kidmo31
Refugee
Thought of another set of settings that could be fun
Totally random loot containers Piles like the food ones could remain categorized but containers like cupboards , Zombie bag drops , chests , Airdrops , ETC be totally random ignoring game stage.
Also random trader stock ignoring game stage
And since we have tiny zombies what about random Zombie size from 50% to 150% it would make hallway bases less viable.
And bag drops should be precent that drops a bag not a multiplier. So we can set all zombies drop loot like the early days of 7
Wish list items but not necessary cause its not hard to create
A mega city setting so we can make the whole map a city no wilderness at all
and a Small map setting with one trader and nothing else. This was a mode I made on one of my servers where the only loot was trader and zombie drops.
Build a base and survive
Totally random loot containers Piles like the food ones could remain categorized but containers like cupboards , Zombie bag drops , chests , Airdrops , ETC be totally random ignoring game stage.
Also random trader stock ignoring game stage
And since we have tiny zombies what about random Zombie size from 50% to 150% it would make hallway bases less viable.
And bag drops should be precent that drops a bag not a multiplier. So we can set all zombies drop loot like the early days of 7
Wish list items but not necessary cause its not hard to create
A mega city setting so we can make the whole map a city no wilderness at all
and a Small map setting with one trader and nothing else. This was a mode I made on one of my servers where the only loot was trader and zombie drops.
Build a base and survive