PC Random Gen is Terrible!

infinite maps appeared in A9 along with the first version of the RWG.
Ahh damn. So early. I am here too long already. I miss those crossroads where you had 2,3 or 4 buildings in the middle of nowhere. Like a hotel, a gas n pass and 2 houses. Now it´s just small cabins in the wild and cities/towns.

 
For me, biomes are everything. That and a good mix of POI. I could care less about bugs. Occasional floating POI? Who cares? Bad road? Feh!

Now having 3 different biomes in a single city? Thats trash. I cannot stand the fact that I had to carry dessert clothing in order to traverse the city I am looting on a bike. Even worse, I see people showing 'preffered' biomes that have types spread 2K apart. In my mid game, I make mines in every biome for the resources. I dont need to drive half a day out of my way.

And out of 4 RWG so far, it always seems like at least 2 or 3 key interesting POIs are missing. Not the same ones each time. Sometimes its the hospital, sometimes its the MSG factory. Sometimes I will not have any POI that specializes Working Stiff crates, but there will be a dozen Pop-a-pill stores. Is this Hollywood?

Dont get me wrong, the terrain and prefabs are a great improvement. But so far when it comes to just the shuffling up of biomes, buildings, and land shapes (like how lakes and rivers used to be generated), A16 was much better RWG rules. I could live with a few broken roads. Better than seeing an entire flat world from the gyro at +100.

 
Granted the pois are much better in A17, but I like the road layout of A16 better. The circle shaped cities are not as interesting as the randomly shaped cities and towns of A16. But I would bet that's something TFP are already improving for A18 or beyond.

 
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