Awesome news Jax!!
Will you be adding links/dates/times here for the folks streaming?
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Just a thought on the single player 'friendly' bit. No idea how it would work but one thing I've noticed is that the Classes seem balanced as if they are each the first Class taken (note I haven't tried farmer/medic). So if you started w Bows the progression through the various weapons works well. But if say you took Blades as your 4th Class then you're trying to kill higher lvl z's w a bone shiv. Not impossible but also not too immersive since by then you've certainly looted/bought numerous better Blades.
I like the Classes, in general. And certainly appreciate the Class Quests w rewards mechanic.
One thought; if Classes were split into 'Beginner' & 'Advanced'. Not so much 50-50 but more 30-70. So a Basic Farming Class could plant/farm a few things, maybe Yukka, Blueberries, Aloe & Mushrooms?
Thinking how to tie it in to a Basic Medic Class so you couldn't make Antibiotics, but could supply Herbal Antibiotics & not the big First Aid but the aloe bandages...
Don't think that would impact Team play too much but it could help in SP where the player really needs to be more of a Jack/Jill of all trades.
Triple Yatzee: allow players to buy Advanced without buying Basic. Guessing that'd be difficult to balance/gate for Farming/? but maybe possible for something like Blades. So if you wanted to skip the early Quests/Rewards, your choice.
That came to mind since I still haven't taken the Blunt Class and am dreading the thought of using a Wooden Club now that I've hit lvl 90 :crushed: :smile-new: