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RandomIconTint1 - Still working for Workstations / ModelEntity type in A17 ?

Numberz

Member
Trying to spawn a number of workstations using different color tints and it doesn't seem to be working as it did in A16.

Anyone know if RandomTintColor1 still works in A17? Or perhaps I am not calling the proper asset name in the param1 option?

TIA

 
Trying to spawn a number of workstations using different color tints and it doesn't seem to be working as it did in A16.
Anyone know if RandomTintColor1 still works in A17? Or perhaps I am not calling the proper asset name in the param1 option?

TIA
Can you share the code you are trying to use and where you are doing it? remember that A17 uses a Mods system now

 
In blocks.xml,

Adding <property name=“RandomTintColor1” value=“aabbcc” param1=“workbench”> in A16 would tint the colour of the block ( in this case a workbench )

In A17, this doesn’t seem to work for workstations but does for other ModelEntity types like cars.

 
In blocks.xml,
Adding <property name=“RandomTintColor1” value=“aabbcc” param1=“workbench”> in A16 would tint the colour of the block ( in this case a workbench )

In A17, this doesn’t seem to work for workstations but does for other ModelEntity types like cars.
oh This might be something you can help me with. I am creating more super (mutant) food choices I would like to change the tint of the crop while they are growing. How could I use something like this for crop. I don't even see where the developers did this for their super corn

 
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