AiRJacobs
Refugee
At 42:58, in MM's A17 video, he says, "Combat is feeling better than ever". Based on what was in the video, the combat is worse than it's ever been, especially on DAY 1. What we saw should have been WEEK 2 difficulty. I honestly couldn't tell if he was being serious or just joking.
Here is what I saw on DAY 1:
The result was MM getting destroyed by a couple of DAY 1 zombies, that should have been WEEK 2, and barely getting through one dungeon crawl. It seemed like every zombie engagement resulted in him getting stunned and/or getting almost killed, by zombies he unloaded on with arrows, shotgun shells, and blunt force. At 43:52, he even said "Sometimes you gotta take one to land one". No, that is just bad game design. He says that he is just "rusty". Ok, so let's assume the worst. Imagine dropping a brand new player into this game. They are gonna have a terrible first impression.
This is how it should be on the DEFAULT setting. DAY 1 should be a walk in the park. You see some zombies, and a couple of hits should take 'em out with a super low chance of you getting stunned. The rest of the week gets harder, but anyone with two hands and a brain should make it through easily without a single death. Now, week 2 is where it actually get's challenging. What we saw in the video SHOULD have been WEEK 2. I'm just lookin' out for the new players here. As for myself, I play the game with modded difficulty to make it insane.
Here is what I saw on DAY 1:
- Now harder to back away from zombie engagements (increased chance to get hit/stunned)
- Multiple headshots to kill zombies, even with a shotgun (which are rare)
- Quicker stamina degradation (to decrease melee effectiveness)
- No way to know if a downed zombies is dead or just stunned
- Extremely low chance of dropped loot (no incentive to fight anymore, just avoid)
The result was MM getting destroyed by a couple of DAY 1 zombies, that should have been WEEK 2, and barely getting through one dungeon crawl. It seemed like every zombie engagement resulted in him getting stunned and/or getting almost killed, by zombies he unloaded on with arrows, shotgun shells, and blunt force. At 43:52, he even said "Sometimes you gotta take one to land one". No, that is just bad game design. He says that he is just "rusty". Ok, so let's assume the worst. Imagine dropping a brand new player into this game. They are gonna have a terrible first impression.
This is how it should be on the DEFAULT setting. DAY 1 should be a walk in the park. You see some zombies, and a couple of hits should take 'em out with a super low chance of you getting stunned. The rest of the week gets harder, but anyone with two hands and a brain should make it through easily without a single death. Now, week 2 is where it actually get's challenging. What we saw in the video SHOULD have been WEEK 2. I'm just lookin' out for the new players here. As for myself, I play the game with modded difficulty to make it insane.
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