Can you post your log files? Click on the View menu in the mod launcher, and go to Log files. Select 7d2dlauncher.txt and click on upload log file, and provide me with the logs. After that, click on the drop down in that same screen and output_log.txt and do the same.question on the mod laucher its saying for single player only i am installed rh 307 day hoard streamer edition on my server and friends tryed to log on and seen that so we need multiplayer not sure how to get that i am on verson 1.0.4.8 .. i cant join my server as well as i get errors while loading and ideas plz
I'm sorry this is such a frustrating process for you.Thank you however, the backpack isn't the Bigger BackPack either so I'm thinking Vanilla has installed from the Launcher instead of 3.0 :-(
Spent 2.5hrs trying to install now and still not working.
Im stuck in July 2017 with my knowledge lolYo Jax, you using mesh colliders or capsule colliders on the bones? We found the latter to be much, much better, and Faatal said that's what they do too. I usually rock with one capsule on each appendage, one on the torso, and a sphere on the head. And since they're on the bones they follow the animation.
If you're already doing it, more power to ya.
Started a fresh new game. (Exact same specs.) Day 5 same thing. BUT, this time I noticed it started happening when I approached a really big POI, big burgundy mall with a high rise, shops, and a skate park, blue parking lot. (Name = HotelDeStallion) Once it starts happening can't get it to stop. Even after I run back to base, exit (everything) and reload.
Yes my system crashes using it even in Vanilla after 3 previews. But with this mod and all of its added POIs you can really only preview one or two seeds without there being an issue at map size set to anything higher than 2.Just wondering if anyone else having issues with it as well. I can't seem to get through any preview with out crashing out even on the smallest preview map.
Tin I owe you more than you will ever know. It has been absolutely driving me up a wall. I DID change the template on one of the custom animals to accommodate a quest that needed animal kills.@Jax
You're probably, from what I'm reading, Using an entity in your group list that can't be used in the wandering hordes and/or sleeper list.
Like if you wanted to use a timid animal in your wandering horde you would need to make a new entity of that type and have it use the HostileTemplate give it the same AITask/Target as the timid/ plus give it a handitem.
example: If you wanted a deer in your wandering horde.
I know you can't use:Code:<entity_class name="animalStag2" extends="animalTemplateHostile"> <property name="HasRagdoll" value="true"/> <property name="Mesh" value="Animals/Stag/STAG"/> <property name="ModelType" value="Standard"/> <property name="Prefab" value="NPC"/> <property name="Parent" value="Animals"/> <property name="AvatarController" value="GameObjectAnimalAnimation"/> <property name="Class" value="EntityEnemyAnimal"/> <property name="Weight" value="70"/> <property name="RotateToGround" value="true"/> <property name="IsEntityAnimal" value="true"/> <property name="PhysicsBody" value="Stag"/> <property name="Faction" value="animals"/> <property name="CanClimbLadders" value="false"/> <property name="HandItem" value="handAnimalWolf"/> <property name="AITask-1" value="Swim"/> <property name="AITask-2" value="RunawayWhenHurt"/> <property name="AITask-3" value="RunawayFromEntity" param1="EntityPlayer"/> <property name="AITask-4" value="RunawayFromEntity" param1="EntityZombie"/> <property name="AITask-5" value="Wander"/> <property name="MaxHealth" value="5"/> <property name="MaxViewAngle" value="180"/> <property name="WanderSpeed" value="0.7"/> <property name="ApproachSpeed" value="1.2"/> <property name="NightWanderSpeed" value="0.7"/> <property name="NightApproachSpeed" value="1.2"/> <property name="PanicSpeed" value="1.2"/> <property name="SurfaceCategory" value="organic"/> <property name="ParticleOnDeath" value="blood_death"/> <property name="SoundHurt" value="Animals/stagpain"/> <property name="SoundDeath" value="Animals/stagdeath"/> <property name="TimeStayAfterDeath" value="300"/> <property name="IsEnemyEntity" value="false"/> <property name="ExperienceGain" value="327"/> <property name="HasRagdoll" value="true"/> <drop event="Harvest" name="rawMeat" tool_category="Butcher" count="6"/> <!-- animalStag --> <drop event="Harvest" name="animalHide" tool_category="Butcher" count="6"/> <drop event="Harvest" name="animalFat" tool_category="Butcher" count="4"/> <drop event="Harvest" name="femur" tool_category="Butcher" count="2"/> </entity_class>
invisibleAnimal, invisibleAnimalHotsile, Bandit, Survivor in your sleeper or wandering horde setup.. well bandit and survivor you can but you need to do some funky setup to do so.
But you might have a Entity or Entities in those group lists that can't be used.
The "No valid sleeper block.." deal isn't anything to worry about, it's just letting you know a poi doesn't have valid sleeper blocks or any at all in it but you have a sleeper volume set up for the poi and it tried to find one but couldn't and is moving on. That message won't hurt anything nor cause any real issues other then ppl seeing the message in the 'dm' if they're looking for it.
Hope that helps you narrow it down some..
Because the Crow is an SDX entity and because they use the vulture flying class they unfortunately can not be recognized as regular animals. Crows aren't dead so i didn't want to give them rotten meat, but without a way to qualify the flying class (vultures also do not count i believe) i could not make them recognize for the animals quest.Couple of things I've spotted. Not sure if one of them is intentional.
BBQ Ribs is missing description on both types (item name is fine, description box is blank).
Ravens/Crows don't count towards "kill any animal" for Advanced Survival, but they do give actual meat rather than rotten meat so I'm assuming they aren't zombies?
There has been much debate over food. Food was balanced by how hard an item is to get, not necessarily by WHAT they are. Meat is a bit easy to pick up, especially with a butcher knife so you COULD be swimming in meat if the cards are played right. Eggs are dependant on RNG unless you have a Coop which is hard to acquire early game.maybe campfire quest can be triggered before that quest that needs forge?
I know you urge to create complex meals for proper fullness and wellness but charred and boiled meats can provide a bit more fullness imo, simple cooked eggs are better related to them.
Flour icon is missing.
Thanks for this great mod.
@Timo
Nope, it's an sdx mod and actually requires more from the client than the server. Sorry homie.
you want some water, try ClearDawnHas anyone else noticed very little water on the map? We have tried to seeds "Donut" and "patience" and have found little to none. We wiped "Donut" after three 120 minute days. Took 2 days (also 120 minutes) to find a small lake. Just curious if anyone else has noticed or are we just unlucky?
Hi Sphereii and thank you for your time once again. Do you still want the logs? (Not sure I'd be able to get the right ones to you though.)I'm sorry this is such a frustrating process for you.
Would you mind posting log files? Click on the View menu, then go to Log Files. Pick both logs, 7d2dlauncher.txt and output_log.txt and click on upload Log file, and give us the pastebin.com links.
Why? Are you trying to make it completely unplayable for single player? 200 is already ~4 weeks of scavenging.-Increased Class KP Cost to 300 Points
we have a solo player on our server with almost enough for two additional classes, and serveral that are almost at their second class.... in about 14 game days.Why? Are you trying to make it completely unplayable for single player? 200 is already ~4 weeks of scavenging.
the thing with the git and win7 is just about a month old now, so that makes sense. same thing happened to me, mods i already had installed were fine, adding something new made me go buh?The above is in case others are having the same difficulty. I thought I had already installed this HotFix but that may have been on my PC rather than the Laptop. I had installed a Mod last month which works ok so didn't think there would be an issue.
If you are good, then I am goodHi Sphereii and thank you for your time once again. Do you still want the logs? (Not sure I'd be able to get the right ones to you though.)
Managed to get this working. Although I've had no trouble with other mods installing and my Launcher is up to date, this may be because the mods were installed before the Launcher update in December 2017.
I followed your instructions for the Microsoft Hot Fix (Windows 7) and restarted the Laptop. I was then able to install the mod properly.
The above is in case others are having the same difficulty. I thought I had already installed this HotFix but that may have been on my PC rather than the Laptop. I had installed a Mod last month which works ok so didn't think there would be an issue.
yes, i tried about 7 different seed names and the water was nonexistent. Finally I found a seed that had a few small patches of water. "Ravenhearst2". It just adds to the difficulty I guess. But I have found a few small holes in the forest with water inside and in previous version I tried mining in one spot and when I dig there was water underneath the earth. Having an awesome time with this mod btw. Amazing work to the devs!! :strawberry:Has anyone else noticed very little water on the map? We have tried to seeds "Donut" and "patience" and have found little to none. We wiped "Donut" after three 120 minute days. Took 2 days (also 120 minutes) to find a small lake. Just curious if anyone else has noticed or are we just unlucky?