Hello,
I'm having random but inevitable crashes while playing 7DTYD whether in solo or with on a friend's self-hosted server.
These crashes occur within 20 seconds of playing up to something like one hour approximatively.
They can occur anytime while moving, while being idle or while looting something.
Currently, I'm playing in a solo self-generated world in which I only have 30 minutes of game time but I already had 6 or 7 crashes...
According to the logs, anytime I crash there is a d3d11 error at the end of the logs.
Sometimes it's one or several "d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]" which are sometimes followed by some "d3d11: failed to create buffer (target 0x5 mode 1 size 13248) [0x887A0005]" with some values changing.
Below are 3 log files each ending in a subtle but different way:
- Ends with a single d3d11 staging 2D texture error: https://pastebin.com/nTmGhsUy
- Ends with two consecutive d3d11 staging 2D texture errors: https://pastebin.com/9c7dHC7E
- Ends with multiple d3d11 staging 2D texture errors and d3d11 creation buffer errors: https://pastebin.com/0vfzf3hH
These logs originate from my aforementioned solo game.
What I have tried:
- Files already validated through Stream.
- Then started this solo game in order to know if the error originated from the multiplayer world of my friend's server.
- After this, I reinstalled Windows 11 which I already planned to do even without this problem, so that was the opportunity to do so. However, the problem still persists.
- Disabling Windows hardware accelerated gpu scheduling has no noticable effect.
My build :
- Windows 11
- RTX 3080 (with last drivers from August 9th)
- i5-12600KF
- 16GB RAM DDR4
- Corsair RM750i power supply
- Game is running on a SSD
Things to know:
- This is the only Unity game, as far as I know, that is crashing like that on my computer.
- My GPU is currently undervolted but multiple 3D Mark stress tests (20 min runs) and benchmarks have successfully passed with no error or crash.
- I think there's no stacktrace in the logs because I force quit the game each time as the screen freezes for a long time (some sounds are still playing). I'll try to let it freeze for longer in order to see if the game quits by itself while writing the stacktrace in the logs.
- A bit weird but I run RainMeter on my computer, and I noticed that RainMeter simply crashes when 7DTD crashes like that.
- I don't use mods in 7DTD (yet
).
I'm having random but inevitable crashes while playing 7DTYD whether in solo or with on a friend's self-hosted server.
These crashes occur within 20 seconds of playing up to something like one hour approximatively.
They can occur anytime while moving, while being idle or while looting something.
Currently, I'm playing in a solo self-generated world in which I only have 30 minutes of game time but I already had 6 or 7 crashes...
According to the logs, anytime I crash there is a d3d11 error at the end of the logs.
Sometimes it's one or several "d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]" which are sometimes followed by some "d3d11: failed to create buffer (target 0x5 mode 1 size 13248) [0x887A0005]" with some values changing.
Below are 3 log files each ending in a subtle but different way:
- Ends with a single d3d11 staging 2D texture error: https://pastebin.com/nTmGhsUy
- Ends with two consecutive d3d11 staging 2D texture errors: https://pastebin.com/9c7dHC7E
- Ends with multiple d3d11 staging 2D texture errors and d3d11 creation buffer errors: https://pastebin.com/0vfzf3hH
These logs originate from my aforementioned solo game.
What I have tried:
- Files already validated through Stream.
- Then started this solo game in order to know if the error originated from the multiplayer world of my friend's server.
- After this, I reinstalled Windows 11 which I already planned to do even without this problem, so that was the opportunity to do so. However, the problem still persists.
- Disabling Windows hardware accelerated gpu scheduling has no noticable effect.
My build :
- Windows 11
- RTX 3080 (with last drivers from August 9th)
- i5-12600KF
- 16GB RAM DDR4
- Corsair RM750i power supply
- Game is running on a SSD
Things to know:
- This is the only Unity game, as far as I know, that is crashing like that on my computer.
- My GPU is currently undervolted but multiple 3D Mark stress tests (20 min runs) and benchmarks have successfully passed with no error or crash.
- I think there's no stacktrace in the logs because I force quit the game each time as the screen freezes for a long time (some sounds are still playing). I'll try to let it freeze for longer in order to see if the game quits by itself while writing the stacktrace in the logs.
- A bit weird but I run RainMeter on my computer, and I noticed that RainMeter simply crashes when 7DTD crashes like that.
- I don't use mods in 7DTD (yet

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