PC "Combat is feeling better than ever"?

We really need to be able to block attacks.
Yeah, I was cringing at the way MM was playing too, but you gotta take it in context, he's showing up features, not really playing the game. Although I lol'd at his reaction to the chromed shotgun. And how lucky is he really? A shotgun and a mining pick on day 1? Damn MM, you need to go to play the lottery or something once a week, just sayin'.
The loot is better in A17. Whole guns instead of parts. I've found a whole gun of some type almost every restart. It's pretty awesome.

 
Oh how I wish that were true. That would then mean that he actually plays his own game occasionally to see what/how things need to be changed. He said in the video tho he has not played since A16 was in experimental. How do you make and improve a game when you don't ever play it to know how it woprks/is balanced?
There are other people that work on that aspect. It's not like he's the only developer. Each person has their own field they work in.

 
I like harder, but dislike bullet sponge principles, so... wait and see. Seems too many incentives to just disengage treat the game like Thief series.

 
Oh how I wish that were true. That would then mean that he actually plays his own game occasionally to see what/how things need to be changed. He said in the video tho he has not played since A16 was in experimental. How do you make and improve a game when you don't ever play it to know how it woprks/is balanced?
He opens the game everyday, but it's work not play. Telling if the game works well or is balanced is the work of testers. Madmole's more a graphic designer, his day to day job doesn't involve playing. But he does play just before every alpha release to get the feeling of how the game runs. It would'nt make sense for him to play in between.

Anyway that's just the beginning, we've got minimum two weeks of him playing before release

 
You people are too kind with Joel and the fun pimps in general. In every other forum outside this one,especially youtube,people are outraged by

literally all the changes except the performance fixes. Noone asked for most of those things like the click swap (which I do hope is optional) , for the no loot zombies,for the backpedaling change (it was suicide on high ping multiplayer) and we even saw multiple KNOWN bugs like infinite zombie respawns .

Noone enters a building without traps in place. I personally always enter a building with wire traps because they are durable and slow down zombies dramatically. No strategy whatsoever was shown during 45 minutes of gameplay video. No base building either. No new stuff like how do you farm now and how do you gather water . Is filling bucks with rain water a thing now like most of us asked? Do we have to pray to the RNG gods to get items from houses now more than ever before? Because you could grind most of the important stuff from screamer hordes,a strategy I very well enjoyed .

I dread the moment we get A17 and it turns out a downgrade of what we love about A16.

 
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You people are too kind with Joel and the fun pimps in general. In every other forum outside this one,especially youtube,people are outraged by literally all the changes except the performance fixes. Noone asked for most of those things like the click swap (which I do hope is optional) , for the no loot zombies,for the backpedaling change (it was suicide on high ping multiplayer) and we even saw multiple KNOWN bugs like infinite zombie respawns .

Noone enters a building without traps in place. I personally always enter a building with wire traps because they are durable and slow down zombies dramatically. No strategy whatsoever was shown during 45 minutes of gameplay video. No base building either. No new stuff like how do you farm now and how do you gather water . Is filling bucks with rain water a thing now like most of us asked? Do we have to pray to the RNG gods to get items from houses now more than ever before? Because you could grind most of the important stuff from screamer hordes,a strategy I very well enjoyed .

I dread the moment we get A17 and it turns out a downgrade of what we love about A16.


We the users of the game can only be patient and see what the game will eventually turn into, all and any work or progress on the game will be up to the developers and no others, thou most devs do listen to their community and try to implement certain things that they feel is a improvement to the game.

that said, i in some ways also have to agree with you on the fact that the people here on the forums are alot more laid back in comparrison to the people on other forums like joel's youtube channel when expressing their opinions.

there is alot of negativity about the upcomming update, and most of is has a good point, alot of changes to features that was well liked from a16 seems to be changed in such way that it will in some decree break the game for a huge part of the community, also the new combat/non loot system seems to make less rewarding for players to actually kill zombies and not just avoid them.

personally i am exited about the new textures and the game optimisation, but i personally had hoped for something different, in some ways i had hoped for more items (and yes i know we get the weapon attachments and the new vehicles) but i was hoping for more in the ways of say fish trap boxes wich could be placed in the rivers and lakes with added bait to be able to catch some fish and that way get some more ways of sustaining ones hunger, maybe even a sort of rain collector for gathering water, and while im on the subject of water i would like to add that i personally have never been fond of the idea that water was purified just by putting the jars into the furnace, i wish they would add a water purification table (a desk with some distilation funnels and other lab ware on it) where you could destil your water into purified water.

ill end my post with this, i do hope that the devs will be taking a further look into what is being said here on the forums about the upcomming update, but also take a further look into the youtube comments where it seems (for some odd reason) more of the people playing the game are expressing their oppinions instead of doing it here on the forum.

like always, thanks for listening and have a good day. -KingRizla

 
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based o nwhat i saw combat will be getting worse not better and TFP stop emssign with loot its already screwed up enough as is

 
ProTip: dont go in buildings Day 1
I think what Pizza means to say is "don't go in buildings BY YOURSELF on Day 1". Send a friend in first to check for teeth, and if zombies give chase, you don't have to outrun 'em...you just gotta outrun your friend.

;)

 
I think what Pizza means to say is "don't go in buildings BY YOURSELF on Day 1". Send a friend in first to check for teeth, and if zombies give chase, you don't have to outrun 'em...you just gotta outrun your friend.
;)
Or like,use traps to enter buildings on day 1? Am I the only one who uses traps when entering buildings? I'm pretty sure I'm not the only one who plays on max difficulty....

 
You people are too kind with Joel and the fun pimps in general. In every other forum outside this one,especially youtube,people are outraged by literally all the changes except the performance fixes. Noone asked for most of those things like the click swap (which I do hope is optional) , for the no loot zombies,for the backpedaling change (it was suicide on high ping multiplayer) and we even saw multiple KNOWN bugs like infinite zombie respawns .

Noone enters a building without traps in place. I personally always enter a building with wire traps because they are durable and slow down zombies dramatically. No strategy whatsoever was shown during 45 minutes of gameplay video. No base building either. No new stuff like how do you farm now and how do you gather water . Is filling bucks with rain water a thing now like most of us asked? Do we have to pray to the RNG gods to get items from houses now more than ever before? Because you could grind most of the important stuff from screamer hordes,a strategy I very well enjoyed .

I dread the moment we get A17 and it turns out a downgrade of what we love about A16.
Yeah right…

The thing is, I'm around since A10 and before each new alpha release there were people shouting "TFP ruined the game" because they were removing X game mechanic that people were used to. But after each release people were like "It feels like a brand new game" "You were right removing X game mechanic was the right thing to do it's better without". And everytime they sold more copies and had more active players. So I rest my case until I have it in my hands.

And if you don't believe me, guess what, you can install the old versions and try them for yourself. Sometimes I think of installing A10 again because that was when I fell in love with the game, but the game is so much better now that I wouldn't stand it even 5 minutes.

I think it's time to revive the old slogan: In Pimps We Trust !

 
Yeah right… The thing is, I'm around since A10 and before each new alpha release there were people shouting "TFP ruined the game" because they were removing X game mechanic that people were used to. But after each release people were like "It feels like a brand new game" "You were right removing X game mechanic was the right thing to do it's better without". And everytime they sold more copies and had more active players. So I rest my case until I have it in my hands.
I've been around since the Pre-Alpha version of the game, and I can 100% confirm this. Usually, when a bunch of people don't like something, they'll all speak about it at once, giving the impression that no one likes the changes.

This doesn't mean, however, that their concerns shouldn't be taken in consideration, as they're also players of the game. Personally, I think there are currently a couple of the new additions that I don't think are a good idea or change. I'll reserve my final judgement for the release of the update, but there are already quite a number of arguments that explain why those certain changes don't seem like good decisions.

Combat, on the other hand, is one of the changes that I actually like. I like the power attacks and I like the fact that fighting zombies won't be so gimmicky anymore now that the backpedalling trick isn't as effective.

 
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I wasn't overly impressed with the game play from madmole, But, I'm going to reserve judgement until I play it.

On horde night I set up a bunch of spike traps and have a catwalk and run around whacking zombies, using the catwalk if I get hurt to much or overwhelmed... which I by far find more fun than shooting them. That just got boring to me. Based on game play changes, it seems my current play style, may be something I have to change which I am not excited about.

Higher difficulty with bullet sponge zombies was just annoyingly boring so I only played on warrior. And I agree as well that one shot with an arrow or bullet should take out most zombies as well. I've said in other threads, regardless of the "quality" of a gun the bullet going through a brain is a bullet going through the brain.

I find gun play in the game was so boring and I always played with the mindset that noise from guns should bring more zombies so I avoided using them on my "game play".

Hopefully, the zombie hits will line up with the swings at least. It's plain crap if it's a random hit the game just applies based on proximity. I'm pretty sure all will agree that if a person/zombie or whatever is throwing a swing, you're not running right into it, you'd avoid it.

I'm fine with zombies dropping less, but at the same time, that certainly makes it less likely for me to want to kill them, which again was a huge enjoyment I got from the game (spiked club is my favorite weapon). Why waste resources on mobs if they yield nothing? Again here I "play" with the mindset that one less zombie in the world is a good thing. Trying to reclaim the world. While I hope to still play that way, I guess it will depend on how much I enjoy the new melee mechanic.

The game does look more beautiful, what's the word on loading and stutters that were so prevalent in previous build?

And regardless of how A17 turns out, I've gotten way more enjoyment and my monies worth out of this game than any other game I've played.

 
Oh how I wish that were true. That would then mean that he actually plays his own game occasionally to see what/how things need to be changed. He said in the video tho he has not played since A16 was in experimental. How do you make and improve a game when you don't ever play it to know how it woprks/is balanced?
When you're right, you're right. +1

 
I think this is what you get from someone who normally plays the game in godmode all the time, pulling up purple weps and who's primary weapons are all ammo-based. His new combat just looks like crap. It's like watching Mike Tyson's Punchout.

I personally think he is out of touch. I forgot what feature it was, maybe the blocked inventory slots and said something along the lines of "i know a lot people who have already played the game will complain, but none of the new players will even notice"

As someone else stated, i'm sure it will get changed a few more times, more likely for the worse or at the very least overly complicated. So much for the game being done as an Alpha version Alpha 16/17. I'm curious if will ever get to Beta. It will probably have space ships in by then. I'm not a streamer in the elite group that gets access to the A17 beta experimental or whatever, but what exact new systems did they put in the new alpha that took over a year to implement? Someone mentioned some release notes in another thread, but i figured you have to be in a secret elite club to see them.

As far as not even giving zombies loot anymore and having them drop bags, he should have just put in a corpse despawn timer like there used to be i think, like 5-10 alphas back? They were trying to fix a system that was broken because their almighty gore box feature just plain sucked or couldn't be worked in the game.

It was absolutely painful watching his video. I'd swear he only plays the game on console, but i did hear him say they switched the mouse keys, so who knows. The only reason i watched was to see how long he could last without cheating and i don't know anyone else, but i really would have liked to have seen him not get that lucky shotgun at the beginning.

The attempts at making the game more frustrating to play, i mean challenging/difficult over the years have just been very odd. I don't get the extra stamina and food/water bars on top of the existing ones. Hopefully they will remove the water and food perks, because i imagine now you would want to have to eat more than 1 time a day in order to keep up with the whatever bar it's tied to.

Yeh Joel is showing as many features and things in the time frame allotted... Y'all really wanna see him play slow and smart?
...his vids aren't likely how he plays, when he's playing.
I've never seen him play in any other manner, but watching him looting every trash bag in sight was about as slow as you can go.

Hopefully, they can get their act together on these new systems. and fix them and balance them correctly before Alpha 18 in christmas 2019.

I haven't been remotely excited about the new Alpha. the only thing that looks good to me is the new textures.

If anyone has some current features or release notes, let me know. I'd like to see how bad it's going to be.

That would then mean that he actually plays his own game occasionally to see what/how things need to be changed. He said in the video tho he has not played since A16 was in experimental. How do you make and improve a game when you don't ever play it to know how it woprks/is balanced?
He said he hadn't played in a year, which is pretty shocking to me, but again, all the videos i have ever seen from him were of him using godmode or creative or whatever. so that seems to make perfect sense as to why he seems so out of touch to me. i think he made a video of him actually playing from day 1 on one of the newer alpha versions, but i never watched it.

 
Have anyone discovered "Lancing" the zombies in melee combat yet, I'm actually surprised. What's lancing... it's an old old term where youe character in a video game takes advantage of clipping into or sideways into an enemy PC and hits tem in melee and run past them to get out of reach. Been doing it forever in 7dtd and hardly ever got hit... I never backpedal.

No reason to kill zombies.... well XP gains, it's the second fastest way to level - mining being the OP way to level. :)

I say if TFP added a Sanity mechanic that you will gain sanity killing Zeds as well, lose sanity killing players or getting mortally wounded etc etc ...

 
Have anyone discovered "Lancing" the zombies in melee combat yet, I'm actually surprised. What's lancing... it's an old old term where youe character in a video game takes advantage of clipping into or sideways into an enemy PC and hits tem in melee and run past them to get out of reach. Been doing it forever in 7dtd and hardly ever got hit... I never backpedal.
No reason to kill zombies.... well XP gains, it's the second fastest way to level - mining being the OP way to level. :)

I say if TFP added a Sanity mechanic that you will gain sanity killing Zeds as well, lose sanity killing players or getting mortally wounded etc etc ...
Killing zombies is the 3rd fastest way to level actually, mining is second. Fastest? not gonna say as TFP will just nerf it if they didnt already but note that all this relates to A16, they changed a ton for A17 and I would bet my house that overall progression is slower, again but we will have to wait and see.

Ps. The technically correct term for your tactic is Jousting.

 
I'm not a streamer in the elite group that gets access to the A17 beta experimental or whatever, but what exact new systems did they put in the new alpha that took over a year to implement? Someone mentioned some release notes in another thread, but i figured you have to be in a secret elite club to see them.
Just look at page one of this thread, Roland listed everything that was revealed until now. Probably one of the biggest changes was to the buff system, low level stuff that you won't necessarily notice while playing A17 but that will add posibilities for modders and A18/beta.

It was absolutely painful watching his video. I'd swear he only plays the game on console, but i did hear him say they switched the mouse keys, so who knows. The only reason i watched was to see how long he could last without cheating and i don't know anyone else, but i really would have liked to have seen him not get that lucky shotgun at the beginning.
Not that lucky. Weapon system is changed greatly, you will find a low level gun quite easy (see Rolands post), but without weapon mods installed the gun will be really just wasting ammo because of low damage and accuracy.

He said he hadn't played in a year, which is pretty shocking to me, but again, all the videos i have ever seen from him were of him using godmode or creative or whatever. so that seems to make perfect sense as to why he seems so out of touch to me. i think he made a video of him actually playing from day 1 on one of the newer alpha versions, but i never watched it.
When they start with an alpha they add a lot of unfinished code that isn't working and mostly just crashes the program. The sad truth is that it isn't only us who can't play A17 yet, until a few weeks ago nobody could play A17 because it was broken in a thousand ways. You can't take a car for a drive when you have disassembled it into hundreds of parts for a rehaul.

So it is no wonder MM didn't play for a year, he simply couldn't. But that doesn't matter much, he is a graphics guy, all he needs is just that creative mode you have seen in some of the videos. He uses that for example to check out how the new tapestry he made looks on an actual wall.

 
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Combat, on the other hand, is one of the changes that I actually like. I like the power attacks and I like the fact that fighting zombies won't be so gimmicky anymore now that the backpedalling trick isn't as effective.

i started play a16.4. first few days (irl hours) i was pretty much dead all the time. learning game takes time. now, when i have hunting knife usually at the beginning of 2 week, i just carve through zombies, like they are butter. sometimes i slip on butter and get hurt...

adding new fighting is good. must be more careful and get some skills. as i read from forums and see in Madmole video, melee combat is still ok in open area. just be caucious and mind the distance. i look forward to try few new strategies myself.

 
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