• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Ravenhearst Mod

Even with this supposedly bugged version 3.0, me and the gf have just had the best 7dtd gaming weekend ever. We LOVE the challenge and the gritty feeling of this mod. It's so nice to be able to get excited for the small victories, and it promises an epic experience in the long run. Again, thank you! :) :)

 
To JaxTeller718

THANK YOU kind Sir for keeping Us updated And as Far as I'm Concern ALL IS GOOD

I will start a New Game when you are Ready ... Have Fun and Enjoy Life ... the Old Gamer .. :02.47-tranquillity:

 
Last edited by a moderator:
Hi all!

Awesome mod. We played 3.0 for a few days now and greatly enjoy it.

What I've been wondering about. I'm playing the blunt weapons class and I'm player level 22. Scavenging, construction tools and so on is also pretty well leveled. But I've so far not received the scrap iron tools recipes. Were they removed from 3.0? I remember getting them in version 2 after I think scavenging 15 or something like this :-)

Many thanks and all the best,

Michael

 
@JaxTeller718 Thank you very much for your hard work! Really appreciate keeping us in the loop and staying transparent. This is how any game developer should stay in touch with their fan base! In some ways the 7 days to die game and Ravenhearst mod in particular are way better than many released titles.

Mistakes happen, this is the way of life. The only people who do not do mistakes are the ones who do nothing!

Keep up the good work!

 
You are a kind sir to let us all know about this haha. Question, you use the bucket on the body of the cow or just smack her chasing her like it used to work on Starvation?
I will be super impressed if you can catch a cow to milk it while it's alive. They run really fast lol. I only tried it on the corpse and it worked and gave me 3 milks.

 
I am amazed by the amount of complaints and outright disrespect by some in this thread. To keep things polite, if you don't like the way the mod plays either uninstall it and play something else or adjust to the way it has been made. There are certainly a few bugs but many like the dupe bug (not saying this is a bad comment) exist in vanilla.
Jax and his team have put countless hours and effort into this and to see some of the whining and complaining just makes me sick. This is my opinion so take it for what its worth but with a few tweaks this will be a stellar mod. He has already stated there are some issues and they will work to correct them but my god people... really wtf.
I agree. Be nice people. There are ways to give feedback without being a jerk.

And what is with this hangup on "realism"? How can you ask for that with a straight face? It's a zombie game ... you're okay with being stupid enough to go running around whacking zombies with a stick ... but complain that you can't shoot a crow with a 44 ... have you ever SHOT a 44 before? Or tried to shoot a flying bird? Did you suddenly become Wyatt Earp when you reincarnated in the middle of nowhere wearing nothing but your underwear and a backpack?

And feral pigs the size of small cows ARE going to hand you your rear end on a platter if you mess with them. Go run around Texas brushlands and poke a javelina with a stick ... see how that turns out for you. And that's not mentioning shooting a grizzly bear with a bow ... go try that and let me know how that works for you in reality.

When you die you reincarnate miles away on a magic bedroll, with no harm done. Zombie bites can give you an infection, but you don't become a zombie.

I mean really folks ... complaining the game is not realistic is like standing in the snow and complaining that Frosty the Snowman isn't playing with you.

I worry about you guys .... I really do.

 
Latest Information
We have identified several issues that were causing server crashes and game corruptions. Not everyone will see these issues, but these issues ARE present. We spent the entire weekend hammering our test servers in multiple ways, sphereii has been absolutely instrumental in digging into our error logs further than what they can normally display and we have identified several problems and have corrected them. Here is what we have done so far:

1. Custom animals were NOT taking any spike damage. For now we have removed them. Bulls, Cows and Pigs would walk into a spike but just stand there. This would throw a flood of server errors until the server eventually stopped loading the world and would crash. We are now testing extensively HOW to get the animals back in.

2. Several POIS from Magolis Pack are VERY old. Some had block ids that were no longer being used and since our mod uses these block ids things like carrots in place of a door no longer used or a decorating station in stonehenge would be seen. We removed these pois for now until myself or the amazing dancapo can get them fixed up.

3. Some pois are just TOO large. Several POIS like Hotel De Stallion are just too big for the mod. Our mod ius resource heavy as is. Addding a POI like the Hospital (which has 5 times the amount of sleepers as Red Mesa) caused servers with multiple people to lag out and crash. These crashe could cause save corruptions and we would see things like day rollbacks. For now we have removed them and several POI makers are reworking these POIs for us and they will be added back in the future.

4. Conflicts with Server Managers. Adding our custom items to Server Managers or spawning in Custom Zombies would SOMETIMES throw a Server Manager error. These arent fatal but if you looked at the logs you would notice them.

THE PLAN: We are taking a few more days to ENSURE these errors are corrected. I know this is frustrating. No one is more let down or frustrated than our team. We put hours into testing but unfortunately these were the kind of errors you can only find by mass releasing. We will be releasing a fixed version this week that will also include several fixes to other reported issues.

THE LAUNCHER: We will be removing ALL 2.2 links from the Launcher to ENSURE that 3.0 games and saves will NOT get accidentally overwritten. When the fix is released you will still see the RH 30 links in the Launcher. You can STILL play and load from them. BUT There will be new Links for 3.1 added to the Launcher for those who wish to upgrade and wipe. 3.0 links should be considered unstable as of that point and the recommended install will be 3.1. 2.2 Links will be available to download directly but you will no longer be able to find those links in the Launcher. So please plan now. It is recommended everyone upgrade to 3.1 when it releases. We will not be accepting any bug reports from people who did not wipe FULLY for 3.1. We are already aware of all the 3.0 bugs.

Once again our entire team is very sorry for this entire ordeal. I believe we will come out of this stronger. Ravenhearst is not going anywhere and every mod has its missteps. This is a very kind and forgiving community and it is you guys and girls that drive me to continue even though I am extremely disappointed in myself for all of this. . A special thank you and HUGE debt of gratitude for my Whitelist server who had to endure a reboot every hour while they hammered on it looking for bugs. Without them we would have never gotten these fixes found. And as always this whole thing would have fallen apart without sphereii and his genius. Seriously. You have saved my life more than you can ever know or understand.
Jax, I'm going to say it again ... you have NOTHING ... absolutely NOTHING to feel bad about, either you or your team.

You guys are AMAZING ... and releasing something this huge and this resource intensive, there are always going to be challenges with the first release. As the saying goes ... Nothing is idiot proof to a sufficiently talented idiot. :)

You get people out there doing things you'd never dream of ... and poof, situations turn up that you never would have considered.

You are working like a team of dogs to get this fixed, AND keeping us updated AND dealing with all the whining and crying and general bit**iness.

You guys all rock, and quit putting yourselves down over this. :)

 
Jaxx thank you for ravenhearst, there is a lot of time/effort here and we know it, there is no need to feel sorry about something you are giving us for FREE, that imo is better than the original game and i know feedback is crucial to the improvement of things, however IM SORRY for some people who think they are your boss and they can "demand" something as a paid customer would.

Keep up the good work and if you ever need help translating the mod to Spanish or Mandarin just lemme know and il gladly help.

Cheers mate!

 
Oh Jax... You are trully something special. No kidding. You and your team did make a great mod: large, hard, scary (scarier than vanila) and it is great. I must admit: I didn't play Ravenhearst a lot, but me (even with many hours in game) who is not pro or think about himself as expirienced I can tell you that even after just one scary ingame day (little time to play) that this mod is GREAT. And I'm not really good player, struggling on vanila. On my toes in your mod and in RL whole time playing it. Something special. I guess you will blame yourself whatever I say but no need for that. Mistakes will happend and you can't see them all, expecially in mod that big as yours.

I will humbly wait for v3.1 and try to survive a day or two. :p

Once again: Great mod Jax and take your time. It's not that zombie apocalypse will come tomorrow. :D

 
I agree. Be nice people. There are ways to give feedback without being a jerk.
And what is with this hangup on "realism"? How can you ask for that with a straight face? It's a zombie game ... you're okay with being stupid enough to go running around whacking zombies with a stick ... but complain that you can't shoot a crow with a 44 ... have you ever SHOT a 44 before? Or tried to shoot a flying bird? Did you suddenly become Wyatt Earp when you reincarnated in the middle of nowhere wearing nothing but your underwear and a backpack?

And feral pigs the size of small cows ARE going to hand you your rear end on a platter if you mess with them. Go run around Texas brushlands and poke a javelina with a stick ... see how that turns out for you. And that's not mentioning shooting a grizzly bear with a bow ... go try that and let me know how that works for you in reality.

When you die you reincarnate miles away on a magic bedroll, with no harm done. Zombie bites can give you an infection, but you don't become a zombie.

I mean really folks ... complaining the game is not realistic is like standing in the snow and complaining that Frosty the Snowman isn't playing with you.

I worry about you guys .... I really do.
First off, yeah I've shot birds (not out of the sky) and yes I've shot a .44. If I can actually hit it, I expect it to go down. What you're telling me is you would like the mod LESS if it were possible to kill small animals in a more realistic manner? ...[C]ome one dude. You're not fooling anyone.

And we already have boars in the game that go down with an arrow or two to the head, that's fine. A small pink farm piggy shouldn't be tougher than a wild boar. And nobody mentioned bears.

And if you're going to go through the trouble of adding ♥♥♥♥ like having to boil water, create fertilizer by hand, cook meat etc, then you're obviously going for "realism". Sure there's some give and take between "game" and "realism", >snip by OzHawkeye<. I have to assume the super powered crows and pigs were oversights and probably not entirely intentional.

>snip by OzHawkeye<. I haven't seen a single mean comment about the mod since I've started posting here.

It's a great mod, there are like 3 major bugs/ complaints I've made about it, and I'm not the only one. Nobody is "demanding" anything is changed, we're just offering criticism. >snip by OzHawkeye<

Axebeard: Vigorous discussion is ok, but some parts of your post went beyond that. - OzHawkeye

 
Last edited by a moderator:
Final Update and Release Announcement

After a very long and exhausting weekend we are proud to announce we have exposed and fixed all of the issues with server crashes, poi issues, allocs errors for servers, sleeper issues causing to save corruptions, custom animals who could not take spike damage which caused world crashes, animals with mismatched class types as well as a host of reported bugs and issues. Our server has successfully gone past Day 53, with NO errors in our logs and no "groundhog days" or save fails. We are confident THIS is what the release version should have been. Im going to deploy the new update sometime in the next 24-48 hours to give people enough time to prepare.

Prepare for what?

A Wipe. It is unavoidable. Single Player games may NOT experience these issues but that is a complete unknown at this point. Our DLLS have been changed, our rwgmixer is completely redone, corrupt or out of date POIs have been removed. If you decide to update you WILL need a fresh install. It is best to treat this release as the ACTUAL launch. You will need to remove ALL of your Ravenhearst 3.0 data when you install 3.1.

What Does this Mean?

We are creating NEW links in the Launcher for 3.1, and keeping the older 3.0 links in place. Just know that 3.0 is VERY unstable and should NOT be used for Streaming, Sub Servers or long term servers. Your world WILL corrupt in MP and it WILL eventually crash. I know this is awful news, but we are in the first week of release so better this happen now then 30 days in. 2.2 links will be REMOVED from the launcher so please make sure you have downloaded a full copy of 2.2 if you plan to continue that play. It will no longer be seen in the launcher but direct links are available on our website and forum post on page 1.

I want to thank SO many for their help on this issue. First and foremost sphereii did AMAZING work in tracking down the root of these issues. His work on forcing the game to spit out more detailed logs and creating dlls JUST to track these issues can not be thanked enough. Without him I would not have found the issue. The server owners who helped test and had to endure disappointing their players like DeX and The Hated Crew were very patient. The wonderful and amazing members of my whitelist who endured reboots every 15 minutes but stuck around all weekend to test every fix imaginable. Without you guys we wouldn't have gotten this fixed so quickly. And to my amazing Development Team for their patience and for keeping things calm when i couldn't.

But especially thank you to everyone here, for not abandoning us when times were looking grim. I know how restarting and hitting major errors can be very discouraging, but your understanding and patience and words of encouragement have kept me from REALLY losing myself in my disappointment in what has been going on. We are near the end of this long road. NOW we can start to focus on more content, more additions and balancing fixes.

----------------------------------------------

On an unrelated note to this announcement, i have been reading all the posts here and i will address these issues. Unfortunately we could not focus on responding to everyone. We had to devote this time to fixing and getting this update as soon as possible to you guys so we can ALL move on. Now I understand why Pimps disappear so often. Sometimes you just HAVE to focus on your goals.

That said please be kind to each other. We all love this game and we all are here because of that love. Sure we may have disagreements on where to take the mod in the future but we can discuss those things without being insulting or dismissive. This mod is intended to be difficult. Some people do not like that type of artificial difficulty and that's fine. There are plenty of other mods to play. Or you can try to develop one of your own and do ALL the things we don't do and hit 3000 downloads in YOUR first day of release.

Remember first and foremost this mod was created to extend the life of a world. That means much slower progress. This mod is NOT fast paced. Yes it has some moments of "Oh My God" but for the most part everything in this mod is intended to ALWAYS make you be doing SOMETHING. This is not an AFK type mod. And it never will be. Action = Reward.

 
Final Update and Release Announcement
After a very long and exhausting weekend we are proud to announce we have exposed and fixed all of the issues with server crashes, poi issues, allocs errors for servers, sleeper issues causing to save corruptions, custom animals who could not take spike damage which caused world crashes, animals with mismatched class types as well as a host of reported bugs and issues. Our server has successfully gone past Day 53, with NO errors in our logs and no "groundhog days" or save fails. We are confident THIS is what the release version should have been. Im going to deploy the new update sometime in the next 24-48 hours to give people enough time to prepare.
Wow, so very much impressed at the speed of this fix. Big big KUDOS to you and everyone working on and helping with this mod.

I'm the first to say I have absolutely no idea everything that goes into something like this ... as far as I'm concerned it's magic. Or rocket science. Or magic rockets. Every time I think about it I get a headache ... I'm wondering if you buy aspirin by the truckload or by the shipload.

Thank you so very much for getting this figured out and fixed so quickly.

 
Final Update and Release Announcement

 


After a very long and exhausting weekend we are proud to announce we have exposed and fixed all of the issues with server crashes, poi issues, allocs errors for servers, sleeper issues causing to save corruptions, custom animals who could not take spike damage which caused world crashes, animals with mismatched class types as well as a host of reported bugs and issues. Our server has successfully gone past Day 53, with NO errors in our logs and no "groundhog days" or save fails. We are confident THIS is what the release version should have been. Im going to deploy the new update sometime in the next 24-48 hours to give people enough time to prepare.


Thank you and to all the people who helped (during this little bump in the road) for all your hard work. Jax, you created an incredible mod and I am absolutely smitten with it, lol. I love the challenge, the crafting, the risk vs. reward, the constant watching your back, the looting and hoarding, just everything. so again, thank you and everyone who helped create this awesome mod and for all the hard work, time and effort. Fantastic work. No matter what, I'll always stand by this mod. a wipe is not a problem at all. :o ) great job guys and great work on this speedy fix!

 
Back
Top