Why is too much overlap a bad thing?I don't want to sound cruel. I honestly don't... but from all that I've read, the only problem people have is that they are too lazy to look every stat up before scrapping... and that was precicely the point of this change. To make higher tiers better overall, but give that outlier some op stats that you prefer.
Here are SOME things I want you guys to take a look at. And I mean really look at:
1. do you compare T4 (with mods) vs T6? Because mods raise the stats by quite a bit, so the basestats might actually be lower (had that happen to me 3-4 times)
2. how many weapons of lower quality have you scrapped, before coming across a higher tier weapon that you scrapped? (my ratio is about 5:1 maybe 10:1) because if you only pay attention to the better low quality ones and ignore all the ones you scrap, of course you will feel like lower quality is always better
3. think about the bells curve (normal distribution). It basicially tells us that, say T2 has a 30% chance of beeing better than T4. That doesnt make T4 worse, it is just a numbersgame. in 70% of cases T4 is still better. And since there are 5 factors (damage, rpm, magsize, range, durability) it becomes extremely unlikely that a T2 is better than a T4 in all regards. Just because you don't care about 4 of them, doesnt mean that the T4 is worse

just for you. (which is a good thing and exactly what this system is aiming at)