Skeeter63082
New member
Maybe you're late to the party or perhaps you feel the difficulty has been significantly ramped up since A16 and you're going to steer clear of 7DTD till it all gets fixed. Can't fault you either way, but I'd like to offer a few tips to those who are still crawling though the early part of the game in A17. I'm approaching level 100 right now and I'll admit that the learning curve is rough at first with all the changes, but had I known then what I know now, things would have been worlds easier. I'll pass some of that info along here.
1: Traders are your best friend early on.
Make it a priority as usual to get through the tutorial quests and get to the first trader. 3 reasons for this. First, he/she might have a working forge, allowing you to somewhat bypass that first troublesome level gate of 20 before you can make a forge yourself. That means cooking pot, which means fresh water. Second, the tier 1 missions are easy enough to do with even basic tools and weapons. They provide decent exp to help you over that early hump. Finally, the quest rewards are often iron tools, ammo, medical supplies, etc which are crucial in the early stages. Doing this will help you bypass a lot of the early on hardships. Plus you get dukes to help buy what you don't get from quests.
2: Intelligence helps a LOT.
I'm not trying to say you're stupid. You're probably an above average intellect person, however your character starts out dumb as a bag of rocks and extremely out of shape. For the former, putting your points into Intelligence will help increase exp gains, open up crafting, and also help you out on your trader quests. I highly recommend prioritizing intelligence at first all these reasons.
3: Fortitude helps you survive
The fortitude stat houses many of your survival related skills, such as max health, hunger/thirst degradation, disease resistance, damage reduction, etc. It would behoove you to put some points in this tree early on. You'll thank yourself later.
4: Agility isn't bad either.
Remember the part where your character starts out seemingly having had the same physical fitness program as Rebel Wilson? Agility will help with that giving you more max stamina, the ability to sprint longer, among other things. This will help out dramatically in those first days before you can craft a bicycle to help get around.
5: The new wellness system can be tricky to manage at first, but can be advantageous.
So here's how it is. Maximum Stamina is controlled by hunger, Stamina Regen is controlled by thirst. Max health is diminished by taking damage, getting diseases, etc, but can be rebuilt by using medical items, even spamming super cheap and easy basic bandages. Remember that! Health is restored by the old means i.e first aid bandages, first aid kits, and food. Unless you are near a desert, your main source of health will probably be food, which works out because you need food to maintain max stamina anyway. Easy enough. You have to eat to maintain your max stamina anyway, so staying healed shouldn't be all that difficult.
6: Carry a family sized pack of bandages all the time.
Your character is apparently a hemophiliac. A paper cut results in massive blood loss. You'll bleed...A LOT! Zombies have much higher chance to inflict bleed now it seems, and vultures are damn near 100% chance. Never leave your base without a stack of bandages or first aid kids. Period.
7: Avoid the crossbow. It sucks.
Not even kidding. Slow reload, loud as hell, your movement speed is just a shade above grass growing while reloading, and it requires materials that are kind of scarce early on. Just don't do it. Compound bows are far more common than they used to be and far superior. Even your wooden bow can outperform the crossbow with a little skill.
8: NVGs seem to be a little more common than they used to be, but as of b199 they seem to be broken.
Not much else to say about that. In b197, they were amazing, in b199 they went to hell and just turn your screen green and screw up contrasts. Either save them in case they get fixed, or sell them for a nice profit.
9: Use your right click power attacks, but don't overuse them.
Power attacking with a club or knife can be down right satisfying. Even more so once you have a machete. However, use them wisely. It doesn't take long to drain stamina when spamming power attacks, leaving you unable to run away from a sticky situation. Always mind your stamina, and keep your max stamina and regen up as stated above.
10: Don't bother building a base that will survive a bloodmoon just yet.
BM hordes have been buffed to near godly levels on block damage. They take down doors in a few hits, turn concrete into gravel effortlessly, laugh at traps, and target the weakest areas that provide a path to you. Couple this with very much improved pathing AI, and you've got a recipe for disaster. Instead of trying to build a defensible base, I would recommend finding a place where you can cut off all paths to you and just pray they don't bring the place down with you on top of it. I've actually have amazing luck with the Ostrich hotel POI. Just make sure to clear the roof of sleepers and break out the ladder that leads down to the top floor, and maybe even plug the hole with a block or two. You should be fairly safe here for several blood moons before the damage on the top floor starts to get concerning. The beautiful part is that the skylight in the middle allows you to take shots at the zombies below trying to get to you, scoring some super valuable EXP from a relatively safe spot. Only real concern here is the vultures that occasionally spawn. Just keep an eye and ear out for them and snipe them before they become a problem. Oh, and don't fall into that big hole in the middle. Broken leg = zombie bait. There are obviously other options, but I've had great success with this method, so just wanted to pass that along.
Well, that about covers it. Hope this info helps those still struggling with the basics of A17. I'm sure there's a lot more that I could toss in here, but at this point, I'm certain you're eager to get back to the game.
1: Traders are your best friend early on.
Make it a priority as usual to get through the tutorial quests and get to the first trader. 3 reasons for this. First, he/she might have a working forge, allowing you to somewhat bypass that first troublesome level gate of 20 before you can make a forge yourself. That means cooking pot, which means fresh water. Second, the tier 1 missions are easy enough to do with even basic tools and weapons. They provide decent exp to help you over that early hump. Finally, the quest rewards are often iron tools, ammo, medical supplies, etc which are crucial in the early stages. Doing this will help you bypass a lot of the early on hardships. Plus you get dukes to help buy what you don't get from quests.
2: Intelligence helps a LOT.
I'm not trying to say you're stupid. You're probably an above average intellect person, however your character starts out dumb as a bag of rocks and extremely out of shape. For the former, putting your points into Intelligence will help increase exp gains, open up crafting, and also help you out on your trader quests. I highly recommend prioritizing intelligence at first all these reasons.
3: Fortitude helps you survive
The fortitude stat houses many of your survival related skills, such as max health, hunger/thirst degradation, disease resistance, damage reduction, etc. It would behoove you to put some points in this tree early on. You'll thank yourself later.
4: Agility isn't bad either.
Remember the part where your character starts out seemingly having had the same physical fitness program as Rebel Wilson? Agility will help with that giving you more max stamina, the ability to sprint longer, among other things. This will help out dramatically in those first days before you can craft a bicycle to help get around.
5: The new wellness system can be tricky to manage at first, but can be advantageous.
So here's how it is. Maximum Stamina is controlled by hunger, Stamina Regen is controlled by thirst. Max health is diminished by taking damage, getting diseases, etc, but can be rebuilt by using medical items, even spamming super cheap and easy basic bandages. Remember that! Health is restored by the old means i.e first aid bandages, first aid kits, and food. Unless you are near a desert, your main source of health will probably be food, which works out because you need food to maintain max stamina anyway. Easy enough. You have to eat to maintain your max stamina anyway, so staying healed shouldn't be all that difficult.
6: Carry a family sized pack of bandages all the time.
Your character is apparently a hemophiliac. A paper cut results in massive blood loss. You'll bleed...A LOT! Zombies have much higher chance to inflict bleed now it seems, and vultures are damn near 100% chance. Never leave your base without a stack of bandages or first aid kids. Period.
7: Avoid the crossbow. It sucks.
Not even kidding. Slow reload, loud as hell, your movement speed is just a shade above grass growing while reloading, and it requires materials that are kind of scarce early on. Just don't do it. Compound bows are far more common than they used to be and far superior. Even your wooden bow can outperform the crossbow with a little skill.
8: NVGs seem to be a little more common than they used to be, but as of b199 they seem to be broken.
Not much else to say about that. In b197, they were amazing, in b199 they went to hell and just turn your screen green and screw up contrasts. Either save them in case they get fixed, or sell them for a nice profit.
9: Use your right click power attacks, but don't overuse them.
Power attacking with a club or knife can be down right satisfying. Even more so once you have a machete. However, use them wisely. It doesn't take long to drain stamina when spamming power attacks, leaving you unable to run away from a sticky situation. Always mind your stamina, and keep your max stamina and regen up as stated above.
10: Don't bother building a base that will survive a bloodmoon just yet.
BM hordes have been buffed to near godly levels on block damage. They take down doors in a few hits, turn concrete into gravel effortlessly, laugh at traps, and target the weakest areas that provide a path to you. Couple this with very much improved pathing AI, and you've got a recipe for disaster. Instead of trying to build a defensible base, I would recommend finding a place where you can cut off all paths to you and just pray they don't bring the place down with you on top of it. I've actually have amazing luck with the Ostrich hotel POI. Just make sure to clear the roof of sleepers and break out the ladder that leads down to the top floor, and maybe even plug the hole with a block or two. You should be fairly safe here for several blood moons before the damage on the top floor starts to get concerning. The beautiful part is that the skylight in the middle allows you to take shots at the zombies below trying to get to you, scoring some super valuable EXP from a relatively safe spot. Only real concern here is the vultures that occasionally spawn. Just keep an eye and ear out for them and snipe them before they become a problem. Oh, and don't fall into that big hole in the middle. Broken leg = zombie bait. There are obviously other options, but I've had great success with this method, so just wanted to pass that along.
Well, that about covers it. Hope this info helps those still struggling with the basics of A17. I'm sure there's a lot more that I could toss in here, but at this point, I'm certain you're eager to get back to the game.