Really enjoy the mod, especially the added complexity. Thanks to all for sharing their hard work!
Few comments from playing SP 7-day Horde version to 140 hrs, day 64, lvl 93;
Note: I totally get that this was dev'd for MP, and I can see how the spawn rate/lvls/etc make sense to promote and reward a coordinated Team game, so please, the following isn't intended as "negative", simply one single players experiance.
(!!) Really glad to hear that you've added more info, that has been by far the most challenging part; simply trying to understand how that goes over where need owww me brain!!! :bi_polo:
In SP the Construction skill lvl gates feel a bit high. (Edit: should add I spent 35+ points, which I've never done, to hit 100)
I don't use Auger or Chainsaw (can't stand their noise), so might be missing that they fill the gap, but Steel Tools lvl gates... ouch. That's a real killer in SP.
Weapon Parts skill. Wish it came a bit sooner. I've managed to amass 1500+ Weapon parts/bits by scrapping almost every gun & part I've looted & finally crafted an extended mag at lvl 90 (350 Q). Just couldn't hold out for lvl 100.
Btw, the yield difference between making Solder in the Refinery vs. the Chem Station is well, maybe a bit mean?
After the day 21 horde almost overran me I turned down spawn freq to 3-4 days; I just couldn't get enough done with the seemingly constant interuptions.
Convoluted bit: at 140 hours I'm pretty much 'finished'. But only lvl 93. I'd _like_ to make better Steel tools and 500Q weapons, but I've got a very solid base, done four Classes (1st=Bows, 2nd=Blades, Rifles, Ultimate Survivor) have enough for three more Classes. Plenty of food, 160K Dukes, decent store of raw mats etc. Nothing pressing left to do/get. So I guess I'm wondering; how long should a single player playthrough be? Certainly there's no 'right' answer to that, heh. My vanilla playthroughs are likely only half the hours? so I think it's a big win to stretch a playthrough by so much, and I've really enjoyed it! Yet at the same time I'm feeling a bit disgruntled that I haven' maxed steel tools/weapon parts. But the thought of another 100+ hours to get to lvl 180 isn't at all appealing...
Warned you it was convoluted! :smile-new:
Guess what I'm trying to convey (and again I totally see how this a SP thing and not the orginal design) is that the 'end' is a bit of a let down in SP. I think it would feel more satisfying to be able to cross all the T's and dot the i's when you reach that really solid "got 'er done!" point. Sure you can stick around for another horde night, or try out another base build, but it's all optional, you're no longer stressing over anything.
To be clear; I -really- enjoyed the playthrough & all the extra content!
Musing on Blade vs. Blunt: friggin -love- the katana, it's reach and bone yield on gore blocks make it almost OP'd. Do wish the Combat Axe had a similar bone yield. But as is, the katana is hands down the best for SP horde night since you can actually effectively kill & harvest with same weapon.
Looted a 600Q Spiked Club and lvl'd to 67 in Blunt, bought all perks, but almost never get a one-shot kill with club. Katana & Combat Axe easily 4 out of 5 head shots are one-shots. Don't have a Lucille so maybe spec'ing Blunt Class would be competitive w Blades w Lucille, kill wise, but I'm _guessing_ that no blunt will ever have the harvest bonus that blades get so thinking Blunt will always be second best to Blades?
Anyway, enough already right? Thanks again and looking forward to 3.0!
Edit-2: thinking that buying the skill/perk that allows you to make nailgun parts could also grant you the ability to assemble one? Another SP thing since I never did find a nailgun book.