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Ravenhearst Mod

How to craft a compound bow

I just made level 60 with level 60 archery. I bought the perk that gives the recipe: compound bow. I can't figure out how to make one. The one compound bow that I have found doesn't have any parts and I haven't found any parts.

Can anyone tell me where to find the recipe?

 
I was playing on the ravenhearst pvp server and that one friggin skyscraper is way op and it was spawning in every town/city. I raided a group based in it using 250 frames and just barely got out alive with a broken leg by doing some crazy parkour. I mean, it was somewhat funnish but if the spawns of that wierd lookin skyscraper could be toned down slightly would be great. Thanks for listening jax:smokin:
The really huge one? Definitely toned down this time around, if it made it at all. Id have to double check :)

 
I got myself into similar problem: trader started kicking me out on a "work day". Given solution was "developer mode" (type dm in console) and with F6 choose one trader to spawn in outpost.

 
For me when I change the

Trader open (traders.xml)

7 Days To Die A16.4 (b8)

open_time = "6:05" close_time = "21:50"

Ravenhearst

open_time = "4:00" close_time = "22:00"

Fix open_time = "6:05" close_time = "21:50"

Ready to open the correct trader again.

I'd bug when you change the schedule of the trader

 
I got myself into similar problem: trader started kicking me out on a "work day". Given solution was "developer mode" (type dm in console) and with F6 choose one trader to spawn in outpost.
OK, that worked great. But I have a trader I spawned out in the street by mistake, is there a way to delete him (and the other 2 I spawned too far away from the counter for me to reach LOL)

- - - Updated - - -

craft it in the blender and advanced cooking (mentioned as a recipe marinated tomatoes)
Thank you. Worked

- - - Updated - - -

Ok I unlocked the machete (Level 4 "advanced blade weapons") but I am unable to craft the machete blade at the Blacksmith Station. Says "you don't know the required recipe". What is that blade locked behind?

EDIT-Found a separate perk for machete crafting

 
Last edited by a moderator:
I just made level 60 with level 60 archery. I bought the perk that gives the recipe: compound bow. I can't figure out how to make one. The one compound bow that I have found doesn't have any parts and I haven't found any parts.
Can anyone tell me where to find the recipe?
You can only assemble a compound bow once you have unlocked the perk (which you already did) and then you must find all of the parts so that you can assemble it. Or find a completed one.

 
For me when I change theTrader open (traders.xml)

7 Days To Die A16.4 (b8)

open_time = "6:05" close_time = "21:50"

Ravenhearst

open_time = "4:00" close_time = "22:00"

Fix open_time = "6:05" close_time = "21:50"

Ready to open the correct trader again.

I'd bug when you change the schedule of the trader
ravenhearst is

ab47618a34.jpg


not sure where your file got the 4:00 to 22:00 from.

unless i'm too tired to understand completely?

 
OK, that worked great. But I have a trader I spawned out in the street by mistake, is there a way to delete him (and the other 2 I spawned too far away from the counter for me to reach LOL)
Did the same misstake myself too. :D Just leave it like that and he will dissapear after some time. At least it did for me.

 
Hey Jax.

Any closer to 4.0 dropping mate?

I live in the land downunder and its midday Friday here atm. Any chance I'll be playing it this weekend mate??

 
How can I remove thosed night cumstom noises like baby crying and laughing sound?

I love every aspect of this Great Great mod but these unrealistic night noises kinda ruin them all.

They might have worked pretty good the game was a supernatural horror game where all the zombies were actually possessed.

But since the game is actually a biochemical horror game where all the zombies are medical patients of some kind, these somewhat ghostly wispers and satanic baby sounds are very immersion breaking to me and my girlfriend.

Whenever these noises played, we searched every corner of our base and our perimeter looking for the source of the sound until we realised that these are just meaningless background sounds.

Not only annoying but also reminds us that this was just a game where meaningless dreadful sounds just get randomly played regardless of the situation of our characters in the game, bringing us out to the real world from the zombie world.

I really admire every detail of this mod but I'd really love to get those noises off so we can make the game far much more immersive.

I heard that streaming friendly version doesn't have those noises, but I want those strippers and swearing merchants and bandits in my game.

So can anyone help me get rid of those unrealistic wispers, growls and baby sounds only?

If there's actually a wisperer nearby, there should be a wisper.

If there's a growling zombie nearby, there sould be a growl.

What I mean by unrealistic wispers, growls and baby sounds are those with no source of the sound, like a growling sound with no zombie around.

I'd really appreciate it if anyone can help me with this.

By the way, Thank you for the Amazing mod!!!

 
I believe they do have meaning, they are tied to night terrors that spawned near you. Each terror has different sound. Just sometimes it's hard to find them, they move randomly and can walk away from you.

 
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