Rain and other issues we have noticed

Was not a fan of some of the more recent changes and took a break from playing for a bit. The recent relaunch of jars and smells among other things brought back some nostalgic feelings so i updated and launched and have been having quite a bit of fun again (TY tfp!)

The rain though is non stop, and I don't remember it being like this. For context, i have storms turned down to 50% (unsure if that has anything to do with the actual rain days or not), our home is in the desert for the past 8 days. It has rained every day without fail. It rained every day that we (wife and I) remember from our house in the forest.

Is this expected or is there a bug? If this is expected id really like an explanation of the lore on that one :P

As for other bugs we have noticed:

-Optimization issue with travelling long distances (more then 8km in a single move), towards the end of the travel the terrain isnt loading fast enough to keep ppl from clipping through the ground briefly.

-the bandage bug still seems to exist, 1 click uses 2 bandages, manageable by only keeping on bandage on the hot bar at a time but annoying as i am the "healer" for both of us and constantly having to reload my tool bar

-log out and back in seems to rewind some progress at times, boxes we looted are now re-loot-able even though the of item is in storage/inventory

-raider outfit has a piece of it that randomly tears off the player and floats around flipping out (funny but yea)

-2 player game, when non host logs out it created a crash for "host" (only happened once, as a part of normal life with steam I just verified game files and has not happened again)

Still over all very pleased and were having fun again...more content please :)
 
Was not a fan of some of the more recent changes and took a break from playing for a bit. The recent relaunch of jars and smells among other things brought back some nostalgic feelings so i updated and launched and have been having quite a bit of fun again (TY tfp!)

The rain though is non stop, and I don't remember it being like this. For context, i have storms turned down to 50% (unsure if that has anything to do with the actual rain days or not), our home is in the desert for the past 8 days. It has rained every day without fail. It rained every day that we (wife and I) remember from our house in the forest.

Is this expected or is there a bug? If this is expected id really like an explanation of the lore on that one :P

As for other bugs we have noticed:

-Optimization issue with travelling long distances (more then 8km in a single move), towards the end of the travel the terrain isnt loading fast enough to keep ppl from clipping through the ground briefly.

-the bandage bug still seems to exist, 1 click uses 2 bandages, manageable by only keeping on bandage on the hot bar at a time but annoying as i am the "healer" for both of us and constantly having to reload my tool bar

-log out and back in seems to rewind some progress at times, boxes we looted are now re-loot-able even though the of item is in storage/inventory

-raider outfit has a piece of it that randomly tears off the player and floats around flipping out (funny but yea)

-2 player game, when non host logs out it created a crash for "host" (only happened once, as a part of normal life with steam I just verified game files and has not happened again)

Still over all very pleased and were having fun again...more content please :)
🤔
 
Rain seems to be really random in this game. I've gone 20 days in this playthrough with storms at 100% and only had to deal with rain about 5 times. In previous alphas you could ignore it, but with the temperature changes, you need to arm yourself with a torch or flaming weapon in order to stay warm.

Some of the other problems you're describing sounds like lag. Are you playing on a server?
 
Rain seems to be really random in this game. I've gone 20 days in this playthrough with storms at 100% and only had to deal with rain about 5 times. In previous alphas you could ignore it, but with the temperature changes, you need to arm yourself with a torch or flaming weapon in order to stay warm.

Some of the other problems you're describing sounds like lag. Are you playing on a server?
No just the 2 of us, I host when its just us 2. We have used a server before and experienced lag and your right its similar, especially after travelling the long distance. The armor piece thing though is really weird, the pic above I circled the piece of gear...it just sits there for me (normally i cant see it all as I play first person) but on my wifes screen it flutters around like the bug in spyro lol. My computer isnt anything special and I know a 10k map can be draining on resources specially when hosting. I have a few thousand hours in this game as does my wife..some fo the quirks were used to but some of this stuff is new for us
 
Ended up turning "storms" off, seems to have helped. The zombie AI has evolved a LOT since we last played, they just randomly take off running to go beat on a wall somewhere then come back and re engage in combat not sure I care for that tbh. Memory leak is still a thing and I would argue the optimization has taken a step backwards. Raider armor is still leaving a piece behind, hilarious but obviously bugged. Food graphics is a very nice touch, biome progression makes sense, sledge hammers and batons (I went strength and intellect build) feel OP in a lot of situations, though the lack of a solid range attack i suppose is balanced...wife is happy with bows and rifles, machine guns prolly need a small bump in dps, knives and fists still need a lot of help from what i can see
 
I think others have mentioned that armor bug, so it'll probably get fixed at some point. Zombies going into demo mode is definitely odd at times. I've had them run past both of us and down the street to attack something and then slowly walk back to us before seeing us again and attacking. It's funny, but doesn't really make sense. It works fine if you are in a confined space or have a lot of zombies or whatever, such as on horde night. Then it doesn't stand out as so odd. But when it's a single zombie that just runs past you and ignores you... that's just weird.

A lot of people like using knives and fists and do very well with them, so they probably aren't in a bad place. It's just a different way to play because you have to be able to get in close and not get killed from attacks. That's not easy to switch to and do well with until you've gotten used to the change. But once you know how to do it, it's probably not bad. And I've felt very OP with the machete before as it seemed to constantly be chopping off heads. Knives also work nicely for stealth play.

Regarding rain, it is not tied to storm settings. Rain isn't a storm. Storm settings are specifically the storms that do damage if you stay in them. They are not found in the forest and will warn you when they are starting. Rain is just a normal weather effect that can happen at any time. Sometimes it seems to happen a lot and other times it can not happen for a while. I don't know what the exact parameters are for that. If it seems to not be working right in your game, you could start a new game and see what happens.
 
Zombies doing irrational behaviour is an adaption after the zombies of A17 got nicknamed "structural engineers" for their tendency to all attack the same weakest spot in the players defenses on horde night. In some situations it locks weird, but mostly it is a compromise between the A17 behaviour and the previous brain-dead behaviour zombies had, and IMHO it seems to work well. Players who want to design intricate horde bases that lead the zombies to a trap-infested area can do that. And players who want their zombies to act "immersively" dumb have examples of that in front of their eyes all the time. Only players who just want zombies to act exactly as in A16 are unhappy because there is no compromise possible.

@Roastbeefsalad : Did you have mods installed when you played before your break? Maybe they still are there and partly add some bugs. The crash might also have damaged the savegame. Backup of the savegame before every session can help
 
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you need to arm yourself with a torch or flaming weapon in order to stay warm.
I can see blunt weapons (sledgehammers, clubs and, even, spears) becoming the always go-to melee weapons due to the weather changes alone while blades and batons take a virtual beating, if not go unused altogether, because, of course, there are no flaming mods for those.

A left-handed torch would be nice. Wouldn't work for two-handed weapons, of course, but flaming mods are available for two-handed weapons. Can we just move that torch into the other hand?
 
I usually avoid the flaming mod because it is just too bright and flickering and obstructs my view. If at all I put it on a secondary melee weapon if there is one or the shovel. That didn't change now with weather, I rather endure the freezing.
 
I've found that the temperature once again really doesn't matter. I just ignore it. I'll add clothing when I find it and if there is room in armor to add a temperature mod, I'll do so. But otherwise, I just ignore it. The only change it has really made in how I play is that I avoid water a bit more.
 
Not sure if I'm a fan of how quickly you go from being dry to wet when raining or snowing. That then negates the temperature protection from the clothing you're wearing. Any clothing or mods that keep you dry like the old duster and puffer coat did?
 
Not sure if I'm a fan of how quickly you go from being dry to wet when raining or snowing. That then negates the temperature protection from the clothing you're wearing. Any clothing or mods that keep you dry like the old duster and puffer coat did?
It doesn't really negate it. It just means you need warmer stuff. I don't get cold in the rain with what I'm wearing in my game and barely get cold in the snow. Be sure you're replacing your clothing items with better items as you find them. I think there are 3 tiers (5 quality levels each) for all four clothing slots.
 
Didn't know update had been released and hopped into a newish game: wilderness survival testing. Checking out nearby POIs when it starts raining (and it does rain an awful lot). Oh. Weather systems are active. What a pleasant surprise. Must've downloaded overnight. A bit of a distance to get back home, so started a fire to warm up. A couple of zombies come calling. Using a bone knife, so equipped a torch to try and keep that warm, fuzzy feeling away from the fire; caught them on fire and switched to the bone knife to finish them off. Still wound up freezing because I couldn't keep that torch in my weapon hand the whole time. Eventually ran back and forth to the fire to stay as warm as possible while fighting the zombies as, of course, I hadn't run into any of the clothing items at that point.

Drinking water is a huge issue. Found one jar, no nearby water sources, not enough workstation books to build any dew collectors for quite a while. Will have to visit the nearest town to get water (and jars and magazines) whether my testing perameters permit it or not.

The point of testing eccentric scenarios such as this as opposed to playing the game as directed is to see how well the systems support them. Torch in the other hand would have enabled me to finish up looting the (outdoor) POI without having to build a fire to return to now and then or switch between the bone knife and the torch when the zombies arrived. Kind of odd to be freezing and you're not even in the snow biome, but okay.

Conclusion: wilderness areas are still suffering immensely. Think it neglible if you like, but the game's systems don't support wilderness survival very well at all. Unfortunate as the maps are mostly wilderness.
 
They are not found in the forest and will warn you when they are starting.

Thunderstorms are a thing in the forest. They don't hurt you and don't produce a warning, but are definitely storms. As supporting evidence: when there is a thunderstorm in the forest and you are in an adjoining biome you will see the storm visual displayed for the forest.

Nitpicky, but sharing because I found it interesting the first time I noticed it. And because I am guessing that this would mean turning down storm frequency would reduce the frequency of thunderstorms in the forest (which one could count as a portion of the rain frequency in the forest).
 
Thunderstorms are a thing in the forest. They don't hurt you and don't produce a warning, but are definitely storms. As supporting evidence: when there is a thunderstorm in the forest and you are in an adjoining biome you will see the storm visual displayed for the forest.

Nitpicky, but sharing because I found it interesting the first time I noticed it. And because I am guessing that this would mean turning down storm frequency would reduce the frequency of thunderstorms in the forest (which one could count as a portion of the rain frequency in the forest).
I know rain/storms (regular weather) exists, but I don't believe the storm setting affects anything other than the dangerous storms. If you reduce storms to 0%, you'll still get weather, though I don't know for certain if you get the thunderstorm weather or only rain. It would be easy enough to test, but you'd have to play for a while to know for sure unless you happen to get a thunderstorm right away.
 
It would be easy enough to test, but you'd have to play for a while to know for sure unless you happen to get a thunderstorm right away.
I'd be completely unable to test this personally as it would be absolutely par for the course for me to just not notice a thunderstorm at all. I hadn't noticed them at all in this playthrough until I saw storm clouds billowing in the forest, entered the forest and realized it wasn't just raining.

I can be a little bit oblivious.

Makes me want to mod out the storm siren and text warning, just to see how often I don't realize there is a storm until I start taking damage from it.
 
I'd be completely unable to test this personally as it would be absolutely par for the course for me to just not notice a thunderstorm at all. I hadn't noticed them at all in this playthrough until I saw storm clouds billowing in the forest, entered the forest and realized it wasn't just raining.

I can be a little bit oblivious.

Makes me want to mod out the storm siren and text warning, just to see how often I don't realize there is a storm until I start taking damage from it.
That's true. I saw "storm clouds" when going into the snowy forest for horde night when it was after 6PM and had the automatic thunderstorm and it was the first I'd noticed that except for actual storms. I only rarely notice lightning that indicates a thunderstorm. Rain is easy to notice, but it's very easy to not notice a normal thunderstorm.
 
Was not a fan of some of the more recent changes and took a break from playing for a bit. The recent relaunch of jars and smells among other things brought back some nostalgic feelings so i updated and launched and have been having quite a bit of fun again (TY tfp!)

The rain though is non stop, and I don't remember it being like this. For context, i have storms turned down to 50% (unsure if that has anything to do with the actual rain days or not), our home is in the desert for the past 8 days. It has rained every day without fail. It rained every day that we (wife and I) remember from our house in the forest.

Is this expected or is there a bug? If this is expected id really like an explanation of the lore on that one :P

As for other bugs we have noticed:

-Optimization issue with travelling long distances (more then 8km in a single move), towards the end of the travel the terrain isnt loading fast enough to keep ppl from clipping through the ground briefly.

-the bandage bug still seems to exist, 1 click uses 2 bandages, manageable by only keeping on bandage on the hot bar at a time but annoying as i am the "healer" for both of us and constantly having to reload my tool bar

-log out and back in seems to rewind some progress at times, boxes we looted are now re-loot-able even though the of item is in storage/inventory

-raider outfit has a piece of it that randomly tears off the player and floats around flipping out (funny but yea)

-2 player game, when non host logs out it created a crash for "host" (only happened once, as a part of normal life with steam I just verified game files and has not happened again)

Still over all very pleased and were having fun again...more content please :)
On the console version, (you've may have seen it too on PC) i've seen random floating lamps in houses and zombies attacking trees and other objects after noticing you or after being hit by an arrow or bullet.
 
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