Hosting Provider requirements@Jaxteller
I noticed you had added the sever DLL files in with the main version. Why maintain the server only version? If you are looking to cut back to amount of git repos you are maintaining, this seems like one you could get rid of without causing any issues? especially considering the size of the server and client dll folders is only like 6MB each.
Edit: Also, just at a glance, you could do the same for the streamer version. This would remove 2 git repos for you.
What kind of errors are you getting? In the Mod Launcher, after playing the game and getting the errors, click on the View menu, then select Log Files.hay i seem to have a problem ive been tring to load game with rh mod w/ launcher and when game loads to items i get a errors. ive tried everything i could think of .. could i be over looking something
It would still be a single zip. The server would just end up with the client dlls as well. Though there's no reason they should cause any issues. At 6MB i would think its hardly an issue to toss them in. Especially once you consider the full size of the mod is 1.23GB.Hosting Provider requirementsThey want a single zip to download and install.
No need to appologize sphereii. Thank you for trying to help me. Here comes the link:Sorry, didn't see your edit.
Can you go to the View menu, in the Mod Launcher, and click on Log Files? Then for each file in the drop down (7d2dlauncher.txt and the output_log.txt ), click on Upload Log file. It'll give a pastebin.com link. If you share that, I'll take a look.
Without sounding too mean you would be surprised at what some do not want to do. They wanted a link to the server versions and only the server versions....Trust me yes it would be VERY easy for me to maintain 1 version of each mod. And they wanted it labelled as such. I supposed i could still label it dedi download on here and maintain it as a SP version and include both dlls. And just see what happens. YOLO!It would still be a single zip. The server would just end up with the client dlls as well. Though there's no reason they should cause any issues. At 6MB i would think its hardly an issue to toss them in. Especially once you consider the full size of the mod is 1.23GB.
I have seen others reporting XP gains that make no sense as well but I have not seen it myself or on our server so I can't seem to reproduce this. I am looking into it to see if there is anything i can do.I found a bug. I bought level 1 traps, and made some barbed wire fence. As soon as I did that, my traps went all the way to level 5. I don't even have the requisites for that!
I also got aloe vera cream recipe out of the blue. I'm not sure what triggered that, or even if it was a bug or intended.
Under the Test Mod Sync button, there's a check box you can click "Check here to download from a mirror". Check that, and try doing the Play again.No need to appologize sphereii. Thank you for trying to help me. Here comes the link:https://pastebin.com/dST63gnX
The strange think is that launcher worked fine with previous Dawn of the New Apocalypse version of Ravenhearst.
As you can see in log, I was able to run the MOD refresh today. Unfortunately game freezed on Loading game files stage for 30 minutes. I tried it few times without success. My assumption was that some files were corrupted so I deleted Ravenhearst folder completely and tried the installation from scratch but since that time, it fails. I tried it few times. You can also see that I force closed launcher few times because it downloaded mod without progres for like 20 minutes.
Maybe last note for you in case you will be going through log. I can see there a message "System.InvalidOperationException: Posloupnost neobsahuje ��dn� odpov�daj�c� prvek." which is patially in Czech. It means that the sequence does not contain a corresponding element.
After that the launcher started vanila game. links:Under the Test Mod Sync button, there's a check box you can click "Check here to download from a mirror". Check that, and try doing the Play again.
Can you delete the TempMods, and try again with the Mirror?After that the launcher started vanila game. links:https://pastebin.com/fsQ0p7c2
https://pastebin.com/g0EP1Tkd
Yes, among other things progression will be getting a slight rework when it comes to stations and such. Lots of balances in loot. We are compiling a more realistic list of what you can craft and what would be something you would have to go and scavenge. We will be adding more quests in as well. I have a list of a few and also classes will be getting more of a rework (medical class is going to be the first making some things medic class exclusive like how farming is) but without revealing much I am working on new models for zombies with more special type abilities for horde nights. More boss like types. Gamestages will be getting a rework so the hordes in both wandering and blood moon will see more special type zombies the higher you go. I would like to make farming more interesting as well. And something people WANT to do as opposed to just doing it because it is there. I'm glad you picked up on the green tea thing. Farming is seen as "healthier" so wellness boost will be tied more into farming in the futureSo Jax, just curious. I seen you mention version 3.0 and I would like to know if you are working on anything for end gamish stuff like new quests vs challenges? My play style mostly consist of exploring, looting and getting all the available armor/weapons and stuff in game. I am not a fan of building but I do make a decent base that can withstand blood moons. I am currently at day 34 (which in vanilla I'd be starting a modded game after night 35) and I have just about everything and all stations up. Just wondering if you'd like to share some but not all of what's yet to come if any?
Also wanted to mention that I don't farm much unless its very beneficial (now that green tea gives NO more wellness I might start). And yes I'm on day 34 because I didn't restart for patch 205.
I did this few times already but tried again. Copying only relevant last lines from log.Can you delete the TempMods, and try again with the Mirror?
Yeah probably was.jay, sounds like you had a wandering horde![]()
Before hitting Play just hit TestMod Sync first!I did this few times already but tried again. Copying only relevant last lines from log.For how long is it worth to wait? It took 15 minutes so far. My experience is that at this stage nothing happens even if I leave it running for hours.
INFO 1 _7D2DLauncher.frmMain - Checking for Downloads.
INFO 1 _7D2DLauncher.frmMain - Waiting for Background Process to complete: Deleting existing mods...
INFO 1 _7D2DLauncher.frmMain - Background Process completed: Deleting existing mods...
INFO 5 _7D2DLauncher.frmMain - Attempting to download: https://github.com/JaxTeller718/MainVersion/archive/master.zip
INFO 5 _7D2DLauncher.frmMain - Using Available mirror...
INFO 5 _7D2DLauncher.frmMain - No previous GIT exists. Cloning entire branch...
INFO 5 _7D2DLauncher.frmMain - Syncing: https://gitlab.com/sphereii/RavenhearstMainVersion.git
INFO 1 _7D2DLauncher.frmMain - Waiting for Background Process to complete: Refreshing Mods for 7 Day Horde Edition
Unfortunately the only way to get the Night Terrors to you is to release them from the start. On our server they are part of timed events. Every 21 days I release some event like Night Terrors or Wilderness increases etc. That's great when I control the server and XML but there is no way to do this sort of thing for you on the consumer end yet. Hopefully Pimps put in timed events of some sort so I can add something like that and have timed releases for certain spawns.On Day 1? I had no way of killing it to check for loot so I ran in a different direction when I respawned again.
Thank you! And i agree. We would love to get more options for things like being able to spawn players in POIs based on quests etc. Every Alpha Pimps add more code so we can do more but sometimes they do take away. My hope is that a lot of code gets added for us modders to play with before they go Gold and then you will see the mod scene really explode with big ideas!Ah mon, these things are nice to look forward to. I have around 3300 hrs in this game and have been playing since A6, also played at least 8 out of 10 mods. 7 days to die has been my goto game other than Skyrim and Ark but its always going to be a game for me to come back to and enjoy.
You and the mod community just deserve so much more!!
Yes unfortunately body damage was removed from the weapons to achieve headshots on all entities.Does the headshots only apply to the animals such as rabbits and chickens? I hit both with 3 iron crossbow bolts and they continued to run away.