PC Radiated Zombies

Enemies should always be killable no matter how poor your DPS is.
No, a T1 wooden bow with stone arrows is not meant to kill every enemy in the game.

The crossbow that the OP used is a very strong weapon for sneaking around and sniping enemies but the DPS are low.

Insisting that a wrench must be good at putting nails into a wall does not make it so.

 
No, a T1 wooden bow with stone arrows is not meant to kill every enemy in the game.
The crossbow that the OP used is a very strong weapon for sneaking around and sniping enemies but the DPS are low.

Insisting that a wrench must be good at putting nails into a wall does not make it so.
Bull.

You can tottaly whack a nail into a wall with a wrench, might take a while or not go in stright but it will go in.

Any weapon should be able to kill anything (doing damage = it dies), how effective it is is another matter. If it takes 20 arrows to kill a zombie? Not very fun but its better than enemies being (very litteraly ) unkillable just because you dont have the right weapon.

 
No, a T1 wooden bow with stone arrows is not meant to kill every enemy in the game.
The crossbow that the OP used is a very strong weapon for sneaking around and sniping enemies but the DPS are low.

Insisting that a wrench must be good at putting nails into a wall does not make it so.
Wow. What kind of game design is that? A wooden bow should not be able to kill every enemy? Look there's weapon progression yes, and later weapons should be way more efficient than early game ones but to say something like that, that's very disappointing.

I've heard you point out to some other people that they don't understand how games work, but seriously? You seem to want to nuke any fun or feeling of accomplishment from this game and turn it into your nostalgia for RPGs like Runescape. You say you are anti grind, and that learning by doing is a chore. Well 17 is a chore. You made this Alpha far worse than any previous grind this game had. Spam crafting 500 shovels, or go out and spam kill 500 zombies. BOTH are a grind?

Its ok to have fun in a game Gazz. You're a former modder you should know this. You never put a mechanic into a game that is unbeatable. And when you have radiateds spawning as early as day 1 in pois you are setting people up to deliberately fail, even more so with that silly statement above.

 
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No, a T1 wooden bow with stone arrows is not meant to kill every enemy in the game.
The crossbow that the OP used is a very strong weapon for sneaking around and sniping enemies but the DPS are low.

Insisting that a wrench must be good at putting nails into a wall does not make it so.
Interesting response. What makes the crossbow superior to the bow for stealth sniping especially if the dps is low compared to the bow?

 
No, a T1 wooden bow with stone arrows is not meant to kill every enemy in the game.
The crossbow that the OP used is a very strong weapon for sneaking around and sniping enemies but the DPS are low.

Insisting that a wrench must be good at putting nails into a wall does not make it so.

At least give us back our exploding bolts and pipe bombs, because it's completely useless now. I think A17 is a step forward, but relying too much on 7.62/9mm weapons will make a very short gameplay, because you could easily engage a few enemies, but you can get outnumbered easily as well, so you need weapons that give you a much better crowd control.

 
Consider that radiated biker zombies have 1010 hp, how much damage per bolt do you have?
Also depending on what stage of radiation they have its 50 hp every 3s or 80 hp every 3s (At least by a16 values never checked up on it in a17 yet). For taking out radiated fatties, bow/xbows will not do the job, you need a ak47 or a shotgun to do it.

He had 160% headshot dmg, probally, around 60-70 dmg per bolt, so around 150-180 per bolt maybe on a head shot? Considering how xbow reloads slow as molasses, its so slow that the zombie would probally have a tick of regen before you'd land that 2nd head shot. You need that radiation remover mod, it can go on any weapon, and when you hit a radiated zombie with it, it stops their regeneration for a bit.

 
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Also depending on what stage of radiation they have its 50 hp every 3s or 80 hp every 3s (At least by a16 values never checked up on it in a17 yet). For taking out radiated fatties, bow/xbows will not do the job, you need a ak47 or a shotgun to do it.
He had 160% headshot dmg, probally, around 60-70 dmg per bolt, so around 150-180 per bolt maybe on a head shot? Considering how xbow reloads slow as molasses, its so slow that the zombie would probally have a tick of regen before you'd land that 2nd head shot. You need that radiation remover mod, it can go on any weapon, and when you hit a radiated zombie with it, it stops their regeneration for a bit.
Wow i didn't even know there WAS a radiation remover mod. Maybe there should be a list somewhere of what each mod in the game does? Perhaps this would help some of those who may also not know about these things until they see them in game.

 
Today I was doing a quest that involved clearing out a house. One of the rooms had 4 radiated biker zombies in it. At this point in my game I have my precision stat pretty high, headshot perk at level 3, a fully modded out crossbow with steel bolts and tons of ammo. This is I believe at default difficulty or maybe even 1 below default.
In this situation I pumped no fewer than 12 headshots in a row into a radiated biker and it was still not dead. This is 12 headshots in about a minute's time (I know they regenerate so I was doing it fast)

This is simply a ridiculous thing to have in your game. I have the gear, I put my perks mostly into combat revolving around my crossbow and hitting headshots, and I still can't kill these radiated zombies even as I turn their faces into a forest of arrow shafts. I ended up only killing two of the four zombies before eventually dying after expending about 80 or 90 steel bolts.

Honestly after that experience I just want to uninstall the game and never recommend it to anyone again. I have 1200 hours in 7 Days to Die and it's been one of my favorite games for years but unkillable zombies that can just tank literally dozens of headshots in a row and barely even stagger is NOT FUN. It is ANTI-FUN. If I have good equipment and my aim is good I should be able to kill zombies. The game should not be deciding I'm not allowed to kill them because ha ha they have endless health pools ha ha we're hilarious devs look at how hilarious we are.

Take them out or nerf them. It's plain stupid.
In this alpha I would never recommend taking on irradiated zombies without a firearm. You should always have a firearm on your belt, even if it's just a pistol. The problem with the irradiated zombies is that they regenerate health, and if it's already a high health zombie it's going to make it very hard to kill with something as slow as a crossbow. With all those points in perception and headshot you should be able to easily take them out with a firearm, even if it's just a pistol. It's all about DPS. This alpha makes guns and ammo quite common so you shouldn't have any problem finding them. That's just my recommendation , use the right tool for the job. I have never had a problem killing them, not even the irradiated wights.

Or you can go into the XML files and just remove the group "zombies_irradiated" whereever you find them (spawn.xml) and they shouldn't spawn anymore. Just make a copy of the XML file as a backup in case you mess something up

This is why there should be more settings, some people just dont like special zombies. It wouldn't be hard to add a setting to remove them.

 
It's the regen that I think is the issue, because it can leave the player actually falling behind the Zombies power to regen, particularly if they're not combat perked up, making the Zombie effectively invulernable. Higher HP is ok, but regen can mess it up.
Yeah I agree with this.

Regen should be for mini bosses only.

At least then you know what you're getting into and you can prepare.

Rather see the Radiated we run into on a regular basis just have much higher HP.

 
They can make them have 100000K health each. I dont care as soon as we get our powersuites, they are going to implement for endgame gameplay. This will be fun

 
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Wow i didn't even know there WAS a radiation remover mod. Maybe there should be a list somewhere of what each mod in the game does? Perhaps this would help some of those who may also not know about these things until they see them in game.
cm

Go in menue to mods

Klick them, read them ^^

 
cmGo in menue to mods

Klick them, read them ^^
No thanks. I shouldn't have to cheat to learn of important items in the game.

Im talking more about some type of system or way to be able to click your item and see the possible mods that can go into it, Something intuitive.

 
At least give us back our exploding bolts and pipe bombs, because it's completely useless now. I think A17 is a step forward, but relying too much on 7.62/9mm weapons will make a very short gameplay, because you could easily engage a few enemies, but you can get outnumbered easily as well, so you need weapons that give you a much better crowd control.
The only real crowd control weapon, is the sledgehammer with max Heavy Metal. You can, momentarily, end an over whelming attack by many zombies in one good hit.

Can you imagine a team of 4 players like that? Unstoppable against all other melee enemies. They can Screamer Farm until they get bored! :)

 
Yeah even in A16 I found Radiated zeds annoying.
Half the time it's not worth it to fight them.

At least now we can lure them away and they won't respawn in the POI.

[i think.]

Agreed. If one zombie takes that much ammo to kill, then it'd better drop me something worth my time, or I'm avoiding it.

 
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