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Have not tested it fully with A19 yet been busy with other projects at the moment (vehicles and physics stuff) , i was going to hold off at least until A19 stable comes out for a update as too many things changing between experimentals.Hello Ragsy, does your classical zombies mod still work with A19? The description on first post says it's only up to A18
Finally gotten a map generated that I like, and encountering this during game load.
View attachment 12470
Maybe a typo or something?
Doh lol ..... thats what you get for doing it live on gitlab instead of uploading the one working on my PC , Thanks Gouki for the spot .Hi Dragontear
Open the loot.xml file found in the mod's config folder (use notepad ++).
Missing add </append>, after this line <item group = "schematicsVehiclesT0" prob = "0.11" />, to close.
I think the tags changed for the recipes.xml .... Progression is pretty much the sameSpecial thanks @Ragsy 2145
Following your config files for various vehicle setups, I've managed to get all of Manux A17 vehicles working in A19 b173 and using fuel where applicable. What I can't figure out is how to add the parts to the workshop so they be crafted and not just pulled from cm. This is for my own personal use as I have no intention of publishing anothers hard work and passion.

Do you have a link to the working tire mod?Gouki said:Thanks Ragsy 2145,to update the mods, I still have the useful tire mod and it works correctly, of course I had to fix it and it's going great.
Waiting for the new version of vehicle madness.
Thanks for adding bike parts in dumpters.. I still look in them even if the mod isn't installed, and even try to look in dumpsters in other games now!
Btw, I read someone fixed the tire mod..I installed it a week or so ago, and never saw any of the additional tire materials drop when harvested.
Do you have a link to the working tire mod?
Thanks!Hi Gareee
It only gives you ForgedSteel, ScrapPolymers, Oil and vehicleWheels when destroying, not harvesting.
They have a low probability, if you want to edit it according to your criteria.
Stop by my post there I have it:
I honestly have not tried them altogether in A19 , I have used them altogether at same time in A18.4 , I had VM Bdubs Telrics and Manux ...... If your recipes are sorted ok as shown before in the 4x4 Example then check the progression files should be something like thisI've hit a bit of a bottleneck, BDubs AIO, Telrics Vehicles and manux vehicles all work in A19 but only Bbub's shows in the workshop. It's probably staring me in the face but I can't figure out what Bdub has done differently for his to show. Eric's vehicle paint mod and mc alterations also does not show in the ws and can only be pulled from cm.
 
 I am no longer looking after this modlet .... Gouki has control of it now and can be found in this thread , he may change it or not.Ragsy Useful Tires
If it drops forged steel and oil, why not change the wheel recipe accordingly?
I am no longer looking after this modlet .... Gouki has control of it now and can be found in this thread , he may change it or not.
In Vehicle Madness mod which I and others are working on we have a system where you can pickup Tires and Rims and make wheels or find damaged ones you can repair in early game , I am going to move the system to get tire , get rim ( Currently tire and hubcap) and place on tire fitting machine to repair and make a functioning wheel in due course. Tire fitting machines will be found in the world maybe with a chance to repair them and place at your base .
Ragsy !!
