PC Question on gamestages and hordes

It really sounds like we need a slider for options to control horde difficulty. It could take your gamestage and multiply it to control horde difficulty so people can keep the zombie toughness and horde toughness as two different values.

The problem is in A16 that was possible via manipulating the calculations as the GS was high enough, now with the GS so low you can't really do anything. I mean a difference of 30 levels of gamestages is the difference between ferals and radiateds spawning where as in A16 there was a 400 GS level difference so you had time to build up before the radiated zombies.

As an example last night tried to fight 1 radiated feral wight at level 22, pumped 60 hunting rifle rounds into him and he shrugged them all off. Didn't have an AK or anything harder hitting, his damn regen made it next to impossible to kill.

 
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@B

So by Gazz's absence, and his posts in other threads, I think it's safe to say that the GS's are intended. I'm still on the other side of the fence with you on it, I quite like it, but I am totally surprised, too.

 
@B
So by Gazz's absence, and his posts in other threads, I think it's safe to say that the GS's are intended. I'm still on the other side of the fence with you on it, I quite like it, but I am totally surprised, too.
Whelp. :apathy:

 
Ok here was my experience:

My group (4 of us) were at a combined gamestage of 103. One guy had just hit level 20 on the night of day 7. The horde decimated us. They quickly drove through tons of spikes and barbed wire and proceed to destroy just about everything. The new pathing makes them way scary (cool). The problem was the feral zombies in the FIRST horde! We had irradiated cops, and spiders! We barely survived, but had no were near the tools we needed to defend ourselves well.

Day 9 things got worse, We all reached level 20 and stared to enjoy using tools! Then a screamer found us. She called in cops, football players and a feral lady that killed two of us fast. Bows and clubs just aren't enough to do this. The screamer was normal, and quite a fun mechanic, but what she called in was more than we could deal with in my opinion. It seems that it takes luck with looting to get sledges and guns is the only way you could survive this. This all "feels" like high end/ end game class zombies on day 7 and 9. The game can't really grow when we see these already, except for maybe more zombies, but it's just so difficult right now.

I love A17, and all the changes it brought. I DO believe that the gamestage mechanic is causing zombies too high too fast. We have been playing this game together for several Alpha versions (since A11 I think). I don't mind "loosing" to poor perpetration, but we had full health, dcent spike and barbed wire defense, and it all fell to crap when the zombies puked on it and destroyed all of it.

Please take a look at the gamestage to ensure this is what is intended. Thanks for all the hard work on this game. It sure is fun most of the time.

 
Here is my recent encounter...

Level 25, Day 19. I had died twice earlier in the day after being first caught in a POI by a wandering horde and then killed by a football player outside the POI that stunned me and then beat the snot out of me before I could do anything to really fight back. So my my gamestage was probably high 40ish at best at that point.

Five minutes before nightfall I get another wandering horde consisting of ~20 mostly bloated walkers and the fat ladies. Took them less than an hour game time to beat through double cobblestone walls and knock down my platform. I think I managed to kill one, but since I only had a bow and arrows and they moved around so much it was probably lucky to get the one I did.

Anyway, after my platform fell, I was able to run and get away from them since it was not a bloodmoon horde that tracks you. Hid out until morning and on the way back I run into 2 feral wights. At least I think it was only 2, died too fast to be sure. My bedroll is almost a KM away so running back to get my bag I get hit again by the second feral wight. Another death but at least both of the wights are gone so I was able to get back, get my stuff and clean up the others still hanging around. About half of those left had arrows stuck in them, so at least I was hitting things while they were making powder of my base walls....

In the end however, I don't have nearly enough materials to rebuild what I had for a base so will need to figure out some new options for the next couple of nights.

I have been playing since A10 or so with over 1700 hours in the game. On A16 I played the second hardest setting in SP and tended to do well. I knew a lot of changes happened so I went back to nomad difficultly to get a feel for the updates and starting to wonder if that is too high for now...

At the moment I FIRMLY believe the game is poorly balanced for single players. Considering this was a wandering horde and not a bloodmoon spawn it seems that was way too overpowered.

Unless there is some serious rebalancing that happens soon, I think a lot of the more casual players will quit for other games that are not as frustrating.

 
Roland probably read it and say you need to learn to adapt(ie learn to play better) like he did in another thread.
saying "get good" or "learn to play" or "play better" is assinine and robs you of any credibility. new players are gonna be the new MONEY for the FPs so maybe you need to give them a CHANCE to learn to play. this is a game. it's supposed to be fun not a way to prove your superiority just because you can't in any other way.

 
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