

Had started the game 2 times, so was playing 1 game and in the background was running a second 7D2D that blocked the game from using those files :-D

 
Have NO clue as to this being a thing but how come every item is set to false for selling to a trader ? I cant sell any gun or item what so ever ?

- - - Updated - - -

50% correct then but wrong issue hahaha

 
Have NO clue as to this being a thing but how come every item is set to false for selling to a trader ? I cant sell any gun or item what so ever ?
- - - Updated - - -

50% correct then but wrong issue hahaha
-All craftable items are no longer able to be sold to trader (may be adjusted a bit in future updates)

So i was able to sell cash and some nail gun parts, minibike tyres and a headlight.

Things i was not able to see: Any type of gun (you are able to sell the parts), flashlights, any type of ammo, desktop PC, HD TVs, any type of melee weapon, chainsaw/auger or their parts (only legendary once seem to have a price), electronic and electrical parts/components, engines and as above said any type of material you can craft.

 
Last edited by a moderator:
First thank you to everyone for the continued kind words and support. This community is absolutely amazing. What could have been a miserable disaster turned out to be not so bad thanks to you guys. We promise to do way better in the future.

I will hit on some questions a bit later after i get some rest but I wanted to touch on the trader thing. Our intention was not to absolutely kill the economy, but to make it just as challenging as all the other areas in Ravenhearst. Some items will eventually trickle back on as sellable once we gauge how this impacts players options. This part is still a work in progress.

What we did not want was for someone to queue up 100 of something and slam each trader and make bank. We wanted what you FIND to carry value. We may be raising some prices on found loot as well to balance this out. You never know how something will work until you try and we arent going anywhere so this is something we can all figure out together.

 
Have NO clue as to this being a thing but how come every item is set to false for selling to a trader ? I cant sell any gun or item what so ever ?
- - - Updated - - -

50% correct then but wrong issue hahaha
IF you Have the Skill to break GUNS or some items down .. then you should be able to sale .. unless you are bugged.

[ I was at Trader and Could not sale Full shotguns to him low level .. BUT was able to break them down and sale as parts (they are worth more parts anyway .. but it's a time thing) ] .. Just a thought.

There is some balancing needed .. but all good and I had No problem with tree stumps (some can not be harvested) part of the game.

Have Fun and Enjoy ... the Old Gamer .. :02.47-tranquillity:

 
Me and couple friends are starting new small private server with this tonight, We don't have any problems to start over again.

Excellent work from you Jax and your team! Amazing things doing you are!

 
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