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Ravenhearst Mod

as far as i know, all mods that have a lots of recipes or big backpack are having the lag issues. well, the lag issues not really a matter to me as well tho as far as i experience it. For me, same with what other suggested, either i just use favorite, or just sort our bag in safe place.

 
as far as i know, all mods that have a lots of recipes having the lag issues
Not for me and I have tried every mod from installer which most of them is pretty much copy+paste of each other using the same assets over and over.

It is issue with too many recipes no doubt but that is design flaw more than anything of the mod.

 
You can try those instructions to fix your vanilla game.
Yea, exactly what I was trying to avoid, losing all my xml changes in Data. Looks like there's no way around it tho. Lesson learned, never open a vanilla game with a mod loaded :) and never mod the Steam version, copy it out first. Although, unless I'm missing something, wouldn't this happening to a copy not in the location Steam uses STILL have required me to verify files back to pure vanilla to fix? I guess the solution is to copy over pure vanilla folders to my modded copy one at a time to fix and hopefully save SOME of the edits? Is that right?

 
Odd cause not all mods have the lag issue.
Not all mods have this amount of content, either; but you're clearly just looking to whine, not learn, so carry on.

It's not a mod design flaw, it's a vanilla design flaw that gets exacerbated in heavy content mods.
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but you're clearly just looking to whine
You clearly looking to cause fight / boost your ego Richard.

Since I posted you have tried to troll/attack me.

Well child I do not take kindly to it maybe you could try to act like adult.

Last I checked we both own the video game, so not sure what right you think you have to treat others poorly.

 
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Well, it wasn't too bad to fix/save the vanilla world. I went and copied out the folders I had changes in the xmls then verified thru steam and copied the folders back in. I guess whatever got messed up wasn't in anything I had changed so..all set now. Thx for all the help guys, You Rock!

 
Well, it wasn't too bad to fix/save the vanilla world. I went and copied out the folders I had changes in the xmls then verified thru steam and copied the folders back in. I guess whatever got messed up wasn't in anything I had changed so..all set now. Thx for all the help guys, You Rock!
Glad everything is working for you.

 
I am on Day 5 in the mod and I am finding 2 things: its very easy to get infected and its very difficult to find cures. I've been living hand-to-mouth on the cures between a single herbal antibiotic, a single honey and a single antibiotic pill.

Is it intentional that curing agents in the mod are tough to find?

And it's not like I am not scavenging or killing, my scavenging is 39 and most of my levels have come from killing.

 
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The bickering won't get us anywhere. I do agree this is an issue that should be looked into (or pressed more). I've played other mods and it hasn't been as noticeable. But since I don't know much about what's going on under the hood, I'm not going to pretend to and start pointing fingers.

It's just that the bag lag does cause some significant problems in practical situations (loot movement, weapon switching, etc.). Basically whenever you try to go a quick bag/belt swap or get caught off guard, you're pretty much screwed until it releases you. I've seen players die as a direct result of nothing more than the bag lag. So I've told them to compensate by only getting into their bag in safe areas. It'd just be nice to not have that concern as in most other mods and in vanilla.

 
Just a quick note based on only 2 play through right now, but curing the virus is next to impossible, day 5 right now and i have died 3 times from going through the stages, after looting a few major and many minor POIs with no luck in finding anti meds, i did find the herbel remedy, but i dont ahve teh items needed to make them on my own right now, and crafting anti viral is locked around lvl 50 med skill iirc.
Dont get me wrong, im having fun except for this one small thing, no real issues other than cant cure myself and die every time from it, it feel like a very artificial block to the gameplay to me.

Ric0

Same experience here. I died 3 times the 1st week from infection, and that's never been the cause of my untimely demise before. While I was silently cursing Jax' name, I also decided I wouldn't let his evil programming break me. So on day 8 I raided the hospital and got some bandages. No antibiotics to be found, but they slowly started to trickle in after that. As for sinda's suggestion to fight more ranged, I picked the blades class and have to get a little up close and personal to progress, unless throwing knives gets introduced to the mod. Anyway, it got better and now I'm loving every second of it. I noticed in the hide armor quest it takes 65 animal hides to make the full set and not 60.
Tip: Choose Survivalist as the starting class, I believe it gives you an Herbal at start. (Although when I tried Surv/Blunt/Bow, all 3 gave me Herbals.) Not sure if they were supposed to.

As to the quest I can confirm...65 hides needed, but quest only asks for 60.

 
Can anyone explain how I get rid of the game breaking inventory lag with this mod, Tried playing it a few times & its totally unplayable as ill go into my inventory only to lag out & be killed by something ? I cant drag & drop items as they just drop to there original position & wont drag to were I need it to go like selecting my bedroll to place on my toolbelt, same with every item..
Thanks
As it's been said already (although probably lost with all the pages in this thread by now) to fix the inventory lag you need to click your favorites star to clear the recipes and there will be no lag.

I think it's how the game processes recipes, especially with modded. The more recipes showing, the more laggy it gets...in all inventories incl. crafting stations. I haven't played vanilla in a while, but I think it's either the same, or will be if TFP adds any major amounts of craftable items.

From seeing the same types of posts throughout this thread about the same thing, "Game-Breaking Lag"...I hope the explanation helps.

It's not game breaking, just confusing to manage for ppl who don't play mods too often.

 
Just to reiterate, Its already been stated that ways to help reduce some of the inventory lag are being looked into. Some inventory lag is to be expected, its just a problem with the way the base game handles recipes. Coming up with ways to mitigate it a bit is where we are at as a modding community. I suggested something that might help a little bit with some of the crowded recipes like wood,cloth,etc. Sphereii has released an auto favourite SDX mod. People are trying, Just have patience.

 
Hi!

Been playing your mod for several hours now with some friends. We've been struggling to figure out, how we unlock scrap iron tools, and iron tools?

Is there some kind of requirement for these recipes which isnt mentioned?

Currently im level 10 ingame, and with 15 points in construction tools and 3 points in primitive crafting, scrap iron crafting 3 and Iron tools 1. Is there something we're missing? Are we supposed to find these recipes in this mod, or is it unlocked by progression?

Also, this counts for iron tool head of every kind. Cannot craft because we are missing the recipe appearently

 
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Been playing your mod for several hours now with some friends. We've been struggling to figure out, how we unlock scrap iron tools, and iron tools?
Is there some kind of requirement for these recipes which isnt mentioned?
Scavenging skill :)

Code:
<recipe name="scrapIron" unlock_level="5"/>
<recipe name="scrapBrass" unlock_level="5"/>
<recipe name="scrapLead" unlock_level="5"/>
<recipe name="scrapIronShiv" unlock_level="10"/>
<recipe name="scrapIronAxe" unlock_level="10"/>
<recipe name="scrapIronPickaxe" unlock_level="15"/>
<recipe name="scrapIronShovel" unlock_level="15"/>
<recipe name="scrapIronHoe" unlock_level="15"/>
<recipe name="Lockpick" unlock_level="20"/>
<recipe name="blunderbuss" unlock_level="20"/>
<recipe name="doubleBlunderbuss" unlock_level="25"/>
 
So, I have a question. I installed one of the extra addons (headshots removed). I copied and replaced entityclasses and items folders with the new folders but when the mod launched they were overwritten. How are we meant to do these so they remain?

 
Same experience here. I died 3 times the 1st week from infection, and that's never been the cause of my untimely demise before. While I was silently cursing Jax' name, I also decided I wouldn't let his evil programming break me. So on day 8 I raided the hospital and got some bandages. No antibiotics to be found, but they slowly started to trickle in after that. As for sinda's suggestion to fight more ranged, I picked the blades class and have to get a little up close and personal to progress, unless throwing knives gets introduced to the mod. Anyway, it got better and now I'm loving every second of it. I noticed in the hide armor quest it takes 65 animal hides to make the full set and not 60.
I was beginning to think it was just me and poor RNG luck. The scarcity of antibiotics coupled with the ease of becoming infected has kinda broken the mod for me.

 
either bad luck or i'm having some good luck, i got 6 herbal antibiotics and 1 antibiotics just by killing zombies that is roaming around my base.

 
I got lucky D5 and found the Herbal Antibiotic recipe hiding in a mountain man chest in a house. Now the mission is finding mushrooms and some more nitrate. Got to get on it as I have no anti's left at all. Ack!

 
I was beginning to think it was just me and poor RNG luck. The scarcity of antibiotics coupled with the ease of becoming infected has kinda broken the mod for me.
I think honey works too right ?

But it's purely a dice roll where loot is concerned.

 
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