Darkxenoth
New member
Hey, I've been testing making quests that require you to kill zombies. I've figured out a way to make it applicable to any zombie, without having to specify a certain zombie type to kill (i.e. zombieArlene or zombieSteve); however, I ran into some confusion when trying to move on to requiring you to kill feral zombies instead of any regular zombie.
<objective type="EntityKill" entity_tags="zombie" value="5" phase="1"/>
<objective type="EntityKill" entity_tags="feral" value="5" phase="1"/>
The first line is the objective I used for simply killing any zombie, the second line being what I changed it to in attempting to target ferals... but it doesn't seem to function differently.?.
I used the first line in one quest, jumped into a test game, spawned random zombies and killed them - worked as expected (regular, feral, radiated, even dogs all counted as it's simply looking for the 'zombie' tag). I then made a separate quest where I used the second line, spawned in random zombies to kill, and they all seemed to count still - I've checked entityclasses.xml and basic zombies don't have the 'feral' tag as far as I can find; hence my confusion.
Anyone know, or have an idea, why the second line of code above isn't excluding regular zombies? Any idea what I would use to make it only work for ferals?
<objective type="EntityKill" entity_tags="zombie" value="5" phase="1"/>
<objective type="EntityKill" entity_tags="feral" value="5" phase="1"/>
The first line is the objective I used for simply killing any zombie, the second line being what I changed it to in attempting to target ferals... but it doesn't seem to function differently.?.
I used the first line in one quest, jumped into a test game, spawned random zombies and killed them - worked as expected (regular, feral, radiated, even dogs all counted as it's simply looking for the 'zombie' tag). I then made a separate quest where I used the second line, spawned in random zombies to kill, and they all seemed to count still - I've checked entityclasses.xml and basic zombies don't have the 'feral' tag as far as I can find; hence my confusion.
Anyone know, or have an idea, why the second line of code above isn't excluding regular zombies? Any idea what I would use to make it only work for ferals?