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Ravenhearst Mod

my wife and i just started Ravenhearst yesterday after only ever playing vanilla. my issue is i cant cook charred meat. i have a campfire, wood, and meat but when i try to cook it it tells me "you don't have the required fuel to craft this." i don't know if im missing a perk or something but any help would be greatly appreciated.
are you putting the wood IN the fuel slot in the campfire?

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Richstamp2: Do you mean a normal campfire? They're quite useless in Ravenhearst. You need an advanced campfire with a grill or a barbecue grill to cook charred meat.
Update: Never noticed that actually, the charred meat recipe appears in the campfire list, not sure why. As far as I'm aware you can only make canned boiled water from the normal campfire.
canned boiled water and charred meat, that's it for starter fire.

thanks for the little faq, also!

it's still recommended to use any consumables (food/books/meds) carefully, but thanks to sphereii the crafting lag is much much better, users will notice that there are now sometimes categories in the modded workbenches, and the "all" tab is on the right side of the crafting tabs. this means when you open a workbench initially, you're not loading in every recipe it offers off the bat.

and thanks to tormentedemu, eating and drinking in menus isn't quite as devastating, but still tread carefully.

and reminder to those with discord, feel free to join us over there, tons of helpful people and info laying around

https://discord.gg/0uy8OaV8YAMGZKeS

 
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are you putting the wood IN the fuel slot in the campfire?
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canned boiled water and charred meat, that's it for starter fire.

thanks for the little faq, also!

it's still recommended to use any consumables (food/books/meds) carefully, but thanks to sphereii the crafting lag is much much better, users will notice that there are now sometimes categories in the modded workbenches, and the "all" tab is on the right side of the crafting tabs. this means when you open a workbench initially, you're not loading in every recipe it offers off the bat.

and thanks to tormentedemu, eating and drinking in menus isn't quite as devastating, but still tread carefully.

and reminder to those with discord, feel free to join us over there, tons of helpful people and info laying around

https://discord.gg/0uy8OaV8YAMGZKeS
Heyas, glad its helping out, but does it still not work sometimes? Or tread carefully for what? :)

Cheers

 
Good morning, I want to ask some questions about the MOD Ravenhearst that I am in doubt.

With as many MODs Good at present as (STARVATION, TRUE SURVIVAL, WotW's, Valmod among others ...)

1st Where does Ravenhearst stand out among other MODs?

I see that the zombies do not always come to attack my base even if I shoot or make a lot of noise, I notice that they only attack when they are Horde of Heat or Horde that are passing close, would have some way to modify in the Spawn.xml to make the zombies always attack your base?

3rd Has boss at Ravenhearst? if yes they only attack on the blood moon?

4. What is the best way to configure a server to go insane?

6th Ravenhearst can raise some animal in captivity?

7th For future projects which way the Ravenhearst is wanting to follow, an insane MOD, but survival, but caution to walk on the map, leave more scarce food?

8th Ravenhearst foods, are easy to get by looting the houses or more difficult, making you prioritize a farm?

9th In Ravenhearst after day 49 is the game more insane or still in the same rhythm as the previous days?

10th In version 3.0 of Ravenhearst do you think of modifying something to make the game more insane and making people scared with each action to survive?

11؛ Which MOD follows the thought that every action in the game can hinder its survival, affecting its game.

 
Heyas, glad its helping out, but does it still not work sometimes? Or tread carefully for what? :)
Cheers
i'm pretty sure it's 100% in my testing, but playing it safe, you know? lol.

 
are you putting the wood IN the fuel slot in the campfire?
- - - Updated - - -

canned boiled water and charred meat, that's it for starter fire.

thanks for the little faq, also!

it's still recommended to use any consumables (food/books/meds) carefully, but thanks to sphereii the crafting lag is much much better, users will notice that there are now sometimes categories in the modded workbenches, and the "all" tab is on the right side of the crafting tabs. this means when you open a workbench initially, you're not loading in every recipe it offers off the bat.

and thanks to tormentedemu, eating and drinking in menus isn't quite as devastating, but still tread carefully.

and reminder to those with discord, feel free to join us over there, tons of helpful people and info laying around

https://discord.gg/0uy8OaV8YAMGZKeS
thanks for the help everyone. it seems you have to have at least one of the three tools to do charred meat in either campfire.

 
thanks for the help everyone. it seems you have to have at least one of the three tools to do charred meat in either campfire.
heya, i'm afraid your mod did not install properly, you do not need a tool in EITHER campfire to cook charred meat.

i don't think you even need a tool on vanilla to cook charred meat.

ed4fd4c2dd.jpg


 
heya, i'm afraid your mod did not install properly, you do not need a tool in EITHER campfire to cook charred meat.
i don't think you even need a tool on vanilla to cook charred meat.

ed4fd4c2dd.jpg
That sucks. I guess ill spend another 2 hrs re-installing it. (Slow as crap internet connection) You dont in vanilla and when i watched Games4Kickz play this mod he didnt either which is why i was so confused.

 
Hey Richstamp2 sorry for the conflicting info, I was incorrect earlier! I've had a look at it again and as of 2.2 you can indeed make charred meat in a basic campfire without any tools, despite it's description suggesting you need an advanced campfire. The item descriptions are being worked on for future versions ofcourse so that's nothing to report.

So currently an advanced campfire will allow you access to boiled meat and the barbecue grill gets you to grilled meat. Just to be confusing though, you can make grilled steak at the advanced campfire (using meat strips cut at the prep table).. but not at the bbq :p

edit: wasn't paying attention, sinda got there first, my bad

 
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Hello guys!

Was wondering does anyone know when will Ravenhearst 3.0 be out?

Cant wait to start a new server.

Greetz Jreal

 
I made that little FAQ to reduce the amount of "how do I make sticks" posts, now the thread's getting full of "when is 3.0 out" posts. Ah well, can't win :p

 
I made that little FAQ to reduce the amount of "how do I make sticks" posts, now the thread's getting full of "when is 3.0 out" posts. Ah well, can't win :p
Well you can make another FAQ about the '' Ravenhearst 3.0 release date '' :p

Greetz

Jreal

 
Taken from Mini-Faq...

Sry, it sounded better in my head...

- Q: When I eat food it doesn't help with my hunger or wellness, why?
A: Are you eating food while accessing the advanced campfire? This is the main problem people run into, do not eat food from your inventory when accessing crafting stations. ALWAYS CONSUME FOOD/DRINK/MEDICINE FROM YOUR TOOLBELT! PUT THE ITEM IN THE TOOLBELT AND ACTIVATE IT INGAME LIKE USING A WEAPON!
This is actually something new to me as I've never had this problem. I always got both hunger AND wellness when I eat from inventory (as I always keep often used stuff in toolbelt), and I even got them from when I eat from table inv. as I tend to forget long-cooking recipes in it when I'm out gathering while things cook. (Spreads heatmap out a little by working in a different chunk than what your fires/furnaces are running in...I always end up with at least 3 going at any one time. :doh: )

 
To be honest I made that FAQ a few weeks back and forgot about it, since then both the issues with crafting lag and wellness/hunger from food have been remedied somewhat in the recent patches, so they're now not as common. As far as I was aware eating from the toolbelt never had issues, so I was trying to recommend to go with that method to avoid any problems. On a side note, I really wish this game told you your wellness in a **.** scale rather than just the rounded number.

 
Testing for 3.0 is continuing right now and going well. Still working on a few big items, but hope is still to get it out this month. Other than that, when it's done, it's done is also accurate. :smile-new:

 
on a rented server, getting this error, any ideas what could have caused this ? https://imgur.com/a/guRly
i see A LOT of wood frames, so many i probably don't see all of them. when they upgraded to the 3d frames this started occurring. it was so bad at one point early on they reverted to 2d frames, and then brought them back.

tl;dr, careful how many frames you use.

 
There's a hole in our world.... Any ideas?

So, my players and I are on Day 149 using Ravenhearst (big hit all the way around btw, kudos to all involved). But on Day 149 a large "void" of missing textures/blocks has appeared in part of our base, and we are getting the following error anytime a player gets close enough to load that chuck.

"ERR ERROR: Vertices.Count (64970) != tangents,Count (0), MeshIdx=0 TriIdx=65818

NullReferenceException: Object reference not set to an instance of an object"

We assume, perhaps incorrectly, that a "new" modded item/block may be the culprit. Can anyone offer thoughts on what may be wrong and how it can be fixed, short of a server wipe?

Edited: Sorry, I see someone else had posted the same issue a couple of days ago. Apparently it's related to wood frames? If so, can it be fixed? Thanks!

Second edit: If you can rmove enough of the frames, the problem seems to fix itself. Thanks for the pointer pervious posters.

 
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