n2n1
Survivor
It would be very cool! I dream of doing it.Hi! I'm bumping this thread mainly because, as I had envisioned, I'm stuck on finding ways to make the idea I had come to life (and presently I don't have much time to investigate other trickier, more lengthy routes either), so I guess I'm going to reveal what my goal was.
So basically, I was wondering if it was posible to somehow add the old zombies back into the game (the ones that the game had before they were replaced with the new ones in A13 or so). My original idea was to see if replacing the meshes of the new zombies with the ones from the old zombies would work, since I figured they were still somewhere in the game and were compatible with the mocap animations.
I did find the names of the meshes from the old zombies, so I proceeded with the swap out. Sadly and predictably, all I got were many errors.
I know that if I put enough research in Unity, SDX, Xpath or similar systems, there's a possibility of finding a workaround, but I lack time and knowledge for that right now, so it is time to ask you guys what your thoughts are on this matter.
But i need to learn Unity better.
My guess is the old model did not have function of dismemberment and will require manual rework. In addition, the new animation is not suitable for old models(not only technically) - need export from old.
I think that all this can be done by Xyth - so you need to learn from him.
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