PC Questions on some things I cannot understand the reasoning behind them

BaconsTV

New member
Hey,

Started up a new lets play (nomad + zomberts always sprint and 64 max), all is well and having fun so please dont take the tone to be offensive or some crap like that :)  

However there are a number of things that make absolute 0 sense like a monkey trying to use a blunt pencil to write with.

1, Why in gods name do you find primitive tools in a sealed branded box? It makes absolute 0 sense that a person living in this house/POI at one point in their miserable lives bought tools from Working Stiff Tools and ordered primitive stone crap that a scavenger survivor would make on day 1. It also does not make sense that Working Stiff Tools would sell such items.
I would have thought that yes you can buy them, yes you can find them in trash and yes perhaps from a zombie(as it could be a freshly killed survivor like me) but for sure not in a sealed branded box! 

2, Who the hell would store primitive tools, bone shivs, empty cans, murky water, a bone, empty/full water jars and other trash loot that you would find in a kitchen / toilet / trash bags in a god damn safe, after busting 12 lock picks???? Was this bone the owners granddads "humorous bone" trying to show us the owners sense of humour xD 

3, Why are traders such a pain to work with? xD They have a whole damn town right under their nose, but send us 1.x - 2km away for a T1 fetch/clear (the whole list over 1km away) and at such an early stage in the game by walk, that takes an age and is totally not worth the time as we could raid 3-5 T1 houses in that time + dropping stuff off at home. Surly the trader would have the majority of missions in his local and the odd one or two "far'ish" to make exploring/hunting for other towns a tad more appealing.

4, If I am wearing scrap armour, is the chance increased to get a +1 level scrap armour and not for example leather? So is it increased to find more of the type of armour we are wearing? 

I would suggest to increase the drop chance of  that "rare" drop of something advanced that would drop in a higher game stage just to spice up that looting experience, as atm it seems a tad too linear and the first 2-3 days it really feels dull to bother looting anything as its scrap items. I can see the improvements at the trader allowing us to buy such items and appreciate that a lot, but please no more primitive crap in branded boxes or empty useless stuff in these branded boxes that are sealed and never been open, I do expect trash items just not in branded boxes.

Also how is it that I can destroy things in a room and not wake the zombert in the closet in that very same room, yet a numpty of a zombert down the road and his/her bumchums come charging at me as they were attracted to the noise/my smelly feet?

I may have skipped this info, but what of other survivors/bandits? I saw pics of drones before, what is happening there any idea if we will see them/when?

I would really love to have some people(or the drones xD) chillaxing at my base doing the odd repair, taking out any zomberts at a given radius, replacing any mines that were triggered, farming up the crops I lay/animals in a radius.
 

Edit: Thanks for these update tho, the game is getting better for sure!!

 
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1+2: Reason for the change is mainly to keep players balanced with the zombie threat at the start of the game. A18 got a lot of flak from many players because they had advanced weapons on day 1 and for the next two weeks zombies were practically cannon fodder. If someone can't kill a group of basic zombies with a simple bow or wood club he should turn down difficulty instead of complaining he got no AK on day 1.

Now that change meant also that the previously branded boxes, that were simply explained as being unopened deliveries from stores now need either a new explanation (they were closed again with tape by survivors for example), a new graphic or they completely need to be changed to be open boxes. Or players just need to relax and accept it. Generally this is still an incomplete game in EA, the time for "immersion fixes" might be later.

For A20 there will be changes to alleviate this: pipe weapons are getting implemented as fitting loot in boxes and safes.

3: That situation is also often critizised but needs an overhaul of the quest system. Might be one of the things that get improved in A20. 

4: No, the chance is not increased and that would be a bad idea IMHO. That would actually be more linear and you don't seem to want that, right?

?: Wandering hordes might just enter your building by chance and come visit you. Be glad they liven up the scene. You surely want zombies, here they are.

?: Bandits not before A21. The flying drone might be in A20.

?: Drone or survivors as private butler might be nice but is surely too big a package for gold. All small developers complain about too many ideas and so few hours in a day to do them all.

 
1+2: Reason for the change is mainly to keep players balanced with the zombie threat at the start of the game. A18 got a lot of flak from many players because they had advanced weapons on day 1 and for the next two weeks zombies were practically cannon fodder. If someone can't kill a group of basic zombies with a simple bow or wood club he should turn down difficulty instead of complaining he got no AK on day 1.

Now that change meant also that the previously branded boxes, that were simply explained as being unopened deliveries from stores now need either a new explanation (they were closed again with tape by survivors for example), a new graphic or they completely need to be changed to be open boxes. Or players just need to relax and accept it. Generally this is still an incomplete game in EA, the time for "immersion fixes" might be later.

For A20 there will be changes to alleviate this: pipe weapons are getting implemented as fitting loot in boxes and safes.

3: That situation is also often critizised but needs an overhaul of the quest system. Might be one of the things that get improved in A20. 

4: No, the chance is not increased and that would be a bad idea IMHO. That would actually be more linear and you don't seem to want that, right?

?: Wandering hordes might just enter your building by chance and come visit you. Be glad they liven up the scene. You surely want zombies, here they are.

?: Bandits not before A21. The flying drone might be in A20.

?: Drone or survivors as private butler might be nice but is surely too big a package for gold. All small developers complain about too many ideas and so few hours in a day to do them all.
Totally understand the part about too many ideas and few hours ! we have the same thing too xD 
Yeah it could have been a wondering horde that came to say holaaaa. Thanks for answering tho xD

For 4, yeah that would be a bad idea but its just something I thought was happening with the way loot was popping up.

There are other things like the pneumatic wrench thing using stamina xD 

Zombies spawning 4-5m away in a poi will that be addressed ? and some rooms feel like no matter how much stealth you have the zombies activate as soon as you pass through the door and its killing stealth builds.
Whats the point of 4x + scopes if the zomberts are not even spawned at that distance in the world? 
Could the NV googles be a mod for head armour ?

Looking forward for A20 and 21 for sure! 
Thanks for answering all that xD

 
There are many conflicting opinions about stealth.

There are rooms that are actually coded to automatically activate. May be unfair to stealth players or just a reminder not to every let your guard down. Some stealth players have said they accept or like that they can't solve every room with stealth, that sometimes there are surprises and they have to react fast in such situations. There are others who complain about stealth being broken.

Mostly I remember such auto-activated zombie rooms in higher tier POIs, you should get them rather late as quests. At that time you should have a good SMG (or alternatively an unspecced shotgun or AK/tactical rifle) on your belt and be able to cope with that situation. 

x8 scopes together with the sniper rifle generally are somewhat problematic because the game just has no real long range. But I prefer the x4 in any of the rifles to a x2.

Pneumatic wrench using stamina is practically simulating that you always use stamina in reality even when you do nothing. The only unrealistic exception in the game is actually that you should not need any stamina while doing nothing because beginners should not be punished for reading the help journal or perk lists.

 
Yeah the rooms that are triggered like that are fun indeed and yes by then you would be decently kitted out, it just didnt feel right. 
I generally use a x2 max and prefer the reflex sight for nearly everything xD I get what you mean by needing to use stam for everything, it just felt a little too much for that. 

Anyway thanks :)

 
zombies snoozing while you loot right beside them is indeed hilarious.

Some of them really do need braaaiiinnsss....

"ok, you're banging on that tree while I'm clubbing you on the back of the head... *SPLORCH!*  hmm, nope, no brains in there."

:D

 
zombies snoozing while you loot right beside them is indeed hilarious.

Some of them really do need braaaiiinnsss....

"ok, you're banging on that tree while I'm clubbing you on the back of the head... *SPLORCH!*  hmm, nope, no brains in there."

:D
😆 yea there are for sure some funny zombert moments. Btw congrats with your 666th post, its a nice number :D

 
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