<item name="armorIronHelmet">
<property name="Extends" value="armorIronMaster" param1="CustomIcon"/>
<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg"/>
<property name="EquipSlot" value="Head"/>
<effect_group>
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="5" tags="toxic"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.3,14"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="-1" tags="head,heat,electrical"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
<passive_effect name="Mobility" operation="perc_add" value="-.06"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
<display_value name="dStaminaChangeOT" value="-.9"/>
<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/><display_value name="dNoiseMultiplier" value=".2"/>
<passive_effect name="BuffResistance" operation="base_add" value=".12,.148" tags="buffInfectionCatch,buffInjuryBleeding,buffInjuryStunned01"/><passive_effect name="BuffResistance" operation="base_add" value=".03" tags="buffInfectionCatch"/><passive_effect name="BuffResistance" operation="base_add" value=".01" tags="buffInjuryBleeding"/>
</effect_group>