PC (Rant) This game has never been as anti-multiplayer as it is now.

What I think it comes down to, really is more the question as to why Dedicated Server Mode, while being officially supported and offered, does not receive any love in terms of updates. The netcode has stayed the same crucially for years (outside the netpackage encryption update), which of course will not get the game anywhere multiplayer-wise and thats the only reason as to why 8 players is supported the most.
Well said.  And the server selection is more buggy than it's ever been in A20.  Trying to connect alone is a nightmare.  It's like the game has reverted to pre-alpha in every aspect except solo play.

 
Their focus isn’t 50+ player PvP but 8 friends competing against each other is supported. As the OP stated, his complaint isn’t for 8 player max PVP but for lack of support for 50+ Players and nowhere does TFP advertise or bait and switch people in by falsely showing the game being played by 50+ players. 
 

Also, PvP wasn’t released on accident. There used to be three modes of the game. Open world, Arena, and Horde. Arena was a dedicated PvP mode and the other two could be played either cooperatively or PvP. 
 

They aren’t going to remove the ability to PvP completely because some people want it perfectly to their taste or not at all. 
 

They aren’t going to remove the PvP label as long as the game allows players to compete against other players. 
 

They aren’t going spend development time on support for populations > 8 players. 
 

They will continue to not advertise that the game supports 50+ players at once. 
 

I play 3 player multiplayer co-op on a dedicated server that my brother is renting and the game runs great for us.  


That´s it. From now on i will screenshot every information given by the team, q&a and the moderators, here and on steam. I am 100% sure that somewhere in the old forum one of you guys said that it was made possible to PvP due to an oversight and was kept due to popular demand.

I remember this particular fact exactly, due to something very remarkable that happened in RL right after reading that and talking about it on teamspeak. Don´t bother to ask, what happened has no place here.

 
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It doesn’t matter when stable is released. People who don’t understand the stable label always get upset when stable releases and the game still has bugs. 
 

Stable simply means they feel the game is ready for the larger masses of people in early access to play and report bugs. The game is still early access and in development. There will be a 20.1 and 20.2 and 20.3 etc to continue to handle bugs and optimize. 
 

Stable happens because internally they’ve branched to the next alpha and they want the latest-experimental to be available for whatever fixes they will include in A20.1

As of today they are already at least 5 builds into A21 and most of the changes will be copied over to latest_experimental to be opted into for those who want to help before it turns into A20.1

That is what they always do. Stable does not equal “all done”. I’m not saying you believe that— just using your post to point out the obvious misunderstanding that some people on this thread have about what shifting the game from experimental to stable actually means. Of course they also don’t understand what “8 player max” seems to mean…
Did you even read the post I responded to? Your post is totally off topic to mine, 100%. Don't quote to me if you want to address someone else's issue please.

 
"Stable" is really an unfortunate label that I wish they would not use. They should just call it the main branch and the experimental branch period. The main branch is what Steam pushes out automatically to everyon who has their settings put to auto update. The experimental branch is what players must choose to opt into.  All of this is early access and therefore not stable in the way that you are expecting it to be.

Did they rush to get A20 switched over to the main branch in time for the Steam Winter Sale? Yes and no. It was a goal to get the update on the main branch before they closed for the Holidays and, of course, to be in a good position for the sale. When the game switches to the main branch everyone who has the game installed is going to get notified that it updated. There are going to be a good chunk of people who have loved the game but who have moved on and haven't been following and when they get the notification that 7 Days just did an update they are going to check in and play it and they may have friends who they will now want to get into it and with it being on sale it is the perfect time. So, yes, having an update in time for the sale is great for increasing the reach of the game. Nobody is denying that this was their goal.


Oh hum, I did 😉. But you make a good case for it being because of steam winter sale. Get out the pitchforks guys 😁

On the forum I can see dozens of guys waiting for a new alpha and patches and new versions. But when TFP finally does that (after a full year of waiting) the next batch of guys comes around and complains it is rushed! Sorry guys, TFP can't please everyone.

 
Did you even read the post I responded to? Your post is totally off topic to mine, 100%. Don't quote to me if you want to address someone else's issue please.
Uh…yeah. It was Mega who said that if it was a cash grab by TFP they would have switched the game to the main branch before the sale and you let him know that the sale did in fact start the day after. Then I quoted you and posted what I did about what the stable branch actually is. 
 

I went back and read and am not sure why you can’t make the connection between our three posts or even why you are even upset that quoted you. I even stated that I didn’t think you were making the mistake I was posting about. 
 

<shrug>

 
The PvP experience could be vastly improved with relatively minor effort. Even just rubber-stamping solutions the community has already independently come up with, and including them as part of the official vanilla experience would help.  The complete lack of attention, combined with the sales blurb, is just insulting.  All of these apologists in this thread making excuses for lack of effort is embarrassing.  This portion of the player base deserves attention.


Oh wow, handwaving about solutions and saying they are minor effort. How about listing them so we can talk about facts instead of all that mud flinging

I know about the old problem of seeing behind the world and devs having tried to fix some cases but always a new way coming up in old alphas. It doesn't look like a minor problem with easy fixes. 

There is one suggestion here about not sending updates to everyone from far away places. That seems like an interesting approach, but I'm not sure it is a minor effort and details are missing. It might work to make a bug report with this as a way to optimize the game or try to get it before the eyes of the relevant developer. Only someone with inside knowledge of the code base can really answer if this is an optimization without compromising something.

Another suggestion about not sending player locations to other clients logfiles seems obviously a good thing and relatively easy to do. Did anyone make a bug report without talking about 20 person PvP servers?

 
And stop focusing on the PvP arguments please, that's not what the main issue is...the main issue is server stability. 


This really shouldn't deteriorate into a discussion of PVP or not PVP, love towards PVP or not.
Sorry. PvP is easier to type than 50+ person servers- especially when I am certain that most if not all large population servers are going to be about more than everyone cooperating together against the environment. But it was an assumption, true. 
 

Keeping the conversation focused purely on player population no matter what type of gameplay those 50 people are going to engage in, then it merely becomes a matter of priorities. 
 

If the server code works well enough for 8 players or less to play and test the game and game breaking problems only occur once people start pushing past what is supported then working on that code is not going to be a priority. 
 

They’ll probably get to it and stabilize servers further and might even extend the supported player count. But it isn’t a priority right now since it meets their stated needs even if it doesn’t meet your stated desires to have 50 people on a server together all at the same time doing whatever activity 50 people do all together. 
 

 
This really shouldn't deteriorate into a discussion of PVP or not PVP, love towards PVP or not.


Weell, it started as a discussion about PvP (and servers with more than 8 players specifically) with the initial OP. Not a bad post at all. But it set the topic and you can't fault anyone for answering to the topic of the thread.

 
I don't have the exact numbers, but I feel like multiplayer was never the bigger part in my time spent in the game. I think the game has and always had so many multiplayer issues (mostly hackers) that complaining about not being able to play on servers with 50+ different players sounds really silly. After having negative experience in public multiplayer, I simply gave up on it entirely and started playing either solo or in small groups of people I trust.

 
Sorry. PvP is easier to type than 50+ person servers- especially when I am certain that most if not all large population servers are going to be about more than everyone cooperating together against the environment. But it was an assumption, true. 
 

Keeping the conversation focused purely on player population no matter what type of gameplay those 50 people are going to engage in, then it merely becomes a matter of priorities.

Weell, it started as a discussion about PvP (and servers with more than 8 players specifically) with the initial OP. Not a bad post at all. But it set the topic and you can't fault anyone for answering to the topic of the thread.


No, it didn't start out as a PvP discussion.  The OP clearly states that while he runs a PvP server, it affects PvE as well.  You will find that MORE people want larger population PvE servers than they do PvP servers anyway.  There used to be queus to get in the larger multiplayer servers but that's been worn away over the last couple of alphas.   And it doesn't have to be 50 people.  40 can be good.  Heck 30 can be good.

It's better for you to say this is about "PvP" and "50+" because it makes it easier for you to attack the validity of what's being said.  In reality this is about server stability for a reasonable number of players to have a community on the server.  That and us trying to see if we can get our message to the devs that this is something the community wants.  I would seriously doubt that any moderator would relay that information to them based on the clear bias towards the MP community, especially since the argument is being consistently interpreted as "we want a 100 person Fortnite clone".

 
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No, it didn't start out as a PvP discussion.  The OP clearly states that while he runs a PvP server, it affects PvE as well.  You will find that MORE people want larger population PvE servers than they do PvP servers anyway.  There used to be queus to get in the larger multiplayer servers but that's been worn away over the last couple of alphas.   And it doesn't have to be 50 people.  40 can be good.  Heck 30 can be good.

It's better for you to say this is about "PvP" and "50+" because it makes it easier for you to attack the validity of what's being said.  In reality this is about server stability for a reasonable number of players to have a community on the server.  That and us trying to see if we can get our message to the devs that this is something the community wants.  I would seriously doubt that any moderator would relay that information to them based on the clear bias towards the MP community, especially since the argument is being consistently interpreted as "we want a 100 person Fortnite clone".
You’re way off base. I had already directed the devs to your other thread asking for dev feedback since mere moderators weren’t enough before you typed this particular conspiracy theory….lol

Im not against 50+ servers or PvP. People should play the game as they like within the limitations it has. I have no problem with the devs “finding out” about your desires and feedback…lol

 
No, it didn't start out as a PvP discussion.  The OP clearly states that while he runs a PvP server, it affects PvE as well.  You will find that MORE people want larger population PvE servers than they do PvP servers anyway.  There used to be queus to get in the larger multiplayer servers but that's been worn away over the last couple of alphas.   And it doesn't have to be 50 people.  40 can be good.  Heck 30 can be good.

It's better for you to say this is about "PvP" and "50+" because it makes it easier for you to attack the validity of what's being said.  In reality this is about server stability for a reasonable number of players to have a community on the server.  That and us trying to see if we can get our message to the devs that this is something the community wants.  I would seriously doubt that any moderator would relay that information to them based on the clear bias towards the MP community, especially since the argument is being consistently interpreted as "we want a 100 person Fortnite clone".


PvP was mentioned mulitiple times, it was part of an argument about balance of weapons, it follows it is part of the discussion and nobody can fault people arguing about it. Generally it is about large server populations, sure.

Furthermore I'd say most of the arguments here were not about PvP but about exceeding the 8 player limit, no matter if it is 20 or 50 or the 100 you now bring up. Will it be 200 next time?

 
PvP was mentioned mulitiple times, it was part of an argument about balance of weapons, it follows it is part of the discussion and nobody can fault people arguing about it. Generally it is about large server populations, sure.

Furthermore I'd say most of the arguments here were not about PvP but about exceeding the 8 player limit, no matter if it is 20 or 50 or the 100 you now bring up. Will it be 200 next time?


Did you see where I said even 30 or 40 could be good?  Doesn't look like it.  The "100" was a nod to the continued escalation where in some posts PvP doesn't even get mentioned and gets conflated to thinking people want a "Battle Royale" or "Fortnite" experience.

 
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This is a self-described rant thread. Devs do much better with questions and detailed information including crash logs etc.  

If you were truly serious about this you would be going about it in that way instead of spending your time calling them either uninformed due to my supposed interference, incompetent, or dishonest. You’re taking every worst case scenario as the facts which is per normal for a rant piece but not particularly helpful or conducive to being taken seriously. 

 
Electronic Arts: a big company, lots of financial resources. But NFS Heat (released 2019) only supports 16 players at a room.
 

A large millionaire company, with so much know-how, without a totally modifiable world (only races on prefab map). Shouldn't it be able to support more?

Why charge this in 7d2d on Alpha?

 
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 mere moderators weren’t enough
But you're no mere moderator...you're SUPER MODERATOR!

Electronic Arts: a big company, lots of financial resources. But NFS Heat (released 2019) only supports 16 players at a room.
 

A large millionaire company, with so much know-how, without a totally modifiable world (only races on prefab map). Shouldn't it be able to support more?

Why charge this in 7d2d on Alpha?
EA is trying to figure out ways to get you to hand them money without even making a playable game. I wish this were a joke or sarcasm even, but last year that actually came out of an executive meeting there.

 
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Oh wow, handwaving about solutions and saying they are minor effort. How about listing them so we can talk about facts instead of all that mud flinging



Did anyone make a bug report without talking about 20 person PvP servers?
I’m at a loss here because I don’t admin a large dedicated server.  Still, I know that there are many many things those admins must do to keep things running smoothly.  I could talk about them at length but I prefer the experts to do so instead.

I will provide an example though.  Almost every large server needs to run an auto reboot script, due to memory leaks I suppose.  Why is this a third party mod?

This is really the point.  It seems that nobody at TFP has gone to ask one of these experts what should be included by default for large servers, because even the most basic and requisite mods must be figured out by themselves

 
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