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Ravenhearst Mod

The WalkingDeadPrison Prefab sits 13 blocks too high and fills the console with "INF Missings Paint ID XML entry: 147 for block 'metalpipeStraight'" and similar errors.
I tried reducing the height in the prefabs for nitrogen except I must be doing something wrong, makes no difference what i do or I am changing the wrong values.

If I edit the prefabs in the generated worlds folder I can lower it of course.
thanks, have a few tweaks we're looking into next week, and that's on the board, at least for the height. happy holidays!

 
Hi JaxTeller718, great mod. I am trying to add a backpack with 120 slots, it gives me an error in the option of the automatic buttons. Is there any option to add one? Greetings.

Hola JaxTeller718, magnifico mod. Estoy intentando aٌadir una mochila de 120 ranuras, me da error en la opciَn de los botones automaticos. Hay alguna opciَn de que aٌadas una? Saludos.

 
Hi JaxTeller718, great mod. I am trying to add a backpack with 120 slots, it gives me an error in the option of the automatic buttons. Is there any option to add one? Greetings.
Hola JaxTeller718, magnifico mod. Estoy intentando aٌadir una mochila de 120 ranuras, me da error en la opciَn de los botones automaticos. Hay alguna opciَn de que aٌadas una? Saludos.
RH is so heavily modded that it is incompatible with almost all other mods. We give the advise not to use any other mods and don't give support on extra mods added to the game

 
That gunshots often don't wake zombies is a vanilla issue. Whether they see or hear you is a random event. Like you make noise and all the zombies upstairs wake up and the ones you're seeing don't, lol
Actually it's not an issue.

Some zombies spawn as "full HP decoys", which means they don't react to sight/sound events.

That chance can be removed with XML edits so everything is angry and wants to kill you.

EDIT: Code snippet with comments.

Code:
	<!-- <group name="S_Default_XS" emptyChance="0" decoyChance="0" decoy1hpChance="0">

1. emptyChance:	the chance of the entire sleeper VOLUME having no zombies
2. count:			after emptyChance has been checked, the total number of SLEEPERS spawned is determined by the count
3. decoyChance:	determines how many OF the spawned sleepers will be DECOYS
4. decoy1hpChance:	determines how many OF the spawned decoys will be ONE HIT POINT DECOYS

Full hit point decoys:	Will never wake up due to sight/sound events. Will wake up if attacked.
1 HP decoys:			Will never wake up due to sight/sound events. Will die instantly if attacked.
 
Actually it's not an issue.
Some zombies spawn as "full HP decoys", which means they don't react to sight/sound events.

[/code]
Thanks for the technical explanation, I did understand it is a vanilla thing (should have used another word then 'issue') ;)

 
Yep, it is. :) Jax could also totally remove it if he wanted to just by setting all decoy chances to 0.

That'd make things interesting.

 
Yep, it is. :) Jax could also totally remove it if he wanted to just by setting all decoy chances to 0.
That'd make things interesting.
They have been turned off since A17 experimental so for it to be an issue they first have to be turned back on for spawners, if so then it is likely intended for the mod, or there is some other setting, like their senses that makes them not awake.

 
Yep, it is. :) Jax could also totally remove it if he wanted to just by setting all decoy chances to 0.
That'd make things interesting.
Or make em all stay asleep lol and see people be amazed and believe they were a ghost whilst going thru a poi hahaha 😈😈😈😈

 
I'm sorry, but Google is changing the text, awful!

But how I forgot!

Be sure to tighten the gameplay, open the box in 14 seconds, and why not 114? And let's get 4 minutes of real time!

The game is on, and you, like an idiot, get up and look at the timer!

In this case, I have to run on foot! Yes, it’s possible, but then you won’t be able to do anything, even open the box :) Because you run and farm together, standing stupidly near the boxes. You need to be in time, then you need to ride. But why then set the levels of pumping, on a bicycle, a motorcycle?

In the standard client, either a book or pumping. And here :(

That is, I have to "stupidly" kill zombies in packs!

To pump up weapons, I have to shoot, shoot, shoot, because here it's like 15 alpha, it's stupid!

It was once interesting that there were spare parts for weapons! And now it has lost its meaning, they have disabled the capabilities of the client and squeezed into their details!

Why do I need such a bad repair with degradation, if I can make an “orange” myself, WHY ??? I have to repair to lower the level!

Why do I need such a repair kit, if I can do better!

I really want to see how in real life you can break a steel hammer while trying to repair! I want to laugh!

Like this, no offense! But the mod concept has to be reviewed!

I don’t understand which perk is responsible for quality?

Why did I make several workbenches, updates and how to apply them?

I can offer the following!

1. Remove the degradation of everything that was manufactured and not found!

2. Your spare parts for weapons, use existing weapons on vehicles to upgrade "

3. In the place of a stupid search for a backpack, make a boost where points go for each release of the backpack from loot. And it turns out that I pumped up all the cells! And big pockets, I can’t sew.

4. The main thing is to increase the time of the game, you need to increase the damage from melee weapons to 50-70. Then you can calmly farm without strolling! At the same time, the club dies in 1-3 hits (if you hit)

5. The damage of the whole shot is increased 2 times! EVERYTHING on planet Earth made of flesh must be killed by firearms! Tear to pieces!

And don’t spoil like a billiard ball!

 
Last edited by a moderator:
Important

For those experiencing Skill Resets on Servers, this is an issue caused by removing components of Spherecore that were causing previous issues such as QuickContinue and Spoilage. The removal of these dlls on servers is causing some to experience skill resets from save corruptions. This issue will eventually sort itself out but can be rather frustrating. The best option is a full wipe, but if this is not good for you there is another option.

ALL players and server members should go into their existing installs and delete in full the Sphereii_FoodSpoilage, 0-Spherecore, and Subquake_OptimizedTorches folders from their Mods folder on your existing installs and servers ONLY. NOT from the files you just downloaded. Once this is done you can copy the latest update in full to your server and your installs. What this will do is clean out ALL unneeded dlls from those folders that are causing these issues.

We apologize for this inconvenience and will be certain to restrict outside dll mods in the future.

--------------------------------------------

Patch 6.2.3.2 No Wipes Needed

Code:
Balance: Crafting Jerky Now Gives You 2 Jerky
Balance: Lessened nails received from breaking wood
Balance: Toned down Hardened Chest Loot Amount

Change: Edited Wookies Zombie Multiplier. Zombies will now spawn within 75m radius from you instead of 50m. Should increase zombies
Change: Armor and Ammunition Bench Now Made in Workbench
Change: Reduced Upgrades of Beehives, Composter, Beer Honey Traps to 1 Hit instead of 4 causing some bars to get stuck at 50 percent
Change: Stack sizes reduced
Change: Steel Crossbow Bolts and Bundles now crafted in Workbench

Fix: Icon for Weird Science
Fix: Improper unlock information on ammo bench and research desk
Fix: Gas Pumps Would Not Break
Fix: Work Truck and Charger shared same recipe as Marauder so all were unlocked at once

Fix: Added Sinders Fixed POIs
Insane Asylum - Vulture Sleeper fix, overlapping desks
Paintball - Replaced barrels that were giving off insane heat, increased sleepers, lowered to tier 4
Sinder House 4 - Deleted unknown block
Walking Dead Prison - Ground Level fixed, some missing paint textures cleaned up
Water Park - Reseated 12 Sleeper Volumes, Loot Balances

Removal: Auger Parts from Loot since they are not needed anymore
 
Question.

i am running a dedicated server of this mod. but i cant seem to find the serverconfigs for this mod. like the rage feature that can be disabled etc. can anyone tell me where to find it?

 
Question.i am running a dedicated server of this mod. but i cant seem to find the serverconfigs for this mod. like the rage feature that can be disabled etc. can anyone tell me where to find it?
there's a default one in the zip file. copy it over and edit it to your liking.

 
Does scalpel and microscope in loot table? I play on server with many players, and noone cant find them. Latest version of mod, day 100+

 
Anyone else have an issue when they use a schematic to learn a recipe that you could learn through a perk, the game won't recognize that you know it? I read the chilli dog recipe. When I get a 2nd chilli dog recipe the icon shows that I've read it already, but when I try to make one there is no way to craft the item, it just says <perk> Same thing for hobo stew for me. Not sure if this is a bug or I'm doing something wrong.

 
Anyone else have an issue when they use a schematic to learn a recipe that you could learn through a perk, the game won't recognize that you know it? I read the chilli dog recipe. When I get a 2nd chilli dog recipe the icon shows that I've read it already, but when I try to make one there is no way to craft the item, it just says <perk> Same thing for hobo stew for me. Not sure if this is a bug or I'm doing something wrong.
It happens when you try craft item in wrong workstation, read item description

 
i try to download the mod..and it say corrupted file..try to clean and download..and i when it done..nothing have download..i have try to reinstall 7 day to die and clean all the files..nothing work :(

 
eh I think this mod has become too hard.

I need water but I can't get water because all water is infected, so I need to boil it but it becomes murky water, so now I need to filter it, but I can't build the filter unit because I need a burning barrel, and I can't build the burning barrel because I need a forge I can't build the forge because I need leather but I can't get leather because I need a drying rack which I need animal hide and because it's the first day, animals don't spawn.

I also don't understand why it won't give back the jar or cans when I fry insects and consume them.

It's just gotten stupid.

At this point I just gave up.

 
Does anyone know?Which skill unlock research desk?I tried to make research desk schematic but it need Research desk,also unable to craft cooking pot is kinda lame.

 
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