PC Randomized stats and different tiers

Oh. Is it only Armour that uses this stupid approach? Which XML file should I be looking at?
I'm no expert, but the way I read it, if it doesn't have "tier=" somewhere in the line, then that particular property is not impacted by QL

example:

<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>

 
If people are suggesting [that TFP balance the game for meaningful and easy to understand progression] ... sorry. Not happening.
Bummer.

 
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Except it can. Have you not been keeping up?
The difference between 0 mod slots and 4 is pretty substantial (QL1 vs QL6). I can't imagine the stats would ever vary enough to offset that difference. I could easily see an item 1 QL lower being better, but not 5 QL lower.

 
That is a really deceptive edit of what Gazz said. You can disagree with what he said all you want but to edit his reply to make it seem like he said something else is incredibly problematic.
I know, I can't believe I've done this. Nearly got away with it too, if it weren't for that meddling mod. Guess my plan's ruined now?

 
I have a T4 Iron Chest piece with 13 Armor and a T3 Steel Chest piece with 11 Armor. Sounds like it is worse to me lol
I dunno, depends what your standards are. For example, is +2 Armor really > then all other stats?

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What may help get the devs attention is folks posting comparison pictures of items players are seeing. Otherwise, all of these concerns are just hypothetical issues which honestly wont care much weight.

 
I dunno, depends what your standards are. For example, is +2 Armor really > then all other stats?
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What may help get the devs attention is folks posting comparison pictures of items players are seeing. Otherwise, all of these concerns are just hypothetical issues which honestly wont care much weight.
What other stats? From what I can see in the XML, there is virtually no difference between Iron and Steel armor other than potential armor value (10-14 for iron, 11-16 for steel) and durability (400-800 for iron and 500-1000 for steel).

I may be reading it wrong or missing something, but thats what I'm seeing.

edit:

actually, steel has a slightly better chance of resisting bleeding and infection.

 
What other stats? From what I can see in the XML, there is virtually no difference between Iron and Steel armor other than potential armor value (10-14 for iron, 11-16 for steel) and durability (400-800 for iron and 500-1000 for steel).
I may be reading it wrong or missing something, but thats what I'm seeing.
Okay, so then is +2 AR > +200 durability? Probably subjective on who you ask. If one is more overwhelmingly more appealing then the other, perhaps alittle balancing is needed.

Edit: +2 > +200 durability and higher resistance to bleed/infection?

 
Okay, so then is +2 AR > +200 durability? Probably subjective on who you ask. If one is more overwhelmingly more appealing then the other, perhaps alittle balancing is needed.
Edit: +2 > +200 durability and higher resistance to bleed/infection?
Agreed... I'm ok with RNG rarely giving you a QL4 item thats better than a QL5 item. But, I'd want a T3 item to always be superior to a T2 item.

 
Agreed... I'm ok with RNG rarely giving you a QL4 item thats better than a QL5 item. But, I'd want a T3 item to always be superior to a T2 item.
Out of curiosity, why are you okay with q4>q5 sometimes but not q2>q3 sometimes?

 
Out of curiosity, why are you okay with q4>q5 sometimes but not q2>q3 sometimes?
Sorry, I wasn't clear I'm ok with a lower quality item rarely being better than a higher quality.... so a green item being better than a blue item.

I am not ok with a tier 2 item being better than a tier 3 item... so I don't want an iron pick being better than a steel pick.

 
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Sorry, I wasn't clear I'm ok with a lower quality item rarely being better than a higher quality.... so a green item being better than a blue item.
I am not ok with a tier 2 item being better than a tier 3 item... so I don't want a steel pick being better than an iron pick.
pretty sure you meant you don't want an iron pick being better than a steel pick...

And I completely agree.

The overlap is too big. Iron armor that is better than steel is a problem. Iron anything that is better than steel is a problem. The stat range for those shouldn't be 10-14 and 11-16...it should be 10-13 and 13-16...give me an extreme outside chance of getting the same stat...but the devs have made it clear - you work your butt off to get Tier 3 gear - all the design changes for A18 have pushed that concept. T3 gear is loot recipe only and requires parts to craft. If the concept is going to be "Tier 3 gear requires serious effort" then don't slap players in the face by making it even possible for us to put in that actual effort and end up with an item WEAKER in any way than a Tier 2 item.

 
pretty sure you meant you don't want an iron pick being better than a steel pick...
And I completely agree.

The overlap is too big. Iron armor that is better than steel is a problem. Iron anything that is better than steel is a problem. The stat range for those shouldn't be 10-14 and 11-16...it should be 10-13 and 13-16...give me an extreme outside chance of getting the same stat...but the devs have made it clear - you work your butt off to get Tier 3 gear - all the design changes for A18 have pushed that concept. T3 gear is loot recipe only and requires parts to craft. If the concept is going to be "Tier 3 gear requires serious effort" then don't slap players in the face by making it even possible for us to put in that actual effort and end up with an item WEAKER in any way than a Tier 2 item.
LOL, yeah.... typo. Thanks

 
The overlap is too big. Iron armor that is better than steel is a problem. Iron anything that is better than steel is a problem. The stat range for those shouldn't be 10-14 and 11-16...it should be 10-13 and 13-16...give me an extreme outside chance of getting the same stat...but the devs have made it clear - you work your butt off to get Tier 3 gear - all the design changes for A18 have pushed that concept. T3 gear is loot recipe only and requires parts to craft. If the concept is going to be "Tier 3 gear requires serious effort" then don't slap players in the face by making it even possible for us to put in that actual effort and end up with an item WEAKER in any way than a Tier 2 item.
I finished a tier 5 trader quest and my reward was a pair of Q6 Steel boots. I thought it would be an amazing upgrade to the Tier 4 iron boots I was wearing. The Steel boots provided less armor than the iron boots did. It really makes the so called "Legendary" quality and steel quality both feel like crap.

 
pretty sure you meant you don't want an iron pick being better than a steel pick...
And I completely agree.

The overlap is too big. Iron armor that is better than steel is a problem. Iron anything that is better than steel is a problem. The stat range for those shouldn't be 10-14 and 11-16...it should be 10-13 and 13-16...give me an extreme outside chance of getting the same stat...but the devs have made it clear - you work your butt off to get Tier 3 gear - all the design changes for A18 have pushed that concept. T3 gear is loot recipe only and requires parts to craft. If the concept is going to be "Tier 3 gear requires serious effort" then don't slap players in the face by making it even possible for us to put in that actual effort and end up with an item WEAKER in any way than a Tier 2 item.
Hes trying to confuse us further lol...

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I finished a tier 5 trader quest and my reward was a pair of Q6 Steel boots. I thought it would be an amazing upgrade to the Tier 4 iron boots I was wearing. The Steel boots provided less armor than the iron boots did. It really makes the so called "Legendary" quality and steel quality both feel like crap.
What was the armor difference? Because honest a couple AR difference is not > than better resistances and more mod slots....

Keep in mine mods add additional bonuses as well. For weapons, they also increase damage with each mod added.

 
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