PC Radiation Zone damage?

SxR

Refugee
What's Radiation Zone damage?

If I recall it used to be like 15 HP per second?

I've just booted up a server, and it's doing 80 per second with full Hazmat?

I think I did something wrong somewhere.

What's the official Radiation Zone damage per second with 0% Radiation Protection, and 75% Protection?

 
However much is more than a player can heal.

It's the world border and required to kill you.

 
With full 600 quality hazmat and shirts and so on, you get less damage then you can heal with the active part of a medkit. (About 10-20hp per sec sometimes less. Seems to be inconsistent)

 
However much is more than a player can heal.It's the world border and required to kill you.
Yeah I understand the intention. I remember being able to walk out into it and survive for at most 10 seconds before needing to run back.

Now it feels like an instant kill.

Perhaps I fiddled with something on accident.

 
However much is more than a player can heal.It's the world border and required to kill you.
It will kill you..... as much as it needs to ..... to finish the job!

You know.... so...... you get killed..... and are dead...... from being killed by the killy stuff... that kills you!

 
That pretty much sums it up.

That said, in A17 that's a simple buff that will do whatever you want.

Right now it starts very slow but ramps up to 1000 damage/s. So I guess you die if you stay there.

 
Is it feasible with the game's current framework to make the world's chunks to wrap around at the vertical and horizontal borders, making spacetime effectively a toroid and eliminating the need for radiation zones? Doesn't really fit the game's theme, but it might be fun for modders to play around with.

 
Is it feasible with the game's current framework to make the world's chunks to wrap around at the vertical and horizontal borders, making spacetime effectively a toroid and eliminating the need for radiation zones? Doesn't really fit the game's theme, but it might be fun for modders to play around with.
You aren't the first to ask that question.

I remember that little challenge being presenting to the modding community back in A14.

No one picked up the torch and ran with it.

From what I remember, editing the RWG such a way is a huge pain.

It did, however, get a lot of people talking and now we've got a better understanding of how to edit the maps.

You can remove the radiated zone if you like or expand it or make the entire map forest.

Whatever you like.

What people can't do [yet] is edit in the way you're talking about.

[Or at least if they can they aren't going to bother.]

I'm not sure that helps at all but there are a few folks who hang around the Mod section who could answer this better.

Tin and Stompy come to mind.

 
I feel like its not so much an issue of RWG as it is as an issue of chunk loading. Let's say you have a world that is 20x20 chunks, you'd need to make it so that the chunk east of chunk (20,n) is (1,n) instead of (21,n) where n is an arbitrary y value. If the RWG uses perlin noise, from my small understanding, making sure that the wrapped terrain is smooth it should just be a matter of copy-and-pasting a few gradients or creating an alien edge biome.

 
I feel like its not so much an issue of RWG as it is as an issue of chunk loading. Let's say you have a world that is 20x20 chunks, you'd need to make it so that the chunk east of chunk (20,n) is (1,n) instead of (21,n) where n is an arbitrary y value. If the RWG uses perlin noise, from my small understanding, making sure that the wrapped terrain is smooth it should just be a matter of copy-and-pasting a few gradients or creating an alien edge biome.
I wouldn't mind that was added as an option.

World-Wrap.

I've seen other games have this.

Might be fun.

If it's not too much of a hassle for TFP, might be a cool thing to add at the end of a build kinda thing.

 
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