Katitof
New member
Because they are the only somewhat reliable source of ammunition that isn't exclusively shotgun shells?Why should traders get involved? It's the apocalypse, they shouldn't care who killed who, only that the caps roll in.
Because they are the only somewhat reliable source of ammunition that isn't exclusively shotgun shells?Why should traders get involved? It's the apocalypse, they shouldn't care who killed who, only that the caps roll in.
Well biggest problem I've seen is that it's hard to tell what is self defense and what's legit. Then I also see the huge potential for griefing.I think that simply a trader reputation decrease when killing players or destroying LCBs, chests, doors, would be a nice change. Such decrease should result in higher prices and less quests.. and, if protracted for very long, no trade and no quests at all. To regain reputation you would have to wait very long, or do some "redemption quests", like pay the guy you killed X tokens..
@GAZZ this would be fairly quick to implement, wouldn't it?
These are serious problems!Well biggest problem I've seen is that it's hard to tell what is self defense and what's legit. Then I also see the huge potential for griefing.
I find a player base and I ring it in LCB. Now juat clearing the LCB they get a huge penalty to traders and they can't access them and they did nothing wrong at all. Or just cover the cities in LCB in all the good buildings to grief people.
Yeah the biggest problem with PvP is always the player. I made a similar enhancement idea about an hour before you posted yours to have trader quests, tie inventory into a rep system with trader, etc. So the two go hand to hand.These are serious problems!
For the self defense, I see 2 choices:
1 nothing. There is no self defense. So if you kill a guy who tried to kill you, you are the murderer.
2 if you receive damage from a player, than you have X minutes of impunity towards that player.
For claiming:
this is one heck of a problem...
1 we dont get reputation decrese when destroying stuff
2 we get reputation decrease only when destroying stuff inside claimed areas and we make claims a LOT more expensive (I actually played in a server that had very expensive LCBs and it was good for gameplay, so people dont spam LCBs around just to annoy others)
Yeah the biggest problem with PvP is always the player. I made a similar enhancement idea about an hour before you posted yours to have trader quests, tie inventory into a rep system with trader, etc. So the two go hand to hand.
However any system with rep needs a bandit version too. So there should be traders allied with bandits for those who are outlaws.
But the actual balance is difficult as people can find ways to abuse any mechanic you design.
Well their is a factions system coming with survivors and bandits so it should be possible for people to become friendly with bandits at the expense of becoming hostile with other survivors.Well you don't necessarily need traders for bandit players! It is the players' fault.. they took the decision consciously to be outlaws and now they can compensate by raiding and killing people, instead of trading.
If most of them weren't swearing at me when I visit, 1&2 would be convincing, but they make it clear 5 &6 also don't apply along with 1&2. Which leads me to believe 4 also doesn't apply. Which leaves 3, but once bandit npcs are added, that wouldn't make sense either. So color me unconvinced by all off it. The story I've invented is that as long as they don't have to deal with it and the tokens keep flowing, they don't care who they do business with.Because they don't want troubles.Because they are fairly nice guys.
Because they don't want to do business with murderers.
Because the heard bad things about a player, so they dont want him around.
Because they dont trust a player.
Because they were friends with the guy you killed.
Invent the story that best suits you!
Until a few points are spent and players are making ammo themselves. Seems like a fairly short lived justification.Because they are the only somewhat reliable source of ammunition that isn't exclusively shotgun shells?
Yeaaahh, no.Until a few points are spent and players are making ammo themselves. Seems like a fairly short lived justification.
RGW already does that for us, as well as zombies.Yeaaahh, no.
That isn't going to spawn more brass in the world.
Heya Bloom. First of all I don't hate PvP. I just firmly believe that you can't have one game balanced to both PvE and PvP. One or the other will suffer as you seek to balance one or the other. I am all for a separate PvP mode completely separate from the main game. Also I've always been a good sport whenever I've played this game PvP or otherwise. Accusing me of bad sportsmanship does nothing for your argument...Well Roland, you see, you are part of the problem along with all the other anti pvp posters here because you dont play 7dtd pvp (and no a few hours before you got killed/raided and rage quit does not count, at all.
Well this was my question. Why are there bits of this and that spread across several different mods? If there are recognizable features that everyone wants where is the PvP overhaul mod that competes with the other big mods for staying on the front page of modding forum due to all the comments and activity? This isn't a blase statement. It is an honest question. Perhaps you are perfectly happy with the state of the game and feel it works great for PvP as is but there are others who want changes made to accommodate a better PvP experience....unless THEY also don't understand "true" Pvp...After almost 12k hours of 7dtd pvp I can educate you that I have seen many many well done pvp mods which offer pretty much all the features people want although they currently sit across different mods so no single mod gives you everything.
It's quite a bit less complicated and mysterious than you make it out to be. If it makes you feel better to assume I don't understand "true" PvP then by all means continue to believe as you do. I'm sure it's exciting to see those who disagree with you as "PvP muggles" who just can't access your magical world.These 2 elements, risk v reward and time, encapsulate a lot of what 7dtd pvp is about but without many many hundreds or thousands of hours playing, competing, fighting in this environment you simply dont have the knowledge of the metagame to be making silly blase comments as if you know all about it because neither you nor the other pvp haters on here do.
No comment in these forums is stopping anyone from playing PvP as they please. If server owners can adjust server settings as they wish like you say they can then what's with the aggression, anger, and attacking my intelligence and sportsmanship as part of your opinion piece here? Is this really the only way PvP players know how to post?Its been said a million times but i will say it again, let the server owners pick their options as they please (as they do today) and if you dont like pvp then dont f******* play it, go pve.
If you want to 'fix' pvp then unnerf sound distance somewhat, it used to be silly that you could hear some things from way too far but now its gone too much the other way.
if you want to make some changes that are so simple any decent modder (even me) could do them in a couple of hours) and that work for pve too, then add more weapons, armour and legendary type items plus different level of tools.
Thats all you have to do, leave the community you hate (and yet who pay part of your bills..) alone, let people play how they want to and put in some cool thing that can be enjoyed by both communities.
Drops mike...
Let me chime in. Even if I consider myself a PvE player (since I barely play any PvP games and have barely played in PvP servers in 7dtd) my "ultimate desire" is not to play PvP or PvE. For this game, it is to play in a "realistic" virtual post-apocalyptic world. And I believe that can happen with the harmonic combination of both. Now, whether that combination can happen - for that I am perfectly confident, since I've experienced it in past online games (particularly Ultima, Lineage, T4C and Shadowbane), which were unlike modern games boxing pvp/pve separately) and, mark my words, will make its return in the future. As to whether this combination can happen in 7dtd, I'd say it would be much easier than in those games, due to the server size.
I hate seeing the ignorance but you do know that all those people with bandits and stuff didn't actually create any code right? TFP did all the work and they just added them to the spawning list?Give bandits and zombies guns and tools to use against you. Beatkidz already has Bandits with guns in the mod on his server. This is an awesome addition.
I am very pumped for this! I am really looking forward to seeing how they actually implement it. It will be so cool! Is it going to be after or is it A17 material?@Rest: A reputation system is coming. There will be factions and certain traders and settlements will be loyal to either the Duke or to Noah and depending on your reputation with one or the other faction it will affect your interactions with trading, quests, and bandits who will be loyal to one faction or the other. Seems like it would be easy to re-purpose this reputation system into a PvP karma system to help police interactions between newer or older players once it is implemented. Might even be a major mod if anyone cares enough to create it...
I'm not pumped for this, because I'm not sure I'll still be alive when it finally gets done and releasedI am very pumped for this! I am really looking forward to seeing how they actually implement it. It will be so cool! Is it going to be after or is it A17 material?
You have zero idea how Beatz has implemented fully working, bug free bandits of different types, with different actions and AI on his server and yet accuse others of ignorance.....irony much? you do know that you can modify pretty much anything with enough skill...right?I hate seeing the ignorance but you do know that all those people with bandits and stuff didn't actually create any code right? TFP did all the work and they just added them to the spawning list?