Dark_Shadow_231
New member
An mod I was thinking of creating , something that would allow you to reduce/negate the experience from building/upgrading.
If you create your own base from scratch and do it by upgrading, you gain huge experience which cranks up the gamestage. Trying to provide the option to prevent this.
Not sure what's the best way of going about this. Thoughts were
Other issues
Any other ideas that don't have a catch? What would other modders suggest for doing this?
Would there be any way to add a radial menu to them (like a guns ammo type) that could turn off the expereince?
If you create your own base from scratch and do it by upgrading, you gain huge experience which cranks up the gamestage. Trying to provide the option to prevent this.
Not sure what's the best way of going about this. Thoughts were
- create a clothing that prevents experience. Would impact other things though.
- Creating another version of claw hammer and nailgun that has no experience. Would then be another item you need to have
- Changing the experience in the blocks/resource to 0 it. Removes any choice.
Other issues
- Cannot find out how nerdy glasses give xp boost, so cannot find out how to do the opposite.
- A number of files are needed for this. The items, recipies, loot, etc. Couldn't easily switch between unless had both items.
- There seems to be a lot of blocks I would have thought were the same.
For instance, what's the difference between <material id="Mcobblestone"> and <material id="Mcobblestone_shapes"> ?
Any other ideas that don't have a catch? What would other modders suggest for doing this?
Would there be any way to add a radial menu to them (like a guns ammo type) that could turn off the expereince?