• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Ravenhearst Mod

Had same issue due to the 32bit server version being loaded instead of the 64bit. For me using Lionux game server I had to use: executable="./7DaysToDieServer.x86_64"
In your pastebin the second line reads:

Found path: /home/sevendtd/7dtd/serverfiles/7DaysToDieServer.x86

So looks like your problem I learned the hard way.
Thanks for the help. this solved many problems. i only must now show why it´s broke when it starts at the point

Platform assembly: /home/sevendtd/7dtd/serverfiles/7DaysToDieServer_Data/Managed/System.Configuration.dll (this message is harmless)2018-02-11T11:52:55 114.809 INF Started Telnet on 8081

2018-02-11T11:52:55 114.810 INF Awake done

2018-02-11T11:52:56 115.041 INF Atlas reset took 152 ms

2018-02-11T11:52:56 115.042 INF Atlas load took 230 ms
But i hope that i will find this out

 
no problem....us farmers have to stick together :)

You are going to LOVE the changes to the farming class :)
And I dont mean that in the "dammit what has Jax done to my farming" way i mean it in the "hey jax DOES love us farmers...a little" way :D
Can you answer this for me for farming. What is with wheat? It is by far the most frustrating thing to plant or to harvest. I'll soon have my keyboard and mouse worn out trying to put down seeds and pick up crops. I don't know if you have any control over it but if you do could you have a look at it. Am tempted to see if server will replace all recipes that require anything to do with wheat with another plant such as corn.

 
we have a copy/paste of instructions from a mac user that's been very helpful when people have had trouble installing on mac,

i don't know if something like that would be good for linux users also?

or a list of tips for linux?

not sure! but if a linux user feels something like that could be beneficial and would like to write something up, i would save it and put on the trouble shooting area of our discord, too.

 
Can you answer this for me for farming. What is with wheat? It is by far the most frustrating thing to plant or to harvest. I'll soon have my keyboard and mouse worn out trying to put down seeds and pick up crops. I don't know if you have any control over it but if you do could you have a look at it. Am tempted to see if server will replace all recipes that require anything to do with wheat with another plant such as corn.
+1 on this. Harvested my wheat yesterday and my goodness was that frustrating. Tried crouching while harvesting but that didn't help either. I didn't have any problems planting it though.

 
Hey guys,

i hosted this weekend my first modded (Ravenhearst.... what else^^ ) server. (gportal rent server) Now i hosted a game which is not different configured to my last vanilla server.

BUT here i found 2 things....

1. Game run´s very well without lags. BUT only inventary and recipients book lags :-/ Normaly? or a bug or server not enough perfomance? My PC ist a high end gamer PC ^^ 32 GB RAM with i7 and GTX 1080.

2. We play with 80 Zombies randomed and difficulty max. In vanilla game we have "some" zombies in our neighborhood. 2-3-4. In Ravenhearst i have all 20 Meters 5 Zombies :-/ Or comes in Raverhearst the split processing after few ingame days playing?

In vanilla was it ok but in Ravenhearst its a realy sporty challange on Day 1 to found a house or protect this..... Open the door and i see 4 Zombies.... next 20 meter next 5 zombies.... etc....

Now is Ravenhearst more difficulty then vanilla? and so it better the go one stage lower with difficulty? We are on evening 2-5 players.... Vanilla on max diffiulty was "boring" ^^

Thx for help :-) and answering my questions.

Wintics

 
questions to the mod

Hey guys,

i build this weekend a new rent server by gportal what ravenhearst ^^ What else. Know i see two "problems".

1. I think you know it. Inventary and recipients book is some laggy. But rest works fine. PC ist strong enough for that ^^ Where is my fail? :-/

2. We play at the moment on the old server from us vanilla with 80 zombies on max difficulty. Same option now in ravenhearst but all 10-20 meters we have 5-7 zombies :-( too much for Day 1-3 ^^ Will this horde split in few days? Or have we now in 300 meters permeter from our hq allways full 80 zombies? On vanilla server start we have not so many zombies in our neighborhood :-/

Thx for help and answers.

Wintics

 
I started playing this mod and liking it for the most part. I'm in day 50 now and started using the space needle for a base. I really like the amount and variety of the zombies and the RWG is refreshing. I got real exited when I saw the first electrical worker. I just got the Famas together which is the first non vanilla gun I put together. I cant wait together the others. I have never played a mod where the actual skins and sound effects are different. The combat axe is now my go to melee.

But I found myself getting stuck at certain points grinding to make the game progress. I had to change the probability of finding the wrench because I couldn't find one in in 30+ days. I was spending weeks just looking for that. Now I am at another stagnate point where I am trying to get a blacksmith hammer. I want to make some good mining tools and I can't find the crafting tools to use all the stations. I wish it were clear on what I had to do if I can craft them. It looks like the blacksmith hammer is only a loot item, can't be crafted? It seams like the probability for some of the necessity items needs to be readjusted so the game doesn't seam so grindy. Any other game mod I would have a minibike by now and have started on my defenses. I am not even close to getting a minibike and i have a wall of chairs with a few spikes in front of them so they don't bash the door down. I think because there is so much extra stuff in the game it pushes the much needed loot out of the probability.

 
ParaSyt, are you playing single player? I may be wrong but I think this is more a co-op game. You will take a very long time to get all the "main" classes to get everything you need although I am sure in time you could do it. Also I think this game (imo) is better when you play MP....again my opinion, not fact.

 
I started playing this mod and liking it for the most part. I'm in day 50 now and started using the space needle for a base. I really like the amount and variety of the zombies and the RWG is refreshing. I got real exited when I saw the first electrical worker. I just got the Famas together which is the first non vanilla gun I put together. I cant wait together the others. I have never played a mod where the actual skins and sound effects are different. The combat axe is now my go to melee.
But I found myself getting stuck at certain points grinding to make the game progress. I had to change the probability of finding the wrench because I couldn't find one in in 30+ days. I was spending weeks just looking for that. Now I am at another stagnate point where I am trying to get a blacksmith hammer. I want to make some good mining tools and I can't find the crafting tools to use all the stations. I wish it were clear on what I had to do if I can craft them. It looks like the blacksmith hammer is only a loot item, can't be crafted? It seams like the probability for some of the necessity items needs to be readjusted so the game doesn't seam so grindy. Any other game mod I would have a minibike by now and have started on my defenses. I am not even close to getting a minibike and i have a wall of chairs with a few spikes in front of them so they don't bash the door down. I think because there is so much extra stuff in the game it pushes the much needed loot out of the probability.
found 4 wrenches in 6 weeks, so it is possible. the black smith hammer can be crafted in the advanced forge. you get the recipe, for that and the anvil if u buy the advanced forge perk.

as a hint. just typ the name of the item you are looking for, anythere in the stations or your inventory. if there is a recipe you will find it. if not, the item is just lootable.

as far as i remember correctly. you have to find the frying pan, the tendizer, the wrench (yes its craftable, but we all know you need it before you can craft it), the sewing kit, the wielding torch, the tool kit, and last but not least the all loved calliper.

frying pan and tendizer = nice to have but not elemantal

wrench = don't need to talk about

sewing kit and welding torch = a pain in the ... , but you can find or buy armor

tool kit = not really nessacary, just usefull for a big badabumm

calliper = very usefull and hard to find sometimes, but more lategame relevant

 
ParaSyt, are you playing single player? I may be wrong but I think this is more a co-op game. You will take a very long time to get all the "main" classes to get everything you need although I am sure in time you could do it. Also I think this game (imo) is better when you play MP....again my opinion, not fact.
Maybe....yes I am. I have played co-op but this just seems to take longer than usual to get anywhere. Maybe I'm just having bad luck on this run.

 
Can you answer this for me for farming. What is with wheat? It is by far the most frustrating thing to plant or to harvest. I'll soon have my keyboard and mouse worn out trying to put down seeds and pick up crops. I don't know if you have any control over it but if you do could you have a look at it. Am tempted to see if server will replace all recipes that require anything to do with wheat with another plant such as corn.
We made a lot of changes to farming including models and hitboxes. Is it the hitbox you are seeing issues with?

- - - Updated - - -

I started playing this mod and liking it for the most part. I'm in day 50 now and started using the space needle for a base. I really like the amount and variety of the zombies and the RWG is refreshing. I got real exited when I saw the first electrical worker. I just got the Famas together which is the first non vanilla gun I put together. I cant wait together the others. I have never played a mod where the actual skins and sound effects are different. The combat axe is now my go to melee.
But I found myself getting stuck at certain points grinding to make the game progress. I had to change the probability of finding the wrench because I couldn't find one in in 30+ days. I was spending weeks just looking for that. Now I am at another stagnate point where I am trying to get a blacksmith hammer. I want to make some good mining tools and I can't find the crafting tools to use all the stations. I wish it were clear on what I had to do if I can craft them. It looks like the blacksmith hammer is only a loot item, can't be crafted? It seams like the probability for some of the necessity items needs to be readjusted so the game doesn't seam so grindy. Any other game mod I would have a minibike by now and have started on my defenses. I am not even close to getting a minibike and i have a wall of chairs with a few spikes in front of them so they don't bash the door down. I think because there is so much extra stuff in the game it pushes the much needed loot out of the probability.
You hit the nail on the head. Complete total loot rebalance, especially in removing items that aren't really "necessary" should have you possibly finding things slightly quicker in 3.0. Hang on and keep with me, we are almost there. 3.0 is almost like a brand new mod. I think everyone will be happy with the attention to details in loot distribution, progression, descriptions and quests.

 
We made a lot of changes to farming including models and hitboxes. Is it the hitbox you are seeing issues with?
That is what I was thinking it was. Right now I sort of have to keep moving the cursor around the plant to get the option to harvest it. Some of the others have a problem but no where near as bad as the wheat. When I say problem I mean in comparison to corn, which is the easiest to plant and harvest, but they are not bad enough to really be a problem.

 
found 4 wrenches in 6 weeks, so it is possible. the black smith hammer can be crafted in the advanced forge. you get the recipe, for that and the anvil if u buy the advanced forge perk.as a hint. just typ the name of the item you are looking for, anythere in the stations or your inventory. if there is a recipe you will find it. if not, the item is just lootable.

as far as i remember correctly. you have to find the frying pan, the tendizer, the wrench (yes its craftable, but we all know you need it before you can craft it), the sewing kit, the wielding torch, the tool kit, and last but not least the all loved calliper.

frying pan and tendizer = nice to have but not elemantal

wrench = don't need to talk about

sewing kit and welding torch = a pain in the ... , but you can find or buy armor

tool kit = not really nessacary, just usefull for a big badabumm

calliper = very usefull and hard to find sometimes, but more lategame relevant
I can find calipers no problem. I use the search all the time and didn't see where it could be crafted from. I have an advanced forge and must have missed it in there. Some of the items have where it can be crafted in parenthesis, the blacksmith hammer does not.

You hit the nail on the head. Complete total loot rebalance, especially in removing items that aren't really "necessary" should have you possibly finding things slightly quicker in 3.0. Hang on and keep with me, we are almost there. 3.0 is almost like a brand new mod. I think everyone will be happy with the attention to details in loot distribution, progression, descriptions and quests.
Awesome! Then I can't wait for 3.0. I do like the fact that I am not getting a over surplus of pistols. That seems to be reasonable now.

 
JaxTeller718 See how recipes are implemented in the mod menu <<Darkness Falls>>. There are no delays in the inventory menu. Maybe you use this method? Wandering NPC back?

 
JaxTeller718 See how recipes are implemented in the mod menu <<Darkness Falls>>. There are no delays in the inventory menu. Maybe you use this method? Wandering NPC back?
We have implemented a few fixes that appears to have all but alleviated the bad lagging. There's still some lag but it is MUCH better than what you guys are playing with now.

We do indeed have some bandits roaming the wastelands in our current build :)

 
Looking forward to the new version coming out and getting it on our server. I assume you have also fixed the errors we get when loading into the game?

 
Looking forward to the new version coming out and getting it on our server. I assume you have also fixed the errors we get when loading into the game?
What errors were you getting loading into the game?

 
Back
Top