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Ravenhearst Mod

You can't make it in your backpack or personal workbench (I think), workbench should do it
I write ' lockpick' in search bar workbench and nothing...

In the previous version (5.4) can make lockpick at the personal workbench after reaching level 2 perk 'Lockpicking'.

In version 5.5.3 are some things alpha 18 vanilla. May be lockpick can make after reach level 5 perk 'lockpicking' similar to "Great Heist' alpha 18 ?

 
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I write ' lockpick' in search bar workbench and nothing...
In the previous version (5.4) can make lockpick at the personal workbench after reaching level 2 perk 'Lockpicking'.

In version 5.5.3 are some things alpha 18 vanilla. May be lockpick can make after reach level 5 perk 'lockpicking' similar to "Great Heist' alpha 18 ?
Not before A18 becomes stable.

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Gonna have to ask as well; vanilla 7D2D has always been pretty ''meh'' but we absolutely loved Ravenhearst. With A18 being out, should we expect a new version of the mod for it? Because if this is still being worked on, we're 100% going to wait for the mod to update before we dive in again :)
Sorry, forgot. In 5.5.3 it has changed to loot only

 
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Not before A18 becomes stable.
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Sorry, forgot. In 5.5.3 it has changed to loot only
''Sorry, forgot. In 5.5.3 it has changed to loot only'' - is it answer for my question ? )

Ok. The more valuable the lockpick will be found.

 
Hi !

Version 5.5.3. When doing Farming quest - upgrade composter by compost - the status bar came out with red text and the game hung. After restart game composter do not upgrade and farming quest disappeared from quest's menu.

Is it bug ? Can fix server rollback ? How doing server rollback ?

 
Hi! I haven't played Ravenhurst myself but I read up that Ravenhurst has an inventory management quality of life that the base game doesn't!

A mod that does the following:

"There is a mod for this (it is included in Ravenhearst modpack), which lets you:
Dump all items in a chest (except those outlined in red, which are selected with the hotkey "X").

Dump all items matching those in the chest.

This is done via buttons located at the sides of the autosort button (in the inventory and chests).

The time saved by this mod was incredible."
Source: https://www.reddit.com/r/7daystodie/comments/dicsrm/inventory_quality_of_life_request/

Now I've looked on this Ravenhurst mod page but heck if I can find a mention of this awesome sounding QOL tweak. Long story short can anyone tell me if this is a separate mod we could use outside of Ravenhurst for vanilla 7days? I'm hoping it is a separate mod. *crosses fingers*

This sorting mod sounds amazing and I bet most vanilla 7 days players would be all over if it was an option!

Thanks for your time.

 
Now I've looked on this Ravenhurst mod page but heck if I can find a mention of this awesome sounding QOL tweak. Long story short can anyone tell me if this is a separate mod we could use outside of Ravenhurst for vanilla 7days? I'm hoping it is a separate mod. *crosses fingers*
This sorting mod sounds amazing and I bet most vanilla 7 days players would be all over if it was an option!

Thanks for your time.
It currently isnt a separate mod and is coded into Ravenhearst only im afraid. I 'may' look into making it a standalone version for A18 once ive finished tweaking it a bit more (needs to work with Sort and with Vehicle storage).

FYI there are in built functionality in vanilla for this that is currently disabled but our version works slightly different :)

If you want to try the vanilla in built options try this modlet : https://7daystodie.com/forums/showthread.php?127758-Backpack-Buttons-A18!-(Stash-All-Stash-Stack-Stash-Stack-Smart)

 
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Awesome, thanks w00kien00kie! I'll try the disabled vanilla version tonight but if you come out with one too, I'll be sure to check that out as well. :smile-new:

 
The State of Ravenhearst 6.0

With the release of Stable and the simultaneous drop of 18.1 to Exp a lot of you are asking when Ravenhearst will be ready. This is our official statement on our plans for 6.

Right now we do not have any estimates or release windows to offer up for you other than to say it will not be available on 18.0. The reason for this is I am currently in the middle of converting and planning out balance for RH and it would not be fair or realistic to expect it anytime this soon. 18.1? Perhaps but even then that is a very generous estimate.

The team is all in agreement that we want a stable honest and fully enjoyable release when it occurs. wOOkie nOOkie has converted all of his work so the majority of this work is in my lap now, and I am certain you guys want more than a port, but a new integrated experience worthy of our name.

Sinder is currently in her busy season with events and has worked on a few POI conversions but there are so many more to be done. This year we are going the extra mile and hand selecting POIs to give the RH touch.

Cpt_Krunch is busy at work on his maps of which there will be a few to choose from for those who like the static map, but he is mostly handcuffed by me and our team so no yelling at him. He can not produce something he is waiting on from us :slight_smile: Shades2529 is ready to go but is also juggling both RL and waiting on me to produce.

As for me. I will promise to offer updates as to our progress and say I am working hours every single day to get it finished and into your hands. But i am certain you guys would rather have a solid well rounded long term play on release instead of multiple patches and wipes and that is what I am doing my best to deliver. So patience will be key here.

Stay tuned to this channel for information on updates, testing, previews and more as they become available. Thank you all for your appreciation and support. We promise that Ravenhearst will be the wild and in depth ride that you guys come to expect from us.

 
Can you please tell me what xml files for Ravenhearst need to be changed to change the backpack size? I can get it to work with vanilla, but I am missing something with RH.

 
The State of Ravenhearst 6.0
With the release of Stable and the simultaneous drop of 18.1 to Exp a lot of you are asking when Ravenhearst will be ready. This is our official statement on our plans for 6.

Right now we do not have any estimates or release windows to offer up for you other than to say it will not be available on 18.0. The reason for this is I am currently in the middle of converting and planning out balance for RH and it would not be fair or realistic to expect it anytime this soon. 18.1? Perhaps but even then that is a very generous estimate.

The team is all in agreement that we want a stable honest and fully enjoyable release when it occurs. wOOkie nOOkie has converted all of his work so the majority of this work is in my lap now, and I am certain you guys want more than a port, but a new integrated experience worthy of our name.

Sinder is currently in her busy season with events and has worked on a few POI conversions but there are so many more to be done. This year we are going the extra mile and hand selecting POIs to give the RH touch.

Cpt_Krunch is busy at work on his maps of which there will be a few to choose from for those who like the static map, but he is mostly handcuffed by me and our team so no yelling at him. He can not produce something he is waiting on from us :slight_smile: Shades2529 is ready to go but is also juggling both RL and waiting on me to produce.

As for me. I will promise to offer updates as to our progress and say I am working hours every single day to get it finished and into your hands. But i am certain you guys would rather have a solid well rounded long term play on release instead of multiple patches and wipes and that is what I am doing my best to deliver. So patience will be key here.

Stay tuned to this channel for information on updates, testing, previews and more as they become available. Thank you all for your appreciation and support. We promise that Ravenhearst will be the wild and in depth ride that you guys come to expect from us.

Great news. We will wait for news of a new version of this great mod.

 
A bug has appeared to me when creating a military helmet and adding the mod with the flashlight.

I tried it and it didn't turn on, I guessed it would be a bug, I put on my mining helmet and the light didn't work for me either. I tried the night vision goggles and they don't work either.

Instead the motorcycle light does work.

I have the light on the letter "F", and I say, no helmet or glasses is working for me, except for the motorcycle light.

I tried to change the letter "F" for another, I have seen by Google people who have also had problems with the light and the solutions they put have not worked for me either:

https://7daystodie.com/forums/showthread.php?110681-Helmet-with-light-mod-does-not-work-if-swapped-in-over-mining-helmet

Does the hull light work or not appear in a key file? by looking to see if it is disabled or something.

Does anyone know what to do?

 
Problem solved, or so I think. If I keep pressing the "F" with the mining helmet on, a menu appears in which I can choose the light: mining helmet or the "laser light", which I think is a mod that I have put little to the crossbow and that until now I didn't know what I was doing because I didn't see anything.

The fact is that I choose the light of the mining hull and the light appears again.

 
I would like to be able to make a backup of the current game, but I don't know what folders I have to save.

As I use the Mod Laucher, I see a folder inside 7D2D called "Saves" and there it is "Ravenhearst" and in two folders related to the game I have active:

- Ravenhearst 5 5 Final A17 4 Edition

- Ravenhearst 5 5 Final A17 4 EditionLocal

Would these two folders be the ones to save?

The problem has arisen because playing the console has given an error when loading a "chunk". I got an error in red. I have been able to continue playing but my base has literally erased a good part of it (it was a house that I have been modifying), leaving, in that part that has erased me, the house as it was originally.

That has meant that I lost a lot of boxes with loot, forges with a lot of material, orchards and the part of the farm that I was beginning to develop. A disaster.

Restarting obviously has not been fixed.

What I want to do is a backup every time I leave the game to prevent it from happening again. At least I will only lose what I have done at that time, nothing more.

 
I would like to be able to make a backup of the current game, but I don't know what folders I have to save.As I use the Mod Laucher, I see a folder inside 7D2D called "Saves" and there it is "Ravenhearst" and in two folders related to the game I have active:

- Ravenhearst 5 5 Final A17 4 Edition

- Ravenhearst 5 5 Final A17 4 EditionLocal

Would these two folders be the ones to save?

The problem has arisen because playing the console has given an error when loading a "chunk". I got an error in red. I have been able to continue playing but my base has literally erased a good part of it (it was a house that I have been modifying), leaving, in that part that has erased me, the house as it was originally.

That has meant that I lost a lot of boxes with loot, forges with a lot of material, orchards and the part of the farm that I was beginning to develop. A disaster.

Restarting obviously has not been fixed.

What I want to do is a backup every time I leave the game to prevent it from happening again. At least I will only lose what I have done at that time, nothing more.
hi! you might need to also back up the world files in the generated worlds folder. it's kept in app data, which by default is a "hidden" folder, so you'd need to enable viewing hidden files if you haven't already.

the path should be similar to C:\Users\sindalee\AppData\Roaming\7DaysToDie. compare the contents of the mod launcher save, i have no idea if it also keeps your world in there also. if you need more mod launcher help, i'd head over to sphereii's thread for the mod launcher itself.

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Problem solved, or so I think. If I keep pressing the "F" with the mining helmet on, a menu appears in which I can choose the light: mining helmet or the "laser light", which I think is a mod that I have put little to the crossbow and that until now I didn't know what I was doing because I didn't see anything.The fact is that I choose the light of the mining hull and the light appears again.
yes. with the addition of lights as mods in a17, when you have multiple light sources, you need to do it the clunky way. if you only have one mod providing light, just hitting the keybind as normal triggers whichever mod it is.

 
Some teasers for the next release of RH .......

GameOptions and VideoOptions.

Weve been working hard on adding new options so that you guys can decide how to play the game your own way! These are just the start and more will be added over time.

GameOptions - These are options specific to the game and are set for all users with that game (i.e. everyone in a MP game or dedicated server)

VideoOptions - These are options that are specific to the individual user and can be turned on/off by each player (from within the main menu and within the game!)

Also a new SMX UI has been aded which imho looks awesome :slight_smile:

A18.2_2019-11-25_01-37-42.jpg

View attachment 30737

A18.2_2019-11-25_01-37-53.jpg

 
Happy Holidays .. first off

I always loved SMX .. but I for one _ not liking the new version, because it is to Hard to read For Me .. might be the black background, not sure .. but I can not use it.

Not saying it is bad, just that I can not use it. So be it.

Everyone hoping you have a great weekend.

 
Happy Holidays .. first off
I always loved SMX .. but I for one _ not liking the new version, because it is to Hard to read For Me .. might be the black background, not sure .. but I can not use it.

Not saying it is bad, just that I can not use it. So be it.

Everyone hoping you have a great weekend.
I can agree there. Some of our descriptions are long so i noticed that as well.

Its a moot point anyway as we have added and changed so much to progression that all my attempts to get it to work with smx havent so most likely we are keeping it as is, just the main menu will have that look. We are also looking into designing our own ui for RH.

 
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