D
doughphunghus
Guest
This modlet adds a very powerful, feral rabbit. Run Away! Run Away!
My main modlet page, where this modlet can be found: Doughs Modlets
Also: Made an additional "Spawns-A-Lot" modlet for increased spawning rates of this rabbit, if you wish to load it as well.
This is a silly mod, that is even sillier since caves have been temporarily removed from the game...
For those unfamiliar: https://en.wikipedia.org/wiki/Rabbit_of_Caerbannog
The rabbit was supposed to have a chance to spawn only in caves and violently patrol a small area (killing everything near it), but caves have been removed from the game (temporarily I hope). Currently the rabbit has a chance of spawning in certain gamestages as part of the horde and has a much larger "patrol area" if it's still alive when the night is over. Once caves return I'll likely remove it from spawning in the horde unless people indicate they like it to be in the hordes. I don't know how hordes generate with the "probability" so i guess its likely to get several of these on certain horde nights.
I haven't tested it really well to see how it behaves in a real game. I do know that its small, fast, and hard to kill if you can manage it.
Feedback is welcomed!
UPDATE 2020-07-05: Tested for a19. No changes needed (It ?seems? the game AI makes it a bit less willing to hunt you down ruthlessly than a18)
UPDATE 2020-01-25: Release notes for v2.0.1:
- Minor tweak to jump at you from farther away. Was supposed to be in v2.0.0
UPDATE 2020-01-25: Release notes for v2.0.0:
- Works properly in a18.3. May not work well in previous game versions (not tested)
- Rabbit now attacks
- Rabbit now jumps
- Rabbit now eats your flesh after you die.
- Added Holy Hand Grenade of Antioch (modified from Khelldons version).
Modifications to it are: Cannot loot item, must craft from flesh chunk from a killed Rabbit of Caerbannog. Grenade explosion radius dropped a little to avoid frame rate loss. Made item ID unique so if you want both Khelldons grenade and this mod you can load them both.
UPDATE 2020-01-14: Discovered that Khelldon has already created a modlet for the Holy Hand Grenade of Antioch! The original modlet does not work well in a18 due to changes in modlet format, so the repo it was in has been forked and the Holy Hand Grenade updated to work with a18 (it works, but needs a little more work). The forked repo with the modlet can be found here: https://github.com/doughphunghus/7d2dModlets
UPDATE 2020-01-01: Release notes for v1.0.2:
- Rabbit now has a proper texture. Thanks to Mumpfy for creating the white rabbit texture and Mjoelnir.hh for merging the texture into Textures.unity3d and providing help on how to use it.
My main modlet page, where this modlet can be found: Doughs Modlets
Also: Made an additional "Spawns-A-Lot" modlet for increased spawning rates of this rabbit, if you wish to load it as well.
This is a silly mod, that is even sillier since caves have been temporarily removed from the game...
For those unfamiliar: https://en.wikipedia.org/wiki/Rabbit_of_Caerbannog
The rabbit was supposed to have a chance to spawn only in caves and violently patrol a small area (killing everything near it), but caves have been removed from the game (temporarily I hope). Currently the rabbit has a chance of spawning in certain gamestages as part of the horde and has a much larger "patrol area" if it's still alive when the night is over. Once caves return I'll likely remove it from spawning in the horde unless people indicate they like it to be in the hordes. I don't know how hordes generate with the "probability" so i guess its likely to get several of these on certain horde nights.
I haven't tested it really well to see how it behaves in a real game. I do know that its small, fast, and hard to kill if you can manage it.
Feedback is welcomed!
UPDATE 2020-07-05: Tested for a19. No changes needed (It ?seems? the game AI makes it a bit less willing to hunt you down ruthlessly than a18)
UPDATE 2020-01-25: Release notes for v2.0.1:
- Minor tweak to jump at you from farther away. Was supposed to be in v2.0.0

UPDATE 2020-01-25: Release notes for v2.0.0:
- Works properly in a18.3. May not work well in previous game versions (not tested)
- Rabbit now attacks
- Rabbit now jumps
- Rabbit now eats your flesh after you die.
- Added Holy Hand Grenade of Antioch (modified from Khelldons version).
Modifications to it are: Cannot loot item, must craft from flesh chunk from a killed Rabbit of Caerbannog. Grenade explosion radius dropped a little to avoid frame rate loss. Made item ID unique so if you want both Khelldons grenade and this mod you can load them both.
UPDATE 2020-01-14: Discovered that Khelldon has already created a modlet for the Holy Hand Grenade of Antioch! The original modlet does not work well in a18 due to changes in modlet format, so the repo it was in has been forked and the Holy Hand Grenade updated to work with a18 (it works, but needs a little more work). The forked repo with the modlet can be found here: https://github.com/doughphunghus/7d2dModlets
UPDATE 2020-01-01: Release notes for v1.0.2:
- Rabbit now has a proper texture. Thanks to Mumpfy for creating the white rabbit texture and Mjoelnir.hh for merging the texture into Textures.unity3d and providing help on how to use it.
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