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Ravenhearst Mod

Me & my partner played this for about 2 hours before the sever corrupted the save.... what we saw upto that point was.... Campfire needed coal ? Coal happens after wood is burnt so bit confused as to why its not stone & wood or just stone like before... Found a level 56 AK & couldnt kill anything without using a FULL clip lol..... I mean I found a Pig 2 clips, wolf 1 clip which confused me... Zombies they just saoked up every shot even using the iron sight... Ferals, that was a joke as I had to spawn up 1000 rounds just to see what I was doing wrong.. I never got to see a horde but can imagine it wouldnt be fun at all, There needs to be a balance & at the moment 3.0 is NOT balanced at all if anything its totally unbalanced & needs looking at...
Great MOD & want to play 3.0 so much so ive put 2.2 back on the server as we both enjoy playing it.... Hope you get all those pesky bugs sorted & balance things a bit better as a new player with 0 skills & even a player with 25 in pistols & Rifles your still not able to kill 90% of anything without using 2 or 3 cips of a rifle & multiple clips of the 9mm, Once again thanks for a fab mod...
They are looking into the corrupted saves, i think it is bad POI spawner related.

As for the other "bugs" and balance issues you are having, i think it is working as designed (they have spent a lot of time balancing it) and you are not adjusting your play style to account for the fact that this is a more difficult mod than even RH 2.2. You are not going to be a bad a$$ waking up in the woods with a loin cloth on. You may have to run away from the first few days of zombies you find. You may have to spend the first (or second) horde nights hiding in an attic or at least poorly defending a POI that may fail. You are not a crack shot with any weapon you pick up...you will only get good by using something (spending skill points in it and its perks). Spray and Pray will not work...you need head shots to take zombies down effectively with low level anything...and no you are not getting a full round of head shots with the AK...your low level and skill are causing intentional misses.

The game is balanced to be viable for hundreds of in game days...you are not going to have everything you need after a few hours of play. If you are not in it for a long slow progression, fearing for your life every time you load up...this may not be the mod for you...and if you have ferals in the first 2 hours of game play, you are probably in a place you should not be at your level/skill...you are not gonna kill them with a rock and a pointy stick.

I am on Day 18, my wife and i have killed more than 1000 zombies between us "with your unbalanced weapons" by taking our time, targeting one zombie at a time and focusing on the head. We are still living in the first poi we found and are still working on the basics. No minibike, no Iron/Steel tools, it was day 13 before we found a butcher knife to cut meat so we didnt have to live off of charred meat. Our first horde platform held, but it was 4 poles and some platforms to smack the zombies in the head. the day 14 horde wrecked my added spike defenses i spent a week in game grinding boulders to get enough iron for...it ended in a smoking crater 3 blocks deep and one block away from collapse.

If you are not happy now, wait til you find "Minibike book part 1" of a 4 part set you need to combine and your soul gets crushed lol...same for augar and other advanced books. I dont expect to have a real minibike i can build until past day 100. I found a chainsaw...it was level 24 and half broken...i got about 1000 logs with it before it broke and i cant repair it. So back to dumping points into Primitive crafting.

 
You are not a crack shot with any weapon you pick up...
That's the problem. This isn't a turn based RPG or Fallouts VATS system, the player IS a crackshot with any weapon they pick up so giving every zombie 10,000 HP just creates an immersion breaking disconnect. It's like Morrowind's combat: logic tells you that hit connected, OR DID IT?!! It sort of destroys any agency the player has in interacting with the world.

If you want to balance guns without making the player feel like they're playing Zombie Morrowind, just make ammo more rare. It already takes ages in-game to be able to craft it, and that's after gathering the necessary supplies.

Nerfing arrows I can understand, while in real life homemade stone arrows are just as effective as store bought broadheads (nearly), they are one thing that could be considered "too easy" to craft in game, at least the stone arrows. Still not sure why a person with 20 in Archery can't figure out how to attach an Iron Arrowhead to stick, but whatever.

 
Hey can someone tell how to open locked Coffins in some POIs? If you destroy them with a Axe you get no loot. Do you need a special tool for them?

 
Hey can someone tell how to open locked Coffins in some POIs? If you destroy them with a Axe you get no loot. Do you need a special tool for them?
There is a lockpick in the game, opens containers not doors

 
I am amazed by the amount of complaints and outright disrespect by some in this thread.
The reason you see so many complains is because mod attracted more players. And not everyone is a hard-core 1000s of hours 7D2D player. They find it too difficult and do not want to adapt or change their play style. Or just don't know how to with their limited game experience.

Making a game that can be played in many different ways, like 7D2D, is a very hard work. Especially balancing all aspects. Not to say vanilla is well balanced.

I just wish that there would be a way to make more people happy with the mod without affecting it's core audience too much. Lowering difficulty setting might not be enough because it only changes damage by 50%, which can't offset 300% HP increase.

PS: I'm not complaining, I want to see an awesome mod succeed and be played by many many people.

 
I honestly have no idea yet other than it would appear to need to be used with the black and white cow. Brown and white chased a buddy all over the map for about 15 minutes until he turned it into steak lol...
Confirmed. It's the black & white cows that you can use the milk bucket on. Not the brown & white ones.

 
Me & my partner played this for about 2 hours before the sever corrupted the save.... what we saw upto that point was.... Campfire needed coal ? Coal happens after wood is burnt so bit confused as to why its not stone & wood or just stone like before... Found a level 56 AK & couldnt kill anything without using a FULL clip lol..... I mean I found a Pig 2 clips, wolf 1 clip which confused me... Zombies they just saoked up every shot even using the iron sight... Ferals, that was a joke as I had to spawn up 1000 rounds just to see what I was doing wrong.. I never got to see a horde but can imagine it wouldnt be fun at all, There needs to be a balance & at the moment 3.0 is NOT balanced at all if anything its totally unbalanced & needs looking at...
Great MOD & want to play 3.0 so much so ive put 2.2 back on the server as we both enjoy playing it.... Hope you get all those pesky bugs sorted & balance things a bit better as a new player with 0 skills & even a player with 25 in pistols & Rifles your still not able to kill 90% of anything without using 2 or 3 cips of a rifle & multiple clips of the 9mm, Once again thanks for a fab mod...
All I can say is stick with it. I felt the same way until I got my bow skill up a bit, it makes a huge difference. They balanced the mod around being a higher lvl. If the zombies are too easy at lvl 1 they will be a joke when you are lvl 30. There's no way to scale zombie strength as you level up it needs to be hard at the start so you have some sense of progression. just need to suck it up until you power up.

Pigs are still messed up though, too hard. I think I saw Jax write he was looking into that.

 
Just a Thought if you are having it to Hard .. YOU Have a Hardness setting in the 7D2D Launch Window ... USE IT

I'm Really Enjoying the Mod ... Yes there are couple balancing issues still _ but nothing major .. This Mod is not for the Faint at heart players.

 
I'm kind of in the middle ground, I feel that the very early game is a little too rough, Especially with how durable animals are, But I like the idea that I can't just hack my way through everything. I also think I'd have less of a problem with how tough zeds were now if they didn't also seem far more plentiful than before. I cant even go looting sometimes because in the time it takes me to kill a zed (even quietly) I've usually encountered 3-4 more of them, repeatedly, until I'm overwhelmed by 2 dozen or so and have to flee. Like, I like that the zombies are hard to kill but when a basic house POI at level 5 has ~10 of these zombies in it, How am I supposed to advance myself to the point where i am more capable? It just feels like smashing my head against a wall sometimes.
That said, I'm still mostly enjoying myself, and am that much more excited to make progress because of it.
I actually kind of like it, so many zombies. I don't even need a horde night anymore. Every POI is a horde night in of itself!

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From what some other people have said, changing the difficulty setting does almost nothing.
Lowering the difficulty helps for sure. It's not going to be super EZ mode but it goes from 20 head-shots to kill to 5 or 6. Pigs are still insanely strong though.

 
From what some other people have said, changing the difficulty setting does almost nothing.
It's does change difficulty .. But not to a Big degree ... Try wimp vers survivalist or insane.

Anyway .. I play all of my game at Survivalist setting .. But I also have over 2600 hrs in the 7D2D modded and Vanilla Games.

Have Fun and Enjoy ... the Old Gamer .. :02.47-tranquillity:

 
I just play on the default setting, because I generally assume that's the most well-balanced in any game. I haven't had the attention span to get terribly far in vanilla, but Ravenhearst is actually holding my interest.

 
thank you everyone for your kind words, patience, and yes, criticisms!

jax, sphere, and our server player base have been hard at work figuring out the few things that are either wrong, or aren't playing nicely with each other.

this mod was never made to be released as a mod... and was indeed made for veteran players, and perhaps those that like to take a beating.

it's not for everyone, and we're still beyond floored at how much you all enjoy it.

 
I am amazed by the amount of complaints and outright disrespect by some in this thread. To keep things polite, if you don't like the way the mod plays either uninstall it and play something else or adjust to the way it has been made. There are certainly a few bugs but many like the dupe bug (not saying this is a bad comment) exist in vanilla.
Jax and his team have put countless hours and effort into this and to see some of the whining and complaining just makes me sick. This is my opinion so take it for what its worth but with a few tweaks this will be a stellar mod. He has already stated there are some issues and they will work to correct them but my god people... really wtf.
I agree with what you said. Some people gets really angry and prolly loose it a little bit when the frustration kicks in, however it isnt a justification to go ape ♥♥♥♥ on others cause simply everyone is entitled to their opinions.

Me personally enjoy the mod a lot, iv always liked ravenhearst over all the others cause of how slow, hard and "locked" it is, i know its not for everyone and again, there are other alternatives to whoever finds it either too hard or just simply not fun.

I guess there is always a posibility that Jaxx and his team can make a "ridiculously easy variant" i dont know, it surelly isnt for me, but might get others the fun they are lacking atm. Im no sage or diviner, but i will bet you that even if this "mode" existed, there would be still people complaning about something, you know hard to please em all lol.

I keep reading complains (critics) about pigs health, seriously, there are other animals you can kill for meat, the regular boars can be 1 shotted with a good weapon, hell maybe 2-3 iron crossbow bolts and he will go down and there you go, your meat. I tend to ignore the other pigs. Cows, black and white one die of 2-3 shots and they run away, i kill those ones and ignore (watch them kill the zombos) the other ones that fight back and chase you. Its all about picking your fight imo.

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It's does change difficulty .. But not to a Big degree ... Try wimp vers survivalist or insane.
Anyway .. I play all of my game at Survivalist setting .. But I also have over 2600 hrs in the 7D2D modded and Vanilla Games.

Have Fun and Enjoy ... the Old Gamer .. :02.47-tranquillity:
I disagree on the changes almost nothing, in fact it changes a lot, me and my mates play insane on the server and i play default on single player, and i can tell you, SP you kill way easier and faster, zeds hit you for way less, so under my eyes there is a difference.

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There is a lockpick in the game, opens containers not doors
The lockpicks work on the locked coffins? damn i didnt thought about that, thanks for the info my mate!

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Confirmed. It's the black & white cows that you can use the milk bucket on. Not the brown & white ones.
You are a kind sir to let us all know about this haha. Question, you use the bucket on the body of the cow or just smack her chasing her like it used to work on Starvation?

 
Latest Information

We have identified several issues that were causing server crashes and game corruptions. Not everyone will see these issues, but these issues ARE present. We spent the entire weekend hammering our test servers in multiple ways, sphereii has been absolutely instrumental in digging into our error logs further than what they can normally display and we have identified several problems and have corrected them. Here is what we have done so far:

1. Custom animals were NOT taking any spike damage. For now we have removed them. Bulls, Cows and Pigs would walk into a spike but just stand there. This would throw a flood of server errors until the server eventually stopped loading the world and would crash. We are now testing extensively HOW to get the animals back in.

2. Several POIS from Magolis Pack are VERY old. Some had block ids that were no longer being used and since our mod uses these block ids things like carrots in place of a door no longer used or a decorating station in stonehenge would be seen. We removed these pois for now until myself or the amazing dancapo can get them fixed up.

3. Some pois are just TOO large. Several POIS like Hotel De Stallion are just too big for the mod. Our mod ius resource heavy as is. Addding a POI like the Hospital (which has 5 times the amount of sleepers as Red Mesa) caused servers with multiple people to lag out and crash. These crashe could cause save corruptions and we would see things like day rollbacks. For now we have removed them and several POI makers are reworking these POIs for us and they will be added back in the future.

4. Conflicts with Server Managers. Adding our custom items to Server Managers or spawning in Custom Zombies would SOMETIMES throw a Server Manager error. These arent fatal but if you looked at the logs you would notice them.

THE PLAN: We are taking a few more days to ENSURE these errors are corrected. I know this is frustrating. No one is more let down or frustrated than our team. We put hours into testing but unfortunately these were the kind of errors you can only find by mass releasing. We will be releasing a fixed version this week that will also include several fixes to other reported issues.

THE LAUNCHER: We will be removing ALL 2.2 links from the Launcher to ENSURE that 3.0 games and saves will NOT get accidentally overwritten. When the fix is released you will still see the RH 30 links in the Launcher. You can STILL play and load from them. BUT There will be new Links for 3.1 added to the Launcher for those who wish to upgrade and wipe. 3.0 links should be considered unstable as of that point and the recommended install will be 3.1. 2.2 Links will be available to download directly but you will no longer be able to find those links in the Launcher. So please plan now. It is recommended everyone upgrade to 3.1 when it releases. We will not be accepting any bug reports from people who did not wipe FULLY for 3.1. We are already aware of all the 3.0 bugs.

Once again our entire team is very sorry for this entire ordeal. I believe we will come out of this stronger. Ravenhearst is not going anywhere and every mod has its missteps. This is a very kind and forgiving community and it is you guys and girls that drive me to continue even though I am extremely disappointed in myself for all of this. . A special thank you and HUGE debt of gratitude for my Whitelist server who had to endure a reboot every hour while they hammered on it looking for bugs. Without them we would have never gotten these fixes found. And as always this whole thing would have fallen apart without sphereii and his genius. Seriously. You have saved my life more than you can ever know or understand.

 
First of all,

thank you to everyone involved in making this. This mod is really awesome and just what i was looking for.

Second, does anyone know where i can get a welding mask?

 
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